Rework Nasus

Cherysse·2/25/2019, 6:00:14 PM·3 votes·3,218 views

Currently Nasus is way over the top problematic, you either camp him to death and hope he doesn't get +600 stacks min 20, or you loose, on top of that he is tanky AF if played properly. He has one of the highest win rates in the game also. All of this is problematic, but the other problem is that his kit and gameplay are boring, and are oriented to AFK farming through the game, and encourage this instead of being more Team Fight oriented. Also, he is suposed to be this genius and master strategist and yet his gameplay is braindead boring, predictable and totally linear. The proposed changes are here to adjust his kit to this grand strategist and genius identity he is supposed to have.

Passive: He gains a passive bonus depending on which of his abilities has more level or which one has more stacks (the more level it has the bigger the priority). When an ability is maxed or when Nasus gets to level 10 the passive bonus is permanently **locked **and doubled. **After an ability is locked you can only earn basic stacks from the other abilities, and you can only earn big kills and champion kills from the locked one. Champion takedowns regardless of the ability or means used always grants a stack for the highest level or more stacked ability. **

Q: same, but he gets +3 stacks per minion, +9 stacks per big kill, +18 stacks per champ kill. Nasus gets 7/8/9/10/11% life steal as long as this ability has more stacks than the others or more level. 22% when Maxed.

The Q playstyle is the same as before, but now he gets less stacks for big minions and monsters, and is highly encouraged to go out into teamfights or ganks.

W: now wither deals 20/40/60/80/100 + 6/7/8/9/10% of the target max life as true damage over 5 seconds, triple damage against minions and monsters, with a max cap of 100 life per second for the max life damage against monsters. the Slow is almost the same, just a bit less. The ability resets it's CD and returns half of the manacost when it kills a minion. +5 stacks per minion, +12 stacks per big kill, +24 stacks per champ kill. At max level it deals 20 + 2% of the target damage per second. Each stack of 5 grants 1 dps. Passive: Nasus gains 2-10% movement speed, 5-25% Attack speed and causes his attacks to deal a 1-2% of the target max life as true damage on-hit. Bonuses doubled when maxed.

A more dueslist-like playstyle, meant to farm a high manacost W and to max it, being both good against tanks and AD duelist alike. You loose sustain by going into this build but you become an engage and DPS monster. In this mode you should build attack speed, tank items and a bit of AD if needed.

E: less base damage, still the same but with a bit less armor penetration, now also reduces magic resist. he gets 3 stacks per minion, +9 stacks per big kill, +18 stacks per champion kill. 66% of the stack damage goes to the DPS of the Spirit Fire, and only 33% of it goes for the inmediate damage. Which means only 1 direct damage per minion and 0.40 damage per second per minion for the spirit fire. Passive: Causes Nasus to be able to use spirit fire on himself, so as long as it touches him he will heal by 10/20/30/40/50% of it's damage and to take 5-10% less damage while inside of it. Bonuses doubled when maxed.

The typical AP Nasus with a flip to it, now it is viable to enter into meltdown mode as you can scale while tanking and still build AP. You are also more durable and can take more punishment before dying out.

R: The same but now it doesn't reduce Q cooldown by 50%, instead it reduces the base cooldown of all of your basic abilities by 20/30/40%.

To make it clear, Nasus abilities would scale poorly with AP or AD after this rework.

18 Comments

Saezio2/25/2019, 6:07:16 PM4 votes

Nasus is not nearly as strong as you imply. Except for under plat Elo.

ADC Yuumi2/25/2019, 6:02:43 PM2 votes

You're a smurf. Chill.

RaedXray2/26/2019, 4:09:05 AM2 votes

Jesus this rework idea is bonkers... The Q could be fine and the passive too if balanced correctly numbers wise. The W, E and R seem absolutely broken with no counter play if he builds tanky, which he can since the W has POINT AND CLICK TRUE DAMAGE, the E heals him, and gives damage reduction, and the ult reduces the cooldown of every ability lmfao what the in the holy realm have you created with this.

I think Nasus is in a fine spot, since in any elo where people know what they're doing he gets absolutely smashed, and ends up being a supportive tank, which is kind of his thing, being the counter part of Renekton, the damage diver. His ability to farm the lane out with Q and become a Juggernaut or max E and go an AP-ish route is good I think, and changes his playstyle more than enough depending on the matchup. Not to mention he's a late game champ, meaning he has to be relatively weak early. And I disagree with making him teamfight, since he already can without a rework and there are already too many champs in the top lane that can teamfight more than well enough.

2pacShakurLegend2/25/2019, 9:14:42 PM1 votes

Nasus E=stun, his slow movement speed its like stun for 4 seconds i'd rather to be stunned then my movement speed will be slowed but really this shit is to op i hate Susan because if you will feed as Nasus you can always comeback at late game. He is one of those champs that you can win your lane but lose the late game. For example your target is that Nasus won't do a lot of stacks in 10 or 20 min,but you cant do anything about it at late game

xDogMeatx2/25/2019, 7:18:48 PM1 votes

this looks like you can build a yi build on him on your suggested wither.

Sohleks2/25/2019, 7:13:08 PM1 votes

Interesting ideas nevertheless.

VvVVvV2/25/2019, 7:53:17 PM1 votes

IDK, i dont mind Nasus...............as long as he is on the OTHER team.

In my experience i hate having Nasus on my team. It turns every game into a 4v5 while he's top playing his mini wackem game either getting carried by his team winning 4v5 fights or just flaming his team for losing 4v5 fights. I like him on the other team because you get all the 4v5 fights in your favor.