I get less points from winning than I do losing.
So I've noticed a trend where If I win a game I get around 18lp, but if I lose a game I lose around 23lp making it almost to advance with a 50/50 win/loss ratio (which is the most common ratio for everyone).
Furthermore, How much lp I lose is not affected at all by my team. Let's say my team is composed of 4 players instead of 5 because 1 player purposely never connected. Even though we almost "won" we still lost due to 4 players, but still receive the same amount of lp loss in this instance.
So what does this promote? This promotes that if you have an afk, a troll teammate, or something disruptive, you should stop playing, wait till 20 minutes, then /ff because regardless of you playing or not, you will still lose and you will still lose the same amount of lp.
Thanks Rito. Ever thought of giving no lp loss to teams who never had a teammate connect. It wouldn't be impossible to implement... just saying. It's an unfair loss.
-Pulsefire Elise