Please Rework Rek'Sai's Furious BIte (E) Riot
this ability and theme fits rek'sai very well but the way it scales for damage now is counter intuitive to the way successful rek'sai players build and play her.
Most successful builds for rek'sai build her as a tanky fighter so the priority for most who use her is hp and defense items with a little bit of ad in the mix. The main problem being that her bite scales off ad only, which if you build hard ad first there's a good chance you'll be easily picked off early and mid game. I've seen people try this so her bite has.. well.. bite and in the long run it causes problems for her role as a brawly front-liner.
I'd suggest reworking the true damage mechanic of her Furious Bite to scale of things that tanky fighters build, such as hp. My Idea is to have it deal up to 10% of her max or bonus hp in true damage based on how much fury she has when she uses Furious Bite.
As she stands now for skirmishes and team fights shes just a knock-up bot with engage/disengage capabilities that relies on AA's to do the majority of her damage, Furious Bite feels like a Love Nibble.