Anyone else think elder dragon is just a noob trap?
I see where elder dragon can be useful, particularly if your team has had many previous elementals. Still, it seems like it is far more likely to cost an engaging team the game rather than to help them win it. While it does significantly less damage, it is far tankier than baron late game (+69 armor +43 mr, 50hp regen/sec)
I'm going to put aside the fact that repeated secures give no permanent buff (just sort of being SOL if you didn't get the early dragons, reinforcing the s6 snowballing arcade meta). While I think this is a bad design choice, I think it belongs on a different thread. Also, I do see the intended use of unique objectives that cannot be made up for late game.
I am just talking about the high risk/low reward tendency of elder dragon. A common strategy that I see at the moment is, when on even ground with the enemy team, to simply ward it and wait for them to fall for the trap. Aside from its ability to chase (easier resets), it is simply a wall that provides no mobility buff after being secured. This means that the securing team has to dedicate more time to the objective, have no enhanced recall for a quick escape, and will likely provide a small buff in return (unless your team had a lot of elements early). The only time I ever really see it being taken properly is when it is taken by a contesting team or when a team is so far ahead they can just casually take it for extra security/bait.
Please let me know your thoughts in the comments. Maybe I am just missing something.