I believe how I build Vel'koz perfectly explains the CDR problem.

Electro522·1/10/2019, 11:17:48 PM·6 votes·3,465 views

I play Vel'koz mid, and (at least in lower elos) you might be surprised to see just how strong he is. Strong enough, in fact, that Lolalytics currently has him listed as the second strongest mid laner in NA Silver, right under Galio (he drops to 6th strongest in Gold, and actually 5th strongest in Plat+).

My first 3 items usually consist of: item 3285 item 3165 item 3135 (with a item 3020 thrown in of course). Obviously, I rush Luden's Echo, making sure I get it as fast as possible.

Then, my runes consist of:

Sorcery

  • Arcane Comet

  • Manaflow Band

  • Transcendence

  • Scorch

Inspiration

  • Future's Market

  • Cosmic Insight

Passive Stat Runes

  • CDR

  • Adaptive Damage

  • Health

This is, for the most part, your general "run-of-the-mill" artillery mage rune set up. However, with all of this, I am guaranteed 45% CDR by lvl 18, even if I don't buy any more.

Just Luden's Echo alone gives 20% CDR (10% that can be stacked, another 10% that cannot). The CDR Rune slowly gives me a little more CDR every level, and Transcendence gives 10% CDR right off the back at level 10. Throw in the extra 5% from Cosmic insight, and there you have it.

Then, to make matters a little more worse, Transcendence converts any extra CDR I have into AP, thus increasing my damage, if I am to buy anymore (which, on Vel, doesn't happen until his 5th or 6th item.....on another mage, though). The thing is, though, that mages are not the only ones who have access to such easy CDR.

Assassin's, tanks, and even some fighters have such an easy access to a TON of CDR. Hell, even marksman who invest into Lethality (i.e. MF and Jhin) can get it just as easily. This is because Transcendence converts any CDR into adaptive damage, so, literally anyone can take this rune.

Now, I am not saying we should gut CDR across the board. That would have really big implications that no one would want to deal with. So, in order to solve this problem just slightly, here are some suggestions.

##Transcendence Simply remove the CDR it gives at lvl 10, and move that to the passive stat CDR rune (but make it scale to where it hits 10% CDR at lvl 10). The conversion effect is actually quite unique and should stay, since it does help supports who have WAY too much CDR to know what to do with.

##Haste Haste is the Unique Passive that Luden's Echo (also GLP-300 and Archangel's Staff) has that keeps mages from getting 40% CDR with just 2 items. They have to invest into a third item in order to reach that cap (if they didn't get any from runes). I believe this passive should passed on to other items as well, especially Lethality items, and some tank items (Black Cleaver and Triforce also feel like they would be good candidates for this).

Just these 2 changes alone force those who invest into CDR to invest just a little more in order to reach that cap. Not much, since they'll likely just need one more item to do so (with my Vel build, all I'll need is Zhonya's), but it does force people to make decisions. Granted, Transcendence might become nearly useless to quite a few champs, and they'll just move to Absolute Focus, but for those that know that they'll hit that cap, they may still consider it.

Just my 2 cents on the matter.

14 Comments

KFCeytron1/11/2019, 6:20:10 AM3 votes

That's the whole point of CDR being widely available and yet capped at 40-45%. If Vel is basically guaranteed to hit 40% CDR, he can be balanced around that consistency.

AirKingNeo1/10/2019, 11:56:47 PM2 votes

You shouldn't take the CDR rune.

Tormentula1/10/2019, 11:48:55 PM2 votes

Eh, not much really takes transcendence, you hardly will ever see junglers take it over absolute focus and celerity, and a lot of champs don't actually go for the 40/45% CDR unless they desperately need it (you have to do the math on how much of a difference it actually is doing.)

For example, what is actually broken; transcendence giving .7 seconds off of vel'koz's Q or +19 damage for free at level 10 (absolute focus gives 23.53 AP at level 10) which scales to 40 (roughly 17 more which is close to the amount you'd get from overcapping transcendence by 10 CDR), and on the surface is either of that even broken? With the shard, how does the CDR per level actually impact the game? (considering we're looking at 3% CDR at level 5, 7% at level 12, 10% at level 18) Sure it pays off later but does it pay off more than +8 damage (10 adaptive shard with .8 ratio Q) during laning phase for wave clearing, poking, etc?

That being said, I'm speaking primarily from the rune's standpoint itself, idk if vel suddenly breaks transcendence when taken on him (I know it for sure doesn't with the stats you bring up) but I do know its still a tradeoff rune that is usually only taken on specific CDR reliant mages over celerity (it is still good, helps dodge skillshots in lane with boots) or absolute focus for pseudo-scaling that isn't gated by the game timer like gathering storm (assuming you're backline, staying healthy for poking with the blasting wand boost late game is really good)

I just don't understand the need to nerf it? You had a vel game where you got a lot of CDR and that made you broken? If there's abuse cases, those need targetted more so than a rune and rune shard thats mediocre on its own, but is it actually being abused? Like Xeraph takes it, but is Xeraph a problem right now? Not really.

Sire Hippington1/11/2019, 6:14:04 AM1 votes

you could go for such a setup ever since Athene's hit live, rush a mana(sustain) item with 20%cdr, reach the other 20% at 18 through runes/masteries. For mages, CDR was always rather easy to get if you wanted to, and that's fine given that it's their only multiplyer. No one complains about adc haveing easy acces to AS and crit...

Zeppelins circus1/11/2019, 6:36:43 AM1 votes

But what happens if you take ultimate hunter with it?

Alzon1/11/2019, 5:40:36 PM1 votes

What if each component that granted CDR has the unique passive that does so named, and that unique passive passed on to the completed items?

For example, the unique passive of item 3067 could be named “Fervent Warmth”, and it would work just like Haste. Each of the other components would have their own unique name item 3024 item 3133 item 3108 item 3101 item 3057 .

Dr Dog1/11/2019, 5:48:54 PM1 votes

only question is, why scorch? it does 30 dmg at max, gathering storm is much better on vel'koz you can get like 50 extra ap off of it later on, with a deathcap thats really good

Modl Ryden l1/11/2019, 2:08:20 AM1 votes

JS; if you haven't unleashed the power of CDR MF, I highly recommend you give it a go on ARAM or something.

MissFortune with item 3071 item 3508 item 3115 item 3812 item 3285 item 3116 or item 3146 or item 3157 more CDR

Lots of bonus stats. It's easy to end up with something like: 250 AD and 250 AP or like 300 AD 250 AP. And none of the stats go to waste.

It's focused on castingspamming spells but there is also plenty of attack speed when you need it.

And since you're attack on two fronts (both magic and physical) there's little need to further increase your armor/magic pen. Since most squishies will never build past their basic MR, and the Black Cleaver puts a lot of players armor back to base stats upon reaching full stacks.

Plenty of mana and health sustain too.

Only caveat is you have shit for peel and if you're not casting, you ain't DPSing.

Taking runes are

Comet Mana Flow #TRANSCENDENCE Scorch or Gathering Storm (usually Gathering Storm since this build relies on getting to late game and so when you hit late game, you really just want the bulk of the stats)

and also taking Cheap Shot (since you can't really build more magic pen without losing CDR for transcendence) and Either Ravenous or Ultimate Hunter.

You want to ulti as many times as you can, or if you don't want to build DD and/or GB you can take Ravenous.

Not a competitive build by any means but if it works it works.

Hexs Fortune1/11/2019, 2:56:47 AM1 votes

Vel'koz is fine at an easy max cdr, as are most champs. There are a few outliers who aren't and they should be dealt with individually.