Ideas about Nasus.
I came up with a few ideas about Nasus recently and I'd like to get some feedback on them. I don't want this to just be a qq thread about just how OP he is, though inevitably that attitude and behavior will likely end up here. So, I ask the people who are willing to contribute to the conversation to stick with me and see what kind of discussion we can get going about them.
First, I'd like to highlight exactly what I think is unbalanced about him. Secondly I'll provide my reasons for those and lastly I'll give my thought up solutions to what I consider are problems with him.
1a) I'll start with the obvious first and say the infinite stacking on Siphoning Strike. 2a) His sustain in lane without having to buy sustain items. 3a) The armor shred on his E and painfully long slow from Wither. (I have a reason as to why I grouped these two up under one item. Please keep reading if you're curious.)
Now for why I think these particular attributed create a recipe for an unbalanced champion.
1b) Theoretical infinite scaling is, at least to me, a fundamentally flawed mechanic to have in a game that seeks to balance itself. I know there are drawbacks to this mechanic. Weak early to mid game, ability to snowball other lanes since there is a condition to be met for the scaling to happen, etc etc. This would be all well and good if the reward for reaching that point wasn't so exceedingly high. Especially in the case of Nasus. For just having to take harass from your opponent early game while building full tank and gearing towards an unstoppable late game is more than enough to warrant some changes in my eyes. To me, the risk involved with playing him is hardly relevant for the reward.
2b) His sustain. His passive life steal is a rather essential part of his kit, I do see that, however, I do not agree with just how well it works with his kit. Starting out at 10% life steal he already has a higher base life steal than most ADC's with a Doran's blade unless they have life steal quints or points in the Vampirism mastery. And vice versa a summoner can use these runes and masteries while playing Nasus themselves to further increase his sustain to continue to be higher than other champions with items and gold sunk into reaching that kind of sustain. Now I'm not saying that these should be removed outright, not in the slightest. But, I'm saying that the current state of League itself has passively buffed this ability to great heights.
3b) The debuffs from the other parts of his kit. Importantly his E and W. I combined these two into one item to address because I don't think that any of these abilities in of themselves are not anything too overwhelming. But in combination with his massive damage output at 20 minutes and countering the only real way play against him (IE kiting and building armor). Now I don't feel that a total rework is necessary to balance this potent combo out. Maybe a slight nerf or two but not to the point of him being butchered and unusable. I think he could be a promising champ in the current meta that is powerful but at the same time has more viable counter play.
And for last I'll list the solutions I've come up with for these.
1c) A punishment system for his stacking. While it will be hard to kill him where he is at his best. That being the late game with a significant amount of stacks on his Q and enough defense items. The system I have in mind should remove some of his stacks upon death. Thus forcing him to play safer in the late game in order to retain his damage. I came up with the idea to remove 15 stacks per each rank he has in his Q upon death. So at one rank in Q he will lose 15 stacks, 30 at rank 2 and so on. I thought of either a flat or percentage amount on death but I feel like this will hurt him too much. With this method I believe he can still be punished late game but still able to retain his threatening late game.
2c) At first I had trouble coming up with a way to solve his sustain in lane without leaving him unusable. But, after careful thought I came up with this: Don't let his passive life steal proc on his Q. Nerfing the amount of life steal on his passive will hurt his usability too much. But taking away his ability to life steal from a 300 stack empowered Siphoning Strike seems like a very viable way to make him play safer and have him back more often when his health is low. I'm sure some other community members have some ideas about this and I'd love to get some discussion going about them. (And everything else in this post as well.)
3c) Now this is also a bit tricky. Maybe they don't need changes at all but I figured his combo and his kit as a whole was worth mentioning in this post. So I guess I'll leave it at some slight nerfs to the numbers in his abilities. Again, if anyone has some ideas for these please mention them. Maybe a rework is in order, or maybe just some changes to the numbers. But at least to me I think just a slightly longer cooldown on Wither and a slight nerf to the armor shred on Spirit Fire would suffice in conjunction with the other changes I have brought up.
Conclusion and final thoughts.
As I'm sure a lot of the community probably thinks he's in a good spot and has viable counterplay and are likely tired of hearing about "nerf susan rito plz". I think some of these are at least worth bringing up for a community discussion and maybe we can either reach a consensus as to either make some changes to him or to help others play better against him. I apologize if this is just annoying to some of you and I also apologize if this does just end up becoming a Nasus QQ thread. Regardless, I just hope some quality discussion can come from this. Oh, and also sorry about the long post. Wanted to make sure my ideas and reasons were clear.
Cheers and thanks for reading.
on and have like 4-5k hp, standard tank build and still get 1 shot by Vie if he had respectable AP for a Vie, which is about 1k by the time teamfights truly become a thing. Ashe perma slows you with literally no chance of escape other than kill her or die but no one complains about that? Sure you can say she is squishy and Nasus isn't, but Ashe is also hitting you for some 300-1000 every half second while Nasus is hitting you for 300-1000 every 3 seconds. Kinda still makes the example apply still. Urgot has an extremely nasty armor shred which works with BC which he can follow up with an unavoidable very nasty poke. He isn't even played much less complained about. Thats 3 examples of champs that do what he does but why they don't get whined at but Nasus does?