Shaco Rework missed the mark
The shaco rework missed the mark, it lost a good bit of damage and safety because now shaco is forced to go in to do any meaningful damage for a trade, but has no escape afterwords
here are my suggestions to make shaco viable
Q- if he kills a target he gains stealth for 0/.5/1/1.5 seconds or until he attacks or casts a spell that would break his stealth (based on R lvl) E- make it deal twice the % missing hp damage vs epic monsters, this gives him power for countering monster objectives like baron and dragon
that is all
it gives him more objective control and safety IF he assassinates a target, rewarding skillful play without overly buffing him because he gains no chase power, and minimal escape power because it is a short duration, but gives him enough time to try and escape or preposition
please remember shaco is squishy and his only hard CC is delayed (or premeditated) and counter-able from a FREE item or fast reaction of killing the box (which normally dies from aoe anyway late game still)
the idea of this thread is to reward proper play and give him a little more of an edge, while still focusing his power more toward late game, and not giving him an outright numbers buff vs enemy champions