Kalista nerfs for no reason in PBE????

Saif xPro·12/5/2018, 2:45:10 PM·1 votes·1,320 views

Kalista: Sentinel (W): [Removed] No longer gains AD when near Oathsworn.

She's trash everywhere rn. even in high elo. Her previous nerf in her attack range back in patch 8.5 made her unplayable with the lowest adc's win rate, so why Riot nerfing her again?

How funny Riot just made her unplayable to deal with her ult / E.

imo they should:

  1. Rework her ult. (since it was op Especially competitive play)
  2. Put a cap on the maximum stacks in objectives (Baron or Dragon) in her E.
  3. Bring back her attack range to 550.
  4. Remove her passive AAs deal 90% of her total AD that Riot added to her in patch 5.13.

There is no reason to nerf her again. she is already the lowest win/pick/ban ADC in the game rn.

13 Comments

Oleandervine12/5/2018, 2:52:07 PM2 votes

I actually approve of this, because I don't particularly care for the gimmicky Oathsworn mechanic - I think it sucks too much out of her kit and makes her way too dependent on her chosen ally.

saltran12/5/2018, 2:52:14 PM2 votes

Its not a nerf, it's actually a buff:

The change it's incomplete but it will be that she recovers her base ad back but she wont be buffed anymore near her supp.

BeatzBoyFTW12/5/2018, 2:47:17 PM1 votes

How is making a champion, that can hop & kite almost infinitely well, at 525 range makes her a shitty ADC? Lucian's range is only 500, and can only dash every 5-ish seconds.

Hethalean12/5/2018, 2:48:37 PM1 votes

My guess is they're piece meal making her a champion without her Oathsworn there. My guess is they'll add base AD again or AD / level or remove the 90% ad on AA.

Cristiano29912/8/2018, 3:25:07 PM1 votes

It's funny because Kalista is gutted because of pro-play. She is unplayable in solo-duo queue, she is even useless in pro-play without her ult and her execute, it's a support class instead of marksman when it should be a marksman. Nerfing the auto attack on a marksman is just hilarious, crit is out of the table leaving rageblade runaan's the single build you can go for. Revert the 90% AA to 100%, give her range back, nerf execute (-50% E damage on monsters), nerf R range 1200-->1000, -10 sec R cd, nerf E mana giving 0 mana back and you get a proper marksman.

I don't get it. We have high mechanically champions that are not as rewarding as they should be (Zed, Azir, Elise, Kalista). These examples are abandoned but you make reworks like Irelia, Akali providing high skill cap which I love but being overpowered (wtf is invisibility under tower,akali can literally one shot any squishy while being INVISIBLE, it doesn't matter if she 1v5s, she can still one shot and maybe even escape, it doesn't matter if you have FLASH and HEAL available she will still one shot and similarly Irelia can snowball 1v9).These 2 champions are insanely rewarding,but you won't nerf them properly because they have negative win ratios since league players are not used to mechanics, albeit in high elo these 2 champions literally 1v9. I believe something in the middle is needed: Zed, Azir, Elise, Kalista VS Irelia, Akali. Kayn is another example he can come through a wall ghosted jump in 1v5 and one shot a squishy no matter if he flashes, heals and being peeled (also if he is fed enough, it doesn't matter if he lands his single skill shot). This is broken... If summoner spells cant save your life in a 1v1 or worse in a 1v5 (5 being your allies), then there is something wrong...