It's funny because Kalista is gutted because of pro-play. She is unplayable in solo-duo queue, she is even useless in pro-play without her ult and her execute, it's a support class instead of marksman when it should be a marksman. Nerfing the auto attack on a marksman is just hilarious, crit is out of the table leaving rageblade runaan's the single build you can go for. Revert the 90% AA to 100%, give her range back, nerf execute (-50% E damage on monsters), nerf R range 1200-->1000, -10 sec R cd, nerf E mana giving 0 mana back and you get a proper marksman.
I don't get it. We have high mechanically champions that are not as rewarding as they should be (Zed, Azir, Elise, Kalista). These examples are abandoned but you make reworks like Irelia, Akali providing high skill cap which I love but being overpowered (wtf is invisibility under tower,akali can literally one shot any squishy while being INVISIBLE, it doesn't matter if she 1v5s, she can still one shot and maybe even escape, it doesn't matter if you have FLASH and HEAL available she will still one shot and similarly Irelia can snowball 1v9).These 2 champions are insanely rewarding,but you won't nerf them properly because they have negative win ratios since league players are not used to mechanics, albeit in high elo these 2 champions literally 1v9. I believe something in the middle is needed: Zed, Azir, Elise, Kalista VS Irelia, Akali. Kayn is another example he can come through a wall ghosted jump in 1v5 and one shot a squishy no matter if he flashes, heals and being peeled (also if he is fed enough, it doesn't matter if he lands his single skill shot). This is broken... If summoner spells cant save your life in a 1v1 or worse in a 1v5 (5 being your allies), then there is something wrong...