Anivia and 7.14 "Bugfix"

Darkwind·7/11/2017, 9:34:32 PM·50 votes·2,858 views

Edit: TL;DR from bottom: List this change as a nerf and give us context please.

Anivia main since S3 here. Anivia's "Bugfix" this patch really stood out to me. For those unfamiliar, this is the change:

  • Fixed a bug where several forms of loss-of-control effects (Fear, Flee, Taunt, Knockback, and Charm) weren't properly cancelling Anivia's R - Glacial Storm

As far as I'm aware, most of these, uh, aren't bugs. The knockback is a bugfix- that's always been supposed to interrupt her R to my knowledge. But Charm, Taunt, Fear, and Flee have never interrupted her R, going all the way back to at least season 3, and I believe all the way back to the beginning of the game. This is an interaction I've been playing around for a very, very long time. Vs, for example, Ahri or Rammus, I'm always acutely aware that it's A-OK to ult while they still have their E up. On the flip side, as Ahri or Rammus, I know better than to rely on my E to interrupt her R.

Edit: I'll use a different example instead of my original- a change to Ahri's E in patch 6.4. This change was of somewhat comparable scope to the change we're talking about today. It doesn't effect every single game, nor every single matchup, but it makes a BIG difference in the matchups it effects. Granted, the Ahri E effects more matchups, but I'd argue it makes a significantly smaller impact in most of those matchups. Regardless, the best point of the comparison is that Ahri's E had, for a long time, performed a particular way. Riot decided to change that, so they prominently told us exactly why they wanted to change it, and placed it somewhere in the notes where it would be easily found. For Anivia's R, they're making a similar change, but calling it a "bugfix", giving no context, and not making it prominently displayed. Thanks to NineTailedMystic for inadvertently giving me this great example. Now, back to the original post:

Anyway, the point is that this is as much a "bugfix" as removing Riven's animation cancelling would be a "bugfix"- that is, not at all. Maybe you, Riot, did not originally intend this interaction, just as you didn't intend all of Riven's animation cancels. But the player base has known about these for YEARS- I've found posts going back to Season 3- and has been playing around them for years. It's also very significant to Anivia's power level in these matchups. Now more than ever thanks to the shift of power to later in her ult.

I can't really argue with the decision to remove this interaction, if that's the direction you want to go (Anivia is fairly strong at the moment, and it's not "unfair" at this CC would interrupt her ult), but call it what it is. This is a nerf, and deserves the prominent positioning of a nerf in the patch notes, as well as the requisite context. Half the time I don't even read the bugfix section anymore because it's so long.

TL;DR List this change as a nerf and give us context please.

46 Comments

Skias7/11/2017, 10:04:01 PM7 votes

She also lost vision on her W, which is a huge part of her survivability. Anivia gets crappier, little by little. Kit changes, adaptive helm, loss of utility and now she can be knocked out of her super slow expensive ult by practically anything. No reason to pick her anymore over other control mages.

Leonerdo7/12/2017, 3:26:07 AM5 votes

Yeah, I have to agree that lately Riot has not been explaining themselves adequately in the patch notes. This is really reckless comparison, but it seems like they misrepresent a lot of changes in ways that I'd expect from a politician. (Not that they are intentionally hiding things, but there are too many smudges on their transparency.)

I tend to follow League's changes quite closely, and I read all the context I can get (from the Dev Corner, the context notes on Surrender@20, etc), so I go into the patch notes already informed about many of the changes. But the explanations/context they put in the patch notes often don't match the explanations I had read early (or the explanations I inferred myself). Especially frustrating is when the patch notes explain what effect a change will have on the game, but not WHY that effect is desirable.

It's no wonder that so many people think Riot balances on a whim, when the only explanations they get to see in the patch notes often amount to "We want X to be weaker at Y" (but why?). Or "Bug Z was removed, aka Z was not intended" (But what was intended? And why was it only fixed just now? And why isn't it listed as a nerf, when it seems very nerf-like?).

All that said, I don't think they are doing a bad job, per se. But I think there's room for improvement. Maybe I just have high expectations for Riot and transparency. :)

AccountaBilabudy7/12/2017, 3:10:03 PM4 votes

Kind of a crappy explanation by Riot, but Anivia needs as many nerfs as they can hand out. She's broken as fuck. She's had a 53%+ win rate for about 4 months and has been hovering a 7% - 8% pick rate as well.

If you don't have very long range, or a dash, then it's pretty much gg as soon as she throws her wall behind you and hits you with the stun + E for 50% of your hp.

Clementine7/11/2017, 11:47:02 PM4 votes

Thank god

statelesskiller7/12/2017, 2:14:19 PM4 votes

okay. i dont care about this "nerf" i just care about consistency. if those CC effects remove star dragons stars, then probably they should also be interrupting anivia ult

NineTailedMystic7/12/2017, 8:24:31 PM3 votes

It's a consistency bugfix pseudo-nerf just like when they removed Ahri E stopping dashes to make it in line with most other cc effects not stopping dashes. And just like that why should some CCs stop Anivia R and not others?

Chembaron Yamada7/12/2017, 4:24:30 PM3 votes

I think it is better that way. It should get interrupted by the same stuff which interrupts channels.

BobaFlautist7/11/2017, 9:45:58 PM2 votes

They did the same thing with Darius Q last patch.

At least they put Singed's poison trail not disappearing when he does in the main oarch, hut I feel like that's only because they did other work on him.

Jinzo Torrance7/11/2017, 10:37:25 PM2 votes

Since release Malzahar's Q gave vision as if the Q was an actual champion (basically you would get as much vision as if a champion would've been where he cast Q, a ward equivalent of vision that lasted until Q finished dealing damage), then they "bug fixed" it and now it just gives on where the portal do damage.

Happens all the time with Riot "bug fixes".

Edit:

http://forums.na.leagueoflegends.com/board/showthread.php?t=2372659

Here they even made it so the generous vision was given to even the projectiles of his Q, but you know, it wasn't intented, even though they actually changed it the it was actually a bug that they needed to "fix".

SanKakU7/12/2017, 12:53:17 PM1 votes

Yeah, I get where you're coming from, but at least they mentioned it in the patch notes at all. I saw in the practice tool a change for Shaco that didn't come up in patch notes.

DunkinNoobs7/12/2017, 10:23:12 AM1 votes

It's not like she can't afford to eat a nerf or 2. She's basically the best mid in solo q atm right there with Malzahar.

Jamenawerl7/12/2017, 4:04:15 PM1 votes

E-R combo isnt a thing anymore.

You just have to get over the fact that Anivia isnt Riven. Her bugs and cheap mechanics arent features, they are just BS.

@flashyLC$plays @BetternerfLeesin

Dark Nephthys7/12/2017, 7:50:13 AM1 votes

Yea I agree with the OP, it even mentions it in the Wiki saying "All CC interrupts her ultimate excluding fears, taunt and charm". If Riot knew about this and they did this as a nerf to her then I can deal with it as long as that (+ her wall not granting vision) is the only nerfs she gets...but we all know that everyone that complains about Anivia isn't complaining about these "bug" so people will still complain about her even though she doesn't need any nerfs and if she did it should only be maybe CD related if anything.

But still...what's next? Are they going to make item 3157 not work with her ultimate and call that a "bug" now to?

SloaneWolf7/12/2017, 1:19:10 AM1 votes

They did this with Ivern's W to; they cut the cast range IN HALF and merely mentioned it in a separate section in the patch notes (about tweaks to abilities which give vision) which 90% + of the playerbase won't even read. Don't even own Ivern, but that just doesn't seem right. The change is from 1600-800...which is a HUGE nerf with absolutely no mention of it being one, or even context from what I remember. [slayer-jinx-unamused]