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Mastering Champions ~ Just a thought

Serrow··32 votes·7,368 views

So I was playing a little Smite earlier, and I saw something that I thought was really cool. If you've ever played Smite, you'll know that by playing a "god" a certain amount, you'll gain mastery levels on it, which translates into a cool skin you can buy, and the ability to advertise that you are very good with that particular god, and you have spent a large amount of time mastering them.

I feel like League should have a similar system. Like don't get me wrong, skins are cool, but imagine having a wicked cool skin for you MAIN champion? Or your top pool, having a special mastery skin to show off your mechanical proficiency with that particular champion.

I own all the champs, I have a large pool of them that I play inside of, and I've got a skin for literally every one of them. I will toss on a skin from time to time, but where is the fun in having a skin that anyone can pick up when they buy the champion.

Also, when you are loading into game, it gives you a particular boarder listing your mastery level with that "god", your kills/assists, and wins with them.

I just think it's the COOLEST thing in the world, and would LOVE to see it implemented into league somehow.

CONCEPT:

Think of Elise's Victorious skin. When you hit the maximum mastery level with a champion, you gain the ability to buy a skin that shows off your skill with that champion. Rather than just "oh you are gold in yoloqueue this season, here's a skin", because lets face it, not everyone enjoys playing yoloqueue. I was a bit upset personally with the Elise Victorious skin, because I'm an avid Elise player myself, and loved the skin, but I had to be a gold level player to get it.

It doesn't have to be mastery levels, and it doesn't have to be a golden skin that only ranked players can have.. It can be something that they can sell for 975RP or ~6800IP. Money for Rito + beautiful skins for us to show off our mastery of a champion.

Let me know what you think! Feedback is the best!


Edit:

I LOVE the feedback this has gotten! After reading through the comments, I picked out a few that really stand out to me, and I think should be part of the main post.

KCHAOSREI: This is an interesting topic. about 3/4 of the community will not get the victory skin. Therefore they will all be behind this idea.

A question i have is what defines mastery? 1000 games? 20 kills in a game? Not missing any CS? How would riot even track such thing minus games played?

Mastery is not about learning one champ. And this skin idea is leading people in the wrong direction. No matter what a b1 player thinks, they are not a master of any champion. If they could abuse that one champ they would rise to challenger and everyone would say he is god on X champ. So are any players below D5 masters? probably not.

Mastery is about the overall picture. Map awareness, team work, objectives and wards(guess what adcs can put a few out also.) To promote mastery of just one aspect of the game is laying to the player base.

R: How I personally would see mastery, is by playing a certain number of games with that champion. Like I personally picked up Rengar as one of my main champions, and I have mastered his core concepts and build paths within a few games.

Basically win or lose, you get a certain number of points directed towards unlocking your skin. These points are based on multiple factors, and vary by champion.

For example, when you are playing someone like Thresh, you're not going to have a HUGE KDA, and a bunch of damage done to champions. More than likely, you'll have quite a lot of assists, and a fair number of wards placed.

Or if you play Lucian, you're probably going to have a massive amount of damage to champions, and your CS will be pretty high as well.

These can all mix in to the number of points you get. Every match gives a fixed amount (like with IP), but a win grants +(x) amount. Same would go with points. You'll get a certain number of points towards your mastery skin each match you play, and those points will vary depending on that champions strengths.

There could also be multiple tiers to said mastery skins.. The highest tier skin would be like achieving your initial skin unlock about x10 over, showing that you are a truly dedicated player of that champion.

Syvenon: I don't know if this is just because I'm an older player (started at the end of season 1), but I just don't like the idea of having a "main" champion. I guess joining a game with over 120 champions it can be daunting to try and figure them all out, but I think it's worth it to have a really diverse champion pool.

I'm not saying you need to be able to play every single champion proficiently, but you should be able to play 3 or 4 champions really well in 2 or 3 different roles. I think that making a mastery skin it will either end up being really easy to get and meaning nothing, or cause players to play only one champion for an absolutely absurd amount of time to get the skin. I think it's pretty unhelpful to a team to say "I'm playing Kat" before you even know who you're facing or if there's someone else who wants to play mid.

R: This isn't going to be just a 1 champion only skin. I personally have a very diverse champion pool, but it's honestly made up of about 10 champions that I can list off the top of my head. I have my main lanes, I have my main champion(s). I understand where you're coming from, and I see a lot of stuff about instalockers wanting to get their skins, but this doesn't have to be a ranked only feature.. We have teambuilder.. I just feel like it would be a great addition to the game to have a way of expressing our favorite champions, or the ones that make up the brunt of our champion pool.


I also see a few things I would like to touch on. I read something about "Bronze players will grind out the skins and ruin the concept of having them".

Well let's look at it like this. I have a friend, he is Bronze 5, and cannot climb out. He doesn't really have much of a champion pool, his mechanics aren't that great, and so on.

However, give him a Zed, and a few kills, and he'll carry games up into mid silver. Just because someone is a bronze player, doesn't mean they are going to be horrible. I mean, I've played with Diamond players that can't play Lucian to save their lives, and Silver players that know the absolute maximum limits of their champions.

I played against a LeBlanc, he shocked me with how well he knew his champion. He knew his limits down to the T, and he was barely high silver. His game mechanics could use a little work, but he was one of the best LeBlanc players I've ever gone against.

That's what separates a maxed tier mastery skin player, from your average player that plays LeBlanc from time to time.


Keep the content coming guys! We do have Bacon here too, so throw me your best ideas! Thanks everyone! :)

67 Comments

RiotRiot Baconhawk19 votes

Interesting. Would like to hear more of your guys' thoughts!

Adalore2 votes

Just keep in mind that the mastery skins are literally recolors...with metallic gold colors. That is the only reason why they have them be anywhere near practical to make for the system. But you can purchase them with the IP equivalent currency once you have 1 mastery level for the first skin, and 10 if the second one.(If I recall correctly?) Otherwise if you really want to you can use "gems" which is their RP.

It is also worth mentioning you can buy the release recolor skin with their IP at the same cost of unlocking the character. Which I think would be cool if Riot started doing a Re-color AND fancier release skins with the same idea in mind.

I would mostly like to see a high IP cost skin without a RP price tag on it. Something to the quality of a 750rp skin like the recent Vi and Ez skin would be cool for it, because it serves mostly as a "I REALLY LIKE THIS CHAMPION" badge. Without RP cost.

Rew7112 votes

I want to add on to that last thought. Having a skin is sweet. And having to earn it makes it all the better. Plus it gives us more of a reason to play our certain champs. I would like to also wish that after earning a certain title on a champ or getting to a special place to be able to get a skin for him. But I would like at least like that skin to cost 6300 IP+ since we're talking about having to earn the skin and everything. There are, for now, only 3 skins in existence that are free. Warwick's: Red Warwick skin. Tristiana's: Riot Girl Tristiana skin. And Alister's: Unchained Alister. And to even get these they must be earned through getting friends or subscribing. That is my thoughts though, and I bet a lot of you disagree with a lot of this though. :/

Adalore1 votes

I would be fine with 6800 ip skin that you had to play some games before you were able to purchase it, though the cost probably would be enough to gate it off. AND it would give a use to IP for people (like me) who already own all the champions and most of the runes. :p

Pyrobob43 votes

Is there a reason things like this haven't really been implemented in League? I mean, a lot of skins are cool, sure, but thats all they are. Why are players so infrequently rewarded for accomplishments? It would be really nice if players were able to showcase their skill or dedication more often.

I'm also interested in your opinions on how to appropriately gate these kinds of skins. Number of wins? Kills? Total games played? Some combination? Where do you set the bar so that reaching it represents an appropriate level of proficiency, while balancing obtainability?

AbodyHUN6661 votes

I think it should be number of wins or games, or maximum winning X number of games out of 10 with that champ. all of these are doable with effort and a little luck and wouldn't make it too easy or fast for high levels of play

ItemsGuy11 votes

Skins for champions that are essentially "Theme +" (such as Unchained Alistar, Blood Lord Vladimir, etc.) would be the best option for this skin--taking the champion's thematic hook, and bringing it to its logical extreme. That way, mastering a champion would be more like "evolving" their look, instead of playing dress-up with alternate themes.

It would be a great way to encourage players to stick with the game by rewarding their hard work and dedication with something fancy that really shows off their skill with that champ, something that any player couldn't just "pick up" by throwing cash at the screen.

On the financial end, while time and resources spent working on the skin wouldn't directly result in monetary gain (since they'd preferrably be IP-based), it would likely result in much greater player retention rate, and players that stick with League longer are more likely to spend money on RP (and longer time spent playing usually = greater likelihood of larger/more frequent purposes).

I don't have the data you guys do so I can't say for certain whether or not the positives outweigh the negatives, but I think it's certainly worth looking into. The best part about these sort of skins is that a lot of the value is placed in the perceived exclusivity and bragging rights, so not too much work needs to go into their production--geo changes that stay in-line with the champ's theme, maybe a slight change of particle/sound effects, and so on.

Dom1nati0n2 votes

Check my recolors post. This and that could hold hands and make everyone happy.

Thunder Dreamss7 votes

Two thoughts spring to mind for possible "mastery bonuses," one simple enough it could be implemented tomorrow the other probably just a pipe dream.

Simple is best After a reasonable number of wins on a champion a player could unlock that champion's portrait as a summoner icon. It feels more like an achievement/unlock-able than a reward for mastery tho so the numbers should be fairly low.

Make my dreams come true I've seen the idea of custom recolors being thrown around recently. This is an idea I love and, I think, could provide a good "mastery" bonus that would increase Riot's ability to sell RP. Lets imagine for a moment that this wonderful idea gets implemented.

Instead of giving "mastery skins" away for free as a player gets enough games/wins on their favorite champs they unlock special colors for recolors, probably metallic bronze, silver, and gold. They probably also get one free recolor when they unlock the gold paint.

Why is this good? Firstly, it doesn't take extra resources on Riot's part, no 120 skins to make. Second, it allows players to express themselves and display bragging rights at the same time. Finally, if recolors cost RP then having more/better colors available means players will be more tempted to plunk down some cash to make use the the feature.

Nameless Voice7 votes

I like this idea.

If the reward for mastery was a skin, then people would feel compelled to use that skin to show off that they are good with the champion, which would make them feel like they had limited choice (need to use the mastery skin even though I like the look of another skin better), and would also reduce Riot's income (why buy a skin when I have the mastery skin which shows how good I am with the champion?)

Instead, the mastery bonus should be something that you can't get otherwise and doesn't interfere with skins. The champion portrait is a really simple way of doing this.

The idea of allowing custom recolours, though, works extremely well. People would still be buying skins, because the recolour could be used on skins, too - it would just be another "axis" of customisation.

Garlyle Wilds5 votes

I do want to point out the room for the negative: "omg this jax doesn't have the mastery skin noob jax gg" (players already will dig up lolking/etc results for their fellow summoners before the game just to shame them or be irritants).

THAT SAID I'm still all for it. Maybe unlock the champion's portraits as summoner icons? That way when they really want to say "Yeah, this is my main I'm on," they can set it as a point of pride. (It also reduces some of the toxicity this way as, after all, you can only change your summoner icon before a game as opposed to being expected to always bring out your mastery skin)

It'd also be a relatively effective way to create that IP sink for players who have been craving one.

ploki1224 votes

Pwesonally, I'd much rather have summoner icons than skins, especially since now the icons carry on to the forum.

Chilly Willies1 votes

How about a Gnar skin for this where his Boomerang is Bacon :D

Angry Monster1 votes

This is an interesting topic. about 3/4 of the community will not get the victory skin. Therefore they will all be behind this idea.

A question i have is what defines mastery? 1000 games? 20 kills in a game? Not missing any CS? How would riot even track such thing minus games played?

Mastery is not about learning one champ. And this skin idea is leading people in the wrong direction. No matter what a b1 player thinks, they are not a master of any champion. If they could abuse that one champ they would rise to challenger and everyone would say he is god on X champ. So are any players below D5 masters? probably not.

Mastery is about the overall picture. Map awareness, team work, objectives and wards(guess what adcs can put a few out also.) To promote mastery of just one aspect of the game is laying to the player base.

Serrow1 votes

How I personally would see mastery, is by playing a certain number of games with that champion. Like I personally picked up Rengar as one of my main champions, and I have mastered his core concepts and build paths within a few games.

Basically win or lose, you get a certain number of points directed towards unlocking your skin. These points are based on multiple factors, and vary by champion.

For example, when you are playing someone like Thresh, you're not going to have a HUGE KDA, and a bunch of damage done to champions. More than likely, you'll have quite a lot of assists, and a fair number of wards placed.

Or if you play Lucian, you're probably going to have a massive amount of damage to champions, and your CS will be pretty high as well.

These can all mix in to the number of points you get. Every match gives a fixed amount (like with IP), but a win grants +(x) amount. Same would go with points. You'll get a certain number of points towards your mastery skin each match you play, and those points will vary depending on that champions strengths.

There could also be multiple tiers to said mastery skins.. The highest tier skin would be like achieving your initial skin unlock about x10 over, showing that you are a truly dedicated player of that champion.

AkaiNeko45 votes

The problem here that you're probably not considering is that Riot Games is, first and foremost, a business.

League of Legends is free to play. It's also Riot's only product right now. Much of the money they make comes from people spending money to buy skins. Asking them to do this is basically saying, "Hey, rito, you know that major source of revenue of yours? Could you put a ridiculous amount of resources into making a massive line of that for every single character, and then give it to us for free?"

So, though it is a neat idea, it's not really likely as-is.

Pyrobob49 votes

Riot Games is, first and foremost, a business.

And Hi-Rez Studios isn't?

If a comparatively small time company like Hi-Rez can afford to do it, I'm pretty sure Riot can too. And if they want to be greedy bastards, they can still charge for the mastery skins, after all. Just make it so that they are only available after achieving certain goals (getting 50 wins as that champion, for example).

It's not that we want free skins - Don't get me wrong, we do, but that's not the point - The point is that it would be nice if some skins actually meant something. Something more than just "I went to PAX" or "visit www.skinsshop.lolskin.shop.com" or "I had some extra money laying around" or "no, that's not why I bought this Irelia skin at all..."

AkaiNeko45 votes

Again, calling them greedy bastards for not giving you even more free content for their already free game isn't at all warranted. Different companies have different business models - Riot's doesn't involve free skins. And really, I honestly don't want them pouring resources into this sort of thing that could be better directed elsewhere - skins just aren't that important to me, you know?

But OK, let's look at it the other way: They still wouldn't mean much, I think, other than "I play this character a lot." I doubt they'd put huge barriers to entry for these types of skins - how would they measure "mastery", anyway? - and you could easily have thousands upon thousands of bronze players running around wearing them, destroying any real meaning behind them.

Now, there are some exceptions that Riot has already done: Skin lines based on pro teams. They're a true measure of capability with the game and associated Champs. So if you want your own, all you have to do is go be one of the best in the world and prove your honest to God "mastery".

Pyrobob42 votes

I'm over the free skins argument. They don't have to be free, and that's not even what were asking for, so its moot.

There's already a team at Riot developing skins. Rather than coming up with more Teemo skins, just focus on mastery skins. Its not like they would have to sacrifice time and resources from other areas to make these kinds of skins.

"I play this character a lot."

That's the idea. To communicate that you have a certain amount of experience with a champion. Sure, mastery specifically is subjective, and hard to quantify, but anyone who has played a champion enough to earn the special skin should at least be pretty proficient by then. Even if a bronze player tries to grind for one, by the time they reach even 50 wins (it could be more, btw), there is no chance that they haven't figured out how to play that champion decently.

And I won't be addressing ad hominems. Especially not those dressed in hyperbole.

AkaiNeko42 votes

If they're not free, it becomes more feasible, certainly. But consider this: How much would it really matter to you, personally, a month after you've earned the skin? You don't dispute that the barrier for entry would be pretty low - after a month or two of wearing it, it would probably stop feeling like anything other than just another skin. And if Adalore down there is right, they're just recolors in Smite anyways, so it's not something that's gonna stand out for very long.

I suppose at that point, we come to the possibility of multiple tiers of Mastery Skins. Not totally sure how that would work, but since we're this far into the discussion it's at least worth considering.

And I don't recall making any ad hominem attacks, but I apologize for any perceived offense.

Pyrobob42 votes

I don't think Riot should completely copy SMITE. The community has already voice plenty of opposition to skin recolors in League. The skins should be unique and interesting in their own right, and not just as a means to show off. If we're only interested in showing off, then stuff like splash borders on the loading screen, ribbons, or summoner icons would be enough.

The gate to unlock the skin can be set at any point. If 50 wins is too low, make it 100. Toss in needing 1000 kills or assists, and a total of 500 games played. Whatever it takes to make it feel like a solid accomplishment, without placing it at the very peak of the mountain (champion team skins). Tons of amateur athletes are plenty proud of their community league trophies. It doesn't need to be the world cup for your accomplishment to matter, especially not on a personal level.

Let me ask you, though. What, if anything, would it take for you to feel proud about owning a skin?

At the end of the day I don't really see what reason there is for any opposition to giving skins more meaning. Oh well if some people dont care about them. You said yourself that skins aren't that important to you, so what difference does it make either way? Why oppose the idea if you dont care? If the idea made it into the game would it effect you, or anyone, negatively in any way?

Earl Eulrich2 votes

completely agree...it´s one of those ideas that look good in first sight, but won´t be too noticeable later on. I mean....would you really go crazy about sth. like "oh, that guy has 500 games on nasus!". I don´t think it´s worth putting much work into...and if they end up being just recolours people will get angry and demand top-tier-skins as theyput in so much time grinding for them. I really don´t see this concept working out.

ModCaptainMårvelous2 votes

Riot is a multinational company and has an incredibly profitable game. I'm pretty sure they could offer to make a few skins free and/or purchaseable with IP.

AkaiNeko43 votes

They could, sure. But is there a reason for them to do so? What does it gain them? Look at it like this: Skins are a big part of why League is "incredibly profitable". Giving us non-monetary methods of gaining them potentially subtracts from the number of people buying them, especially if they're the sort of players that only buy one or two skins for Champs they play a lot anyways. Remember that a seemingly small increase or decrease in profits can have huge ramifications for a business. And of course, whatever new players are attracted by these skins would not be looking to buy other skins, but to earn these free ones.

Again, I'm not saying it wouldn't be cool. But Riot isn't a charity; just because they can give us more stuff for free doesn't mean they should, from a business point of view.

Earl Eulrich3 votes

They got critizied for having a way too fair free2play-model by ubisoft 2weeks ago... I think they already invest a lot of their gain back into the game and the community, no need investing a huge amount of work into sth. that won´t be appreciated for long (if at all).

Sunfield4 votes

Yeah thats probably one of the coolest features in Smite. Skins show even the number of wins and kills on the loading screen. Soon enough they will get Diamond skins, which symbolize the highest level of mastery and a sick amount of matches played with the champion.

Riot would have to find their own theme for mastery skins tho

Earl Eulrich4 votes

I don´t think that´s a good idea...it all comes down to "grinding mastery", which is just practically not possible. I´ve seen people with 400+games on Lee fail big time while some players have mastered him a lot better after only 5 games. It´s just nothing you can apply such a mechanic to, so all it would lead to is another unnecessary timesink-mechanic.

Pyrobob42 votes

"Grinding mastery" already happens. That's basically what it means to main a champion. Why not be rewarded for it?

And as I've mentioned in my other comment, even if someone decides to grind simply to earn the skin, the idea would be to gate the skin such that by the time they've earned it, they will almost certainly have reached a certain level of proficiency.

I´ve seen people with 400+games on Lee fail big time

Repeatedly?

There is plenty of evidence to show that people who have far greater experience with a certain subject are, on average, going to perform better than those who have decidedly less experience. Obviously there are exceptions, but it generally holds true.

Rueian3 votes

I dont even care about the skin part, I just want the mastering mechanic to be implemented for ranked play. This would deter players from picking up brand new champions in ranked(release or FOTM), and would also populate normal queue for more levels of play.

Something easier to implement is Mastery Icon's, maybe using the Icons of the Champions (from champion select) they have mastered.

Something i'd like to see is, if you implemented mastery, giving your teammates the ability to see what champions you have mastered, to help wordless communication during champion select.

rammyb1734 votes

I really like this idea of mastering a champion, but a skin is a bit too much.

I think that some sort of special border in the loading screen, or maybe a "badge" on your summoner profile would do. Something that is noticeable, hard to get, but not a skin. That way Riot would still make the same money they are making now, but still implement something different into the game.

Jingerbeardman3 votes

This is a pretty sweet Idea! I am just not sure it would be so easy to pull off in the games current state. A feature like this that provided a unique skin would require that all of the champions have this implemented at the same time and that is one major undertaking. That does not mean it is impossible! heck I think it would be pretty sweet if it were just a recolor of their base skin.

What definitely can be done is a load screen boarder and I feel this is something that should totally be looked into! I don't think listing your stats is such a good idea though. The boarder is enough. Would show a certain level of pride as well as proficiency to your teammates. It could boost morale knowing, this person really knows their champ! I would keep it only visible to allies in the load screen so opponents would not feel discouraged.

I also would push for the unlocking of an icon of the champion you main. It would be another way to show your pride and love of a champion you enjoy.

Syvenon3 votes

I don't know if this is just because I'm an older player (started at the end of season 1), but I just don't like the idea of having a "main" champion. I guess joining a game with over 120 champions it can be daunting to try and figure them all out, but I think it's worth it to have a really diverse champion pool.

I'm not saying you need to be able to play every single champion proficiently, but you should be able to play 3 or 4 champions really well in 2 or 3 different roles. I think that making a mastery skin it will either end up being really easy to get and meaning nothing, or cause players to play only one champion for an absolutely absurd amount of time to get the skin. I think it's pretty unhelpful to a team to say "I'm playing Kat" before you even know who you're facing or if there's someone else who wants to play mid.

AbodyHUN6662 votes

I agree with some of your points but instalockers already ruin blind pick

Syvenon2 votes

And I think the whole idea of having a "main champion" makes instalocking worse, because those people feel like they can/should only play one champion.

Siachi2 votes

I like the idea, but skins may take too much work, you'd have to take into account that EVERY champions would need a skin, not to mention it has to be a skin that's of a decently high quality so it feels like a reward for becoming 'masterful' in that champion, because if it was just a recolor, it wouldn't really feel like too much of a reward.

What I think may be a better option is to get a special summoner icon, or maybe a special ward skin that shows off your 'mastered' champion; these wouldn't really takes as much work to do as a skin (There needs to be more champion-based ward skins anyway, at least for the support champs), and still sort of show off the same idea of "I am REALLY GOOD with this champ, guys!"

MaknBacnPancakes2 votes

I like the idea of milestone skins.. Riot gets to pick the criteria, and it is on us to get the skins if we want.

Let's make some examples: (very simplistic, very weak examples)

Bronze tier skin: win 50 games with X (basic re coloring skin) Silver tier skin: win 150 games with X (another re coloring skin) Gold tier skin: win 500 games with X ( a truly great skin) Executioner skin: get X amount of kills with your ULT

Every champion gets 3-6 different skins, so regardless of how many skins each chip has yet, each champ is equal on 3-6 milestone skins a piece.

I never understood the arguement that people get upset because X Champ has 2 skins but Y champ has 10.. My thought has always been.. GOOD FOR Y CHAMP!!! If it were up to me, I would have the artists popping out skins all day, every day.. IMO, you can never have enough skins.

I don't hate the fact my favorite champs arnt on the new skin list.. I'm just salty that I can't get ahold of two skins that have been around longer than I have 😃

As far as the login screen.. Boarders are always pretty.. Could care less about KDR and stats being shown though.

Silverclaw3 votes

I will kill so many people with Janna's ult it'll be so great! I'm just heckling you, I love the idea of this, and maybe some of the really old legacy skins could be placed here! There are quite a few and it'd really add to the enjoyment of those skins.

AbodyHUN6661 votes

nah, legacy skins have to be kept as they are. if Riot even tried to sell them for RP again lots of players who owned those skins for years woul be upset

MaknBacnPancakes2 votes

Upset? I kind of get it.. But at the same time.. What about someone who is new and didn't have the opportunity to get these skins? As opposed to someone who has them and no longer plays?

Moral of the story- RELEASE THEM!

Dom1nati0n2 votes

People that play ranked take it seriously if they're scaling up into gold+. It's not just "yoloQ" players who earned that skin. You have a really good idea.

But look at Riot's marketing tactics. I just read an article the other day, another big head of a company stated very simply, "Do not attempt this marketing scheme, it will not work." And he's right. It will not work, because of the low % of people who actually pay to play this game. This company makes money off of it's player base being huge. And they don't charge a lot, and what they do charge for is aesthetically pleasing content. Handing out aesthetically pleasing content that is not costing anyone anything, could be harmful to an already very slim amount of people throwing their money at riot for skins.

It's a beautiful concept. But As I saw in another post, It'd be far more worth it to push "skins for charity". so that we can all buy some really neato support skins, like Nurse Taric, to support people who could really use monetary support. Like hospitals for kids, People making games accessible for the disabled, ect. Figure out a way to incorporate these two ideas and you might just get hired at Riot. haha. :P Good idea man, could use the resources better though.

Phoneixflare2 votes

instead of costing IP to buy said skin, why not require a certain amount of wins/kills/etc like an achievement system that has a set amount of goals per champion and that maybe it varies(supports=a goal for assists, assassins=more kills, jungler=dragons taken, general 'how much damage dealt in one game' kind of thing) and that by completing these 'goals' you unlock things... Then beyond that, maybe you could even have a regular player achievement system that has small rewards for doing things. This would give me a reason to play more. I

I like the whole first win of the day vibe. But imagine more of those where you can get more bonus IP per day or a bonus skin or a snazzy summoner profile theme...things like that! I think that'd be better than just a 'play this champ a lot and get a free skin' Make it something to really earn and make it layered in several ways. Then make the skins worthwhile as well and I feel like you'll get an even better result.

MotherChurch2 votes

I like the mastery idea. Unlock after 100 ranked wins or something.

Pricing should be a combination of RP and IP

say.....

500 RP and 5000 IP

Eiko Carol1 votes

I like the concept that Smite has with the mastery skins, the only issue i have with it is you can literally grind normal que's and get the mastery points for the skin. If i recall correctly you need at least 10 mastery points in smite for the legendary skin for that specfic god. Now that will take a good amount of time, but i honestly feel that if this was a thing it should only be in ranked because I could literally sit there and que blind pick auto lock my champion get some mastery points rinse and repeat, And then you can acquire the mastery skin.

I think instead of mastery skins showing the amount of games kills, assists and wins you have with the specific character in loading screen is a good idea.

The mastery skin not so much. And also if you think about it that would be stealing another company's idea and that's not good.

Rueian2 votes

it takes about 3x the number of games if you lose them all. There is a pretty big worshiper jump per win.

Mastery rank 1 for Gold/Blue 5 for Gold/Black 10 for Diamond (recent addition)

Gavran1 votes

I'm already discriminated against for preferring a many-champions, choose the right one for the job playstyle vs a become really good with one champion playstyle. Let's please not give players more tools to judge each other. The only way I'd be okay with this is if the barrier to entry was so high it'd be a rare thing to see and could never become expected.

Dom1nati0n2 votes

Like honorable badges. Oh wait I haven't seen one in months... And somehow lost mine after maintaining it for the first 10-12 months after they came out. Whatever happened to those things?

Also<<<- Jack of all trades. I support this. I can play 25~ champions efficiently, even if I'm not the most pro at any particular champ this is what gets me by and makes me happy.

Serrow1 votes

Bump ~ I'm going to be updating a few things here and there.

MrSlowDie1 votes

I am thinking of, if you play enough games with X champion you can choose one of your already owned skins to be upgraded,

example : I played janna for 100 games and own all of her skins, janna upgraded skin will be she riding a cloud when using homeguard, If I choose forecast janna I'll have forecast janna with upgraded homeguard scene, if I choose fnatic janna i'll have fnatic janna with upgraded homeguard scene

Serrow1 votes

I am thinking of, if you play enough games with X champion you can choose one of your already owned skins to be upgraded,

example : I played janna for 100 games and own all of her skins, janna upgraded skin will be she riding a cloud when using homeguard, If I choose forecast janna I'll have forecast janna with upgraded homeguard scene, if I choose fnatic janna i'll have fnatic janna with upgraded homeguard scene

That's a cool idea too, but it would be a bit more difficult than just a simple recolor to adjust a particular skin :p. I do like it!

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