Mastering Champions ~ Just a thought
So I was playing a little Smite earlier, and I saw something that I thought was really cool. If you've ever played Smite, you'll know that by playing a "god" a certain amount, you'll gain mastery levels on it, which translates into a cool skin you can buy, and the ability to advertise that you are very good with that particular god, and you have spent a large amount of time mastering them.
I feel like League should have a similar system. Like don't get me wrong, skins are cool, but imagine having a wicked cool skin for you MAIN champion? Or your top pool, having a special mastery skin to show off your mechanical proficiency with that particular champion.
I own all the champs, I have a large pool of them that I play inside of, and I've got a skin for literally every one of them. I will toss on a skin from time to time, but where is the fun in having a skin that anyone can pick up when they buy the champion.
Also, when you are loading into game, it gives you a particular boarder listing your mastery level with that "god", your kills/assists, and wins with them.
I just think it's the COOLEST thing in the world, and would LOVE to see it implemented into league somehow.
CONCEPT:
Think of Elise's Victorious skin. When you hit the maximum mastery level with a champion, you gain the ability to buy a skin that shows off your skill with that champion. Rather than just "oh you are gold in yoloqueue this season, here's a skin", because lets face it, not everyone enjoys playing yoloqueue. I was a bit upset personally with the Elise Victorious skin, because I'm an avid Elise player myself, and loved the skin, but I had to be a gold level player to get it.
It doesn't have to be mastery levels, and it doesn't have to be a golden skin that only ranked players can have.. It can be something that they can sell for 975RP or ~6800IP. Money for Rito + beautiful skins for us to show off our mastery of a champion.
Let me know what you think! Feedback is the best!
Edit:
I LOVE the feedback this has gotten! After reading through the comments, I picked out a few that really stand out to me, and I think should be part of the main post.
KCHAOSREI: This is an interesting topic. about 3/4 of the community will not get the victory skin. Therefore they will all be behind this idea.
A question i have is what defines mastery? 1000 games? 20 kills in a game? Not missing any CS? How would riot even track such thing minus games played?
Mastery is not about learning one champ. And this skin idea is leading people in the wrong direction. No matter what a b1 player thinks, they are not a master of any champion. If they could abuse that one champ they would rise to challenger and everyone would say he is god on X champ. So are any players below D5 masters? probably not.
Mastery is about the overall picture. Map awareness, team work, objectives and wards(guess what adcs can put a few out also.) To promote mastery of just one aspect of the game is laying to the player base.
R: How I personally would see mastery, is by playing a certain number of games with that champion. Like I personally picked up Rengar as one of my main champions, and I have mastered his core concepts and build paths within a few games.
Basically win or lose, you get a certain number of points directed towards unlocking your skin. These points are based on multiple factors, and vary by champion.
For example, when you are playing someone like Thresh, you're not going to have a HUGE KDA, and a bunch of damage done to champions. More than likely, you'll have quite a lot of assists, and a fair number of wards placed.
Or if you play Lucian, you're probably going to have a massive amount of damage to champions, and your CS will be pretty high as well.
These can all mix in to the number of points you get. Every match gives a fixed amount (like with IP), but a win grants +(x) amount. Same would go with points. You'll get a certain number of points towards your mastery skin each match you play, and those points will vary depending on that champions strengths.
There could also be multiple tiers to said mastery skins.. The highest tier skin would be like achieving your initial skin unlock about x10 over, showing that you are a truly dedicated player of that champion.
Syvenon: I don't know if this is just because I'm an older player (started at the end of season 1), but I just don't like the idea of having a "main" champion. I guess joining a game with over 120 champions it can be daunting to try and figure them all out, but I think it's worth it to have a really diverse champion pool.
I'm not saying you need to be able to play every single champion proficiently, but you should be able to play 3 or 4 champions really well in 2 or 3 different roles. I think that making a mastery skin it will either end up being really easy to get and meaning nothing, or cause players to play only one champion for an absolutely absurd amount of time to get the skin. I think it's pretty unhelpful to a team to say "I'm playing Kat" before you even know who you're facing or if there's someone else who wants to play mid.
R: This isn't going to be just a 1 champion only skin. I personally have a very diverse champion pool, but it's honestly made up of about 10 champions that I can list off the top of my head. I have my main lanes, I have my main champion(s). I understand where you're coming from, and I see a lot of stuff about instalockers wanting to get their skins, but this doesn't have to be a ranked only feature.. We have teambuilder.. I just feel like it would be a great addition to the game to have a way of expressing our favorite champions, or the ones that make up the brunt of our champion pool.
I also see a few things I would like to touch on. I read something about "Bronze players will grind out the skins and ruin the concept of having them".
Well let's look at it like this. I have a friend, he is Bronze 5, and cannot climb out. He doesn't really have much of a champion pool, his mechanics aren't that great, and so on.
However, give him a Zed, and a few kills, and he'll carry games up into mid silver. Just because someone is a bronze player, doesn't mean they are going to be horrible. I mean, I've played with Diamond players that can't play Lucian to save their lives, and Silver players that know the absolute maximum limits of their champions.
I played against a LeBlanc, he shocked me with how well he knew his champion. He knew his limits down to the T, and he was barely high silver. His game mechanics could use a little work, but he was one of the best LeBlanc players I've ever gone against.
That's what separates a maxed tier mastery skin player, from your average player that plays LeBlanc from time to time.
Keep the content coming guys! We do have Bacon here too, so throw me your best ideas! Thanks everyone! :)