Riot ... Can We Talk About Towers?
I feel like a lot of the problems right now in LoL with the feel of very snowball heavy games is a lot to do with the state of TOWERS. Currently getting that first tower is HUGE swing for your teams favor its global gold it gives is almost game changing, and I get it you wanted to put focus on trying to get that first tower to prevent the 2v1 lane swaps.
However as it stands right now, i feel Towers are TOO Weak, both in how much damage they do and how much damage is delt to them, Towers can basically be taken after only 1 death in lane if the jungler is right there at the time the laner dies almost and if not after 1 death surely on the second. Towers don't have very much health and or defense and it makes the fall super quick.
Another problem that towers have as well is they don't do very much damage to punish / protect players from dives. A lane thats already fallen behind a little bit who normally could just farm under tower to help catch up a little now really doesn't have that option. with the amount of power creep of champion / rune damage being Dived is all to real and typically the enemy can get away without any penalty because the towers 1: doesn't do much damage and 2: shoots very slow. getting dived by squishy champs that take a tower shot to the face and still live is not really fun, now if it is a tank or 2-3 other people diving and can split the tower agro its still not fun BUT at least that makes sense as to why they get away with the dive and im ok with something like that.
Some things i'd like to consider / discuss about ways we could make the tower game better to help prevent the snowball effect of games at the 10 minute mark / allow players to catch up or actually feel kinda safe at their tower. A few suggestions I had would be to perhaps give towers some kinda "Wukong Passive" More enemys at a tower the more defense it gains (try to slow down the jungler ganking a lane killing an enemy and IMMEDIATLY taking tower after only 1 death). As for the towers feeling weak and not even a squishy can die from it, what if the tower shot faster with more enemys around? or Allys? or perhaps it SLOWS (wouldn't have to be all towers but maybe just the first tier) and last the global gold from first tower, i think this is really only a huge problem due to how fast a tower can be taken down, if it is later i feel its not as divesting.
I'm not saying these solutions are the best or even the right way to go (hence why i want a discussion / maybe some insight from riot?) as to things that could be down to help prevent a snowball effect from bot taking tower at less than 10 minutes going mid taking that tower then top and getting a ton of global gold in less than 5 minutes with no real laning phase.
Hi i'm full tank Dr. Mundo. I can take about 30 tower shots and let my team do whatever they want to your team! Minions be damned! And you wonder why nobody takes 
can help you guys out @ RIot?