Comprehensive list of changes I'd like to see done to champions (starting with A)
These changes are meant to be adjustments to champions in order to make their playstyle feel either more rewarding or flexible to play with and against
I won't list any champions set for VGUs or that I don't believe need any changes.
: Move the attack speed bonus from his Ultimate to his passive. Passive at the moment feels unimpactful aside from the revive portion, unless combo'd with the ultimate. However, a new effect on his ultimate could be added to heal Aatrox for some amount of the damage dealt to champions (seeing as the description reads him drawing the blood from his enemies). As compensation though so this isn't a straight buff, the duration of the ultimate could be reduced since 12 seconds is unnecessarily long.
: Give her W a health bar similar to Yorick's wall. However, give a new effect where if Anivia's Q explodes on top of the wall, the explosion hit all enemies near the wall. If this seems too powerful, damage of the explosion portion could be reduced or the wall could break with the Q.
: Passive has a timer to be used before it dissipates and will always go off on the 4th ability cast even if it doesn't connect. If compensation is needed, the ability cast to trigger the passive will not cost any mana.
: Swap ultimate and Q. Simply put, ult is bland while Q has potential to be made an amazing ability. Adjustments to each necessary. Idea is to have Q be global (don't need to be near) and have damage scale with size. For the ult, decrease width and remove the push back feature. Damage/CD/mana cost for each would need adjustments.
: Lower damage, CD, and Mana cost from Q. Lower base damage scaling from Sand Soldiers, increase AP ratio by small amount, and increase the damage reduction for each additional soldier hitting same target. Allow sand soldiers to hit towers but only one will deal damage maximum. Emphasize Azir constantly moving soldiers around as well as his siege potential.
The point of this was to show my own personal desires for some champion changes whether it agrees with the community or not. HOWEVER, I'd love to discuss this with others.
: Move the attack speed bonus from his Ultimate to his passive. Passive at the moment feels unimpactful aside from the revive portion, unless combo'd with the ultimate. However, a new effect on his ultimate could be added to heal Aatrox for some amount of the damage dealt to champions (seeing as the description reads him drawing the blood from his enemies). As compensation though so this isn't a straight buff, the duration of the ultimate could be reduced since 12 seconds is unnecessarily long.
: Give her W a health bar similar to Yorick's wall. However, give a new effect where if Anivia's Q explodes on top of the wall, the explosion hit all enemies near the wall. If this seems too powerful, damage of the explosion portion could be reduced or the wall could break with the Q.
: Passive has a timer to be used before it dissipates and will always go off on the 4th ability cast even if it doesn't connect. If compensation is needed, the ability cast to trigger the passive will not cost any mana.
: Swap ultimate and Q. Simply put, ult is bland while Q has potential to be made an amazing ability. Adjustments to each necessary. Idea is to have Q be global (don't need to be near) and have damage scale with size. For the ult, decrease width and remove the push back feature. Damage/CD/mana cost for each would need adjustments.
: Lower damage, CD, and Mana cost from Q. Lower base damage scaling from Sand Soldiers, increase AP ratio by small amount, and increase the damage reduction for each additional soldier hitting same target. Allow sand soldiers to hit towers but only one will deal damage maximum. Emphasize Azir constantly moving soldiers around as well as his siege potential.