Quinn and Valor rework concept

Bârd·9/27/2015, 3:42:28 AM·1 votes·395 views

Quinn and Valor are supposed to be a tag team, working together to reach their ends.

Numbers are subject to change, and some of these are probably horrible ideas

> R: Tag Team > Cost: ~~100 mana ~~>> no cost > Cooldown: 140/110/80 >> 6 seconds > Out of Combat movement speed: 80/90/100% >> 50/70/90% > In combat speed: ~~20/30/40% ~~>> 10/15/20% > (NEW): In combat screen increases to 40/45/50% for 1 second upon dealing damage. > Duration: ~~20 seconds ~~>> no maximum > > R: Skystrike > ~~Is a thing ~~>> Is no longer a thing >

Allowing for a more frequent transformations will make Valor feel more prominent, but the removal of skystrike is a mahor nerf, removing 200/300/400 (+1.0 bonus AD) damage from her kit. We can make up for this by adding some utility around her kit. > > QUINN > Range: 525 >> 550

Average marksman range.

VALOR

> P: Harrier > Valor marks the targets of his basic attacks for bonus effects from abilities. Only one target may be marked at once.

Valor marks units while Quinn is fighting, why wouldn't he do it while Quinn isn't there?

> Q: Blinding Assault > (NEW) Knock away units that are not marked.

Valor is mostly there to dive onto targets and assasinate them. Because he is so squishy, this could help him isolate his target as long enough to kill them. > > W: Heightened senses > (NEW) passive: Hawkeye: The fog of war in an area around Valor is removed. This allows him to see over bushes and over terrain

It would make sense for a hawk to provide more information than a humans interpretation of a hawks notifications.

QUINN AND VALOR > E: Vault > (NEW) Passive: If you are hit by Vault breaker, Quinn and Valor both deal 1 less damage with Vault for the next 5 seconds.

ayyy lmao

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