2 Changes To Make Comebacks More Plausible

48983507DEL1·11/16/2015, 4:50:43 AM·2 votes·479 views

1) Increase the Global Gold per Bounty Kill

A highly overlooked change, this seems to be Riot's attempt to make focusing the most-fed enemy the best way to mount a comeback. Basically, when you get a kill, you get a bounty that stacks up to 5 times. BUT, instead of dumping all that gold to 1 person the next time you die, the gold is now distributed globally and only decreases your bounty stacks by 1 (If you have 5 and you die, you drop to 4 and so on).

Right now tho, it just feels weak. Not a lot of people have even realized it's in the game it seems, and I think it's because it either doesn't give enough gold or it's just too hard to kill the fed champion, but that's probably due to the champions getting fed being overbuffed this patch, so a couple number/mastery nerfs (cough cough Warlord's Bloodlust cough cough) can fix that.

So, I believe a good way to make this a little more effective would be to increase the gold per bounty to 20/40/60/80/100 from 20/30/60/70/90, this way you can still get some benefit when the champion is on the verge of snowballing at 2 and 4 kills, plus a little bonus for killing a very fed champion when he makes a crucial mistake.

2) Increase Turret Armor

There are a ton of threads about this already, but dear God, the towers are so easy to kill; I, as Lissandra, should not be able to take 2 Mid towers at 14 minutes in when the enemy opponent leaves for 60 seconds. It makes the game so much more punishable for teams trying to mount a comeback by roaming and assisting other lanes, especially when you consider the colossal pushing power of Rift Herald Buff, which may also need to be made more difficult.

I think the best way to fix this would be to add a base armor of 10 to make bullshit mage pushes slightly more difficult, and increase the amount of armor per minute to 3, that way the leading team is punished harder for screwing around and not pushing their advantage.

All of these numbers can be changed a bit, but right now I think these are the two best areas to change the game in order to make winning a bit more of a challenge. Right now, it either feels like I'm helpless when I'm behind or over-rewarded when I'm ahead. The games aren't fun because there isn't enough opposition from the losing team. Competition is it's most fun when you are playing teams that are on your level (at least for me), not when you are unfairly dominating people. Imagine how little fun it would be to play a sport that every time you scored, the other team had to play with 1 less player. That's what it feels like currently in LoL.

TL;DR: Buff the Global Gold gains on Bounty Kills and/or increase Turret Armor to make games more competitive and fun.

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