Can tenacity PLEASE function to knockups and suppressions????

Harrowïng·8/3/2019, 8:49:02 AM·25 votes·10,159 views

Seriously why isn't this a thing yet? There are more than enough champs with some form of knockups that make any kind of Tenacity completely worthless.

34 Comments

Zezilian8/3/2019, 8:50:27 AM13 votes

Malzahar would render useless if tenacity could affect suppression.

JuiceBoxP8/3/2019, 12:15:18 PM12 votes

Suppression has a counter.item 3140 So no for suppression.

ContDeCaterinca18/3/2019, 10:33:24 AM11 votes

Tenacity doesn't affect Knock-Ups because knock-ups are supposed to be low duration, high impact forms of CC. I think the highest duration knock-up is Ornn Brittle knock-up and Malph ULT for 1.5 secs.

Meanwhile stuns can be 3 secs long so they need to be reduced somehow.

And suppression is not reduced because it renders the user unable to do anything else. WW and Malz can't cast another spells during their ULTs, Tahm can't move when suppressing someone. You are esentially CCing your own champion to have someone else CCed.

Xavanic8/3/2019, 11:10:00 AM7 votes

i do agree with knock ups, let's not nerf suppression, there are only 3 champs in the game that have it, but i also feel we need another tenacity item, perferably an armor + health tenacity item

Pandemic Punch8/3/2019, 5:19:16 PM4 votes

Tenacity is just weak in general. Even when you stack runes and mercs... it just doesnt seems as effective as it used to.

preternatural8/3/2019, 12:22:00 PM4 votes

what you mean you actually want to nerf Yasuo? i'm sorry sir but you've uttered a madness. the authorities will be arriving shortly.

Tin Obliterates8/3/2019, 2:20:39 PM4 votes

I could see that really hurting champs who rely on short knockups (we're talking like 0,25 seconds) for their kits to function. (Aatrox for example)

ModAcademy Kayn8/3/2019, 8:38:04 PM4 votes

Because Knock Ups are already shorter than normal CC. Seriously. Janna's I think the owner of the longest knock up at 1.25 seconds at a fully charged Q, meanwhile most roots can find themselves at 1.5 to 2 seconds, and stuns are typically shorter with some outliers like Ekko. The entire point of Knocks up being unreducable, is that champions can give themselves a gaurenteed amount of time for their set up/combo or form of utility to provide to the team, but in return, that duration of CC is less.

BLIGHTBRINGER8/3/2019, 10:38:30 AM3 votes

I agree with Knock Ups being affected by Tenacity but Supression is fairly limited and isn't as powerful as Knock Ups to begin with.

Cojak8/3/2019, 6:24:16 PM3 votes

Knock ups would need to stand out from the rest of CC, and right now that is not being affected by tenacity. Perhaps a % of tenacity could be applied?

KFCeytron8/3/2019, 11:44:16 AM3 votes

The whole point of those forms of CC not being affected by Tenacity is that they are already of an appropriate length without any gold/rune investment into Tenacity. Would you rather Malz ult last 5 seconds so he still gets around 3 seconds out of it when the target has a bunch of Tenacity?

Predatorator8/3/2019, 5:09:39 PM3 votes

i'd rather not have Skarner to get indirectly nerfed by another systemic change. spellbook, sterak's, conq and celerity were enough

PiVoRx8/3/2019, 3:56:07 PM2 votes

Tenacity in general is useless stat, there is so much cc in this game, that if you get chained with 50% Tenacity you will die anyway with no chance to move.

Tenacity should work on everything and could be stacked easy to 100%, CC bots are revelant even far behind cause there is no way to nulify every cc as you can nulify damage.

Soma Vermillion8/4/2019, 1:47:30 AM1 votes

Well QSS works for suppression but in case for knock-ups, how about some kind of magnetic/gravitational pull boots that speed up the whole knockup- and landing animation a bit?

And I'm not gonna explain how such a thing could exist because Viktor can literally disable all rules about gravity in a transportable field with his W and his advanced science while we have archers like Ashe and many swordfighters [sg-lulu]

Rıots Bad Client8/4/2019, 3:26:37 AM1 votes

Tenacity should effect : All Crowd Control Except Suppression

QSS and Oranges and Clenses: should Effect all Crowd Control Except Knockups/Displacement

Fuya8/4/2019, 4:30:19 AM1 votes

Perhaps not Suppressions, but Knockups need to ONE HUNDRED PERCENT be reduced by Tenacity.

This is straight fucking INSANITY that we have SO MANY KNOCKUPS in the game nowadays, and Tenacity doesn't counter one of the most prominent CC's in the game for some reason?

Huh????????

Kovorix8/4/2019, 8:51:26 AM1 votes

Tenacity is an useless stat witht he tons of cc in the game anyway.

Tahminatrix 8/3/2019, 6:55:34 PM1 votes

What about knockbacks...im sick of being "counterplayed" by a vayne e when she tumbles into me after I landed my skillshot slow on her.

Just make certain knockbacks ignore tenacity if it causes an issue with the champions who rely on them (see gnar)

Aatrox Airlines8/4/2019, 9:39:22 AM1 votes

Did you know that tenacity actually does affect knockups?

Ok before you downvote me, let me explain. Knockups consist of two portions: the displacement and the stun. The stun is of equak durarion to the displacement animation. Not just knockups, every displacement ability is structured this way. Why does that matter?

Because displacements can be overridden by blinks (flash, ezreal e etc) or by new displacements (thats how alistar combo works, displace with w and override that displacement with q).

Using qss during a displacement will remove the stun but the displacement itself will continue. So what you need to do is qss and then use a blink to override the displacement. Same works for tenacity, having 51% tenacity from mercs and legend tenacity lets you exit from a knockup by flashing it halfway through.

Data pulled from wiki

Summoner SpeII8/3/2019, 10:00:13 PM1 votes

i agree tenacity should apply to knock ups, but not suppression. if you add it to suppression, any champions that have suppressions would need to be hard buffed.

Wiented8/4/2019, 12:43:52 AM1 votes

I think that knockups should not be reduced. They should be nerfed a bit to be sure but not in this way. Tenacity reducing suppression is very bad idea.