The Janna Problem
Right. So I'm a Janna main. I love playing her and have climbed out of silver with her alone. BUT I have my problems with her. She's super easy to play with point and clicks but feels so unrewarding to play at times. Sure, landing a max wait tornado is godlike prediction at times and her peel is second to none but honestly? I feel like she should be More than a peel support. Her name is Janna, The Storm's Fury. She doesn't feel like a tempest at all. Her Q has a long windup time compared to all other supports, her shield falls off late game due to its scaling and her Zephyr is just.. Odd. It slows, does little damage and has to be unused to gain the passive effect. Her ults nice with the knockback but when you can't shove a Jarvan over his Cataclysm for an outplay, it can be rather bad. Sure, the team wide heal is Really nice, I won't lie. But surely she could do more, right? Surely she could be more of a proper Tempest?
Let's take her passive first. It increases movement speed for allies moving towards her. At the same time it converts movement speed into more damage. Okay. So she's suppose to be an auto attack support, right? something like Lucian being a caster ADC. Nah. Rarely this ever comes into play. That extra damage simply puts her on par with other supports. Why don't we change it a little? How about instead of on her Auto attacks, it increases damage on her Spells? That'll put it more in line with her champion kit overall anyways.
Her Q, Howling Gale. a Tornado that winds up for about 3 seconds before flinging itself out towards wherever you placed it to go. Okay, this falls more in line with her name. A tornado is definitely a Storm's Fury. But the damage it does? Not even close to being useful. The CC is always useful but when you have to wait 3 seconds and try to predict your enemies movements 3 seconds ahead of time makes it much harder to land compared to other forms of CC that not only last longer but deal a LOT more damage. 160 damage with 35% AP scaling at max rank. What other ability has such Low scaling at such ranks? I know Morgana's Q doesn't. That thing Chunks. Sure, you could make the argument that Janna is a healing caster. She doesn't build damage like Morgana does. But if you put the same build on each champ against each other, Morgana still wins. If we can't increase the base damage, why not increase the ap scaling on it then? From 35 to 40? Or even 45? Make it more impactful. Make it worth putting points in.
Her W, Zephyr is the odd ability. It increases her movement speed by up to 10% with a 2% ap scaling. I can see Why they would limit it harshly in theory. But it doesn't work much in practice. It only gives you that bonus when it's not on cooldown. With her current build path, you're getting Mobi boots anyways. The movement speed doesn't have much impact most of the time. Why not get rid of that 'On cooldown' part? Make it perm? It'll fix a lot for that ability as a whole and would make it more scaling in the late game especially during fights. It'll allow you to reposition much better and support your team and you'll be a proper wind spirit again!
Her E, Eye of the storm is a shield that increases your attack damage while its active. But it's a decaying shield. I know it was made decaying because it was too strong otherwise but maybe give it more scaling because of that? It goes away much faster than other shields and doesn't do as much as others. The one good part of this ability is that its CD lowers with each slow you put on an enemy. This is a big reason why her Q, Howling Gale needs a better rework than what it has. Give it more reliability in the end.
Her R, Monsoon is an AoE healing ultimate that pushes enemy away from Janna to a certain amount of units away. The healing is great for Teamfighting. But does it fit with her title as the Storm's Fury? Or even the name of the ability itself? Monsoons are devastating most of the time. They cause flooding and such harsh winds. Why not place a movement speed Slow for enemies while inside the Monsoon if they decide to enter it again? That would constitute the Harsh winds aspect rather nicely and keep the overall theme safe on it.
Now I know this suggestion doesn't make full on her Storm's Fury name but overall, it would make Janna a little more impactful and give her a much better identity than 'The peeler'. She has such a High winrate but feels so boring to play at times.
If you have any ideas on how to make Janna more enjoyable to play as and not entirely a bother to play against, leave a comment down below! I'd love to hear everyone's thoughts on the matter and would love even more to hear your suggestions on this matter. Does Janna need a full rework or only a soft rework? You decide!