Aatrox rework idea(a Rough Sketch)

Pyrithegethon·7/18/2016, 8:30:56 PM·1 votes·443 views

Passive does not fill up on damage he does to himself but instead on his autos, fills up by 2-6% per auto based on level. Fills up by double from killing units with his autos. The blood well does not give bonus Attack Speed on how full it is, instead it interacts with abilities. If he would die depending on how full his blood well was he will instead lose all of the blood for a shield based on his max health and the size of the blood well.

Q would be the same as live but make him immune to CC while flying but take the CC effects when he lands excluding pulls and knockbacks while flying. Costs health.

W would be massively revamped and give Aatrox 2 choices along with his E. His W has 2 parts the same as live but they function a bit differently. His thirst still heals him but also overheals if he is at max hp, putting the extra health into his blood well. His second part no longer costs health but instead costs blood well blood. It will deal a bonus flat amount based on his blood well that he can use to punish the enemies hard. It costs 10% of the blood well but it will cost 20% if above 50% bloodwell and deal double damage instead. His healing gets stronger the less health he has. Instead of doubling at below 50% hp.

E is the same in how live is with a rehaul on distance and damage. He can tap it and it will be the same as live but 20% less damage. He can charge it instead up to 2 seconds draining blood well blood, up to 50% in which it will be larger, go farther, slow much harder, and deal 400% more damage. The cooldown of this ability is the same as live if he doesnt charge it and nearly double CD if fully charged.

R same as live just deals %max hp damage on activation, takes blood to fill well, gives him increased auto range and movespeed, also increases Q range by 10%

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