Plants are just a band-aid solution to a larger problem.

Yordle God·10/13/2016, 6:29:04 PM·1 votes·762 views

League needs more micro opportunities rather than macro opportunities so the game can't just be mathed out.

Look at StarCraft. You can "solve" the game all you want, but the skill and variance comes from a player's micro - how they EXECUTE a build, how they PERFORM on a certain race.

Allow players to adopt unique playstyles with the same champion by diversifying itemization, jungle routes and even ABILITY builds.

Nearly every champion has a set-in-stone "Max this skill first, max this skill last.", **and that's just poor game design. **

Dare I say it, DOTA is pretty amazing when it comes to providing multiple ways to level up a hero (champion), build a hero and play a hero. League of Legends severely lacks in having DIFFERENT ways to play a single champion.

Admittedly, Riven is a decent example of a champion that has many builds and playstyles that has a purpose for different situations.

6 Comments

Weathered10/13/2016, 6:42:05 PM1 votes

We don't even known what the plants do yet, wait for that first.

Edit: Thank you for the links guys, just got out of classes.

Keepe10/13/2016, 6:46:04 PM1 votes

[{quoted}](name=Sloppy Poppy,realm=NA,application-id=3ErqAdtq,discussion-id=ejzEKz6Z,comment-id=,timestamp=2016-10-13T18:29:04.264+0000)

Dare I say it, DOTA is pretty amazing when it comes to providing multiple ways to level up a hero (champion)

You really don't play Dota, do you.

Pudge! Max something NOT your hook first! KotL! Max something NOT your Q first! Witch-Doctor. Max something NOT your stun first! Sniper! Max something NOT your range first! Techies, max something NOT your Q first!

The list goes on.