Don't Reduce Damage. Increase Defenses

AIQ·11/29/2018, 9:00:59 PM·6 votes·2,208 views

Or do a bit of both. By no means am I saying that this IS the solution league is looking for, but I believe that this will help the game greatly.

Buff ALL champions armor by 5, MR by 2 increase scaling of all champions armor by 1, HP by 50, and MR by 1.

No compensation nerfs (yet) no compensation damage buffs. What I believe will happen.

Trades, all ins, burst, poke and damage over all will take longer reducing the effects of damage over all. I personally think that damage is not too high, rather defense is too low. Right now there are certain champions like Sion, Garen, or Mundo that - despite the amount of damage- have tools that allow them to still be very effective against it. Therefore give a small amount of tools to everyone and those extra damage effects like electrocute and DH now become less effective.

Sustain Damaging champions will become much stronger. If this was to go through, burst damage or ones-shotting would be highly mitigated, making champions that need 100 damage after blowing their whole kit and cant do it less valuable than a champion that can more so.

Tactical approaches to a situation will become more prevalent. When making tactical plays you get more time to think, outplay, dodge, wait for a cool-down. Even if that is seconds League is a game of seconds. This should have a positive effect on the overall strategy of a game as well. Rotations, objective, control etc. as kills are not as easy to obtain.

Mistakes are not as easy to punish. While this is certainly a doubled edge sword, with the new bounty system I believe this is better for the game as someone with a huge bounty can't make a huge mistake like 5v1ing as it will still more than likely be claimed. However, making a small mistake like trying to ward the river with no back up and (the 0/5 Jax +3/6 Lee Sin getting the drop on you) isn't as easy for them to punish and lose 15 minutes of hard work to get that bounty. You may still lose your flash, but securing your bounty is more important. The other side of this is that bigger mistakes that should be punished are not. To that All I can say is there would probably be more situations that the person should have survived than he shouldn't have. (From a neutral perspective) It's too much of a "What if" situation.

I say "I believe" or something to that effect a lot because I am unable to analyze data to see how effective this would be it's all speculation, but since this is preseason this is definitely something we can try right now. It helps with 2 big complaints. Damage Creep/Damage Too High and Defense is Too low.

Buffs/nerfs can happen after the dust has settled on this change.

There are definitely cons with this solution, but I believe the Pros outweigh them.

9 Comments

SwiftKitten8811/29/2018, 9:04:43 PM4 votes

increasing defense is optional... reducing damage is not.

Tahminatrix 11/29/2018, 10:08:51 PM3 votes

Can we also get tank items to scale less linearly so tanks arnt encouraged to build damage. Like having item 3110 item 3143 item 3075 item 3194 each give +2.5% armor magic res and hp so they scale alittle more with eachother.

Cause now we have champions that should be rewarding to build pure tank on and instead they are more favored when building damage, Amumu is a great example, an amumu that builds alittle of both can still safely nuke the enemy team while a full tank amumu just stuns everyone then dies a few seconds later despite proper followup.

By doing something like this we wouldn't encourage as much damage being built on tanks and even bruisers/fighters/juggers as much therefore damage may even lower in all these departments. (Still up to individual playstyle/choices though)

Zethro11/29/2018, 9:35:17 PM1 votes

I dont think thats better. if they did what you say, they would need to increase the defenses of all champs accross the board, like they did with adc changes

Wilyum11/29/2018, 9:50:06 PM1 votes

In my opinion, buffing things rather than nerfing things is how we got to where we are. Something is too strong? Buff things to match that level, this is just a cycle of over buffing. Buffing every champions health, armor, and magic resist will just result in damage increasing even more. If assassins cannot one shot Riot will buff them until they can, items would have to be altered as well. I think the better idea is to look at the champions who get complained about the most and understand why people are complaining. More often than not people complain about damage coming from champions who have little to no counterplay. People are angry about Akali not because she can one shot, they are mad because how she can one-shot. The same thing applies to champions like Irelia, LeBlanc, and others. They lack viable outplay potential for many champions, LeBlanc, for example, is an extremely safe champion to play, she virtually has 2 free flashes as well as her actual flash she could use. In less than a second, a LeBlanc can travel across all of mid lane and be under her tower without using a summoner spell. People are angry because Akali can truly dive without any sort of counterplay to it. I think if Riot would address overloaded kits we would be far better off than having them buff or nerf anything. Making Akali visible if hit by hard cc would curb many complaints, removing the massive range Irelia can prepare her stun or not allowing her to so easily stack conq. would help many feel better about her, and so on for many other of the most complained champions.