A Thunderlord Mastery design Flaw (Bug ?)

S0ul Tormentor·1/17/2016, 11:18:00 AM·1 votes·605 views

Hi,

I saw the recent patchnote saying how "OP" the thunderlord mastery is, and how every single champ uses it although it does not fit the original objective of the thunderlord mastery.

In recent games (ranked and unranked) i indeed saw an extensive use of this mastery making some champions which were already pretty strong, even stronger. The question that comes to mind is : why does thunderlord makes this champion even stronger when the mastery was not designed for a typical build of this champion ?

Let's take a look at the mastery's description : "Your third attack or spell on an enemy champion shocks the area around them, dealing 10 damage per level plus 30% of your bonus Attack Damage and 10% of your Ability Power as magic damage to enemies in the area (20 second cooldown)."

I guess a way to understand the mastery is : "after you have hit a target with 3 different abilities (even those which came out of cooldown and got recast) and/or auto-attacks, thunderlord procs"

But some champions can proc thunderlord with a single ability, see where i'm getting at ?

Abilities with ticks will proc 3 times in a short period of time and deal the thunderlord damage and this is the real problem when you look at a Garen or Panth or a Morgana (support ofc) with thunderlord : with an ability requiring low to no skill the champion deals a tremendous amount of Damage (Garen's E, Panth's E and Morg's W).

I believe it was not the original philosophy of the mastery and what makes it so "OP", because for these champions it is a low risk high reward situation with little to no counterplay : because of Panth's kit (the stun) and the frequency of the ticks, because of Garen's additional move speed and the frequency of the ticks, because of the area and the frquency of the ticks of Morg's W.

Should the tick frequency be lowered ? I don't think so, because it is important for correct damage calculation and on hit effects application.

Should Thunderlord proc on a single cast of these abilities ? Definitely not if you ask me.

Then comes the question of multi projectiles abilities (yes Ahri I'm looking at you).

Should thunderlord proc on Ahri's Q/W/R ?

For the Q my answer would be yes : it's dodgeable and if the Ahri manages to get two hits with her Q she must have at least have a little skill (if the enemy midlaner is not afk or anything else ofc).

For the W : the question is complex, it's not a skilled ability, but it's dodgeable by staying a little far until the little orbs go out. I would say yes though, because all three of the projectiles must hit to proc thunderlord, should there be another target (other champion/monster/creep) the ability would not proc the tunderlord on an enemy champion.

The R ? : Same answer as W even though there are 9 projectiles in total, but hey it's an ultimate ability after all and the thunderlord mastery would proc only once per 20 seconds, which means the fight would most likely already be over with an only thunderlord proc.

So here it is, my thoughts on this "OP" mastery which I think only suffers from design flaws but would certainly make more sense with a slight rework for tick abilities.

Let me know if you agree/disagree, and if a Rioter comes here, I'm totally up for a job interview ;)

S0ul Tormentor

4 Comments

AyRe CoNteMpT1/17/2016, 12:58:53 PM1 votes

masteries make champions even stronger, whay!!