Does anyone know why Hecarim is being nerfed?

Fadedpf·12/1/2015, 5:04:53 PM·7 votes·929 views

Passive actually relevant right now with the garbage minions.

Mana cost on Q still high from the last nerfs hes had.

From my knowledge is occasionally played with a decent win rate. No glaring numbers like Brands play rate/win rate..

Nerfing HP when he is a primary team fight engager that needs to damage soak.

And giving crappy compensation by giving his E the ability to ignore units.

If Hecarim cant have his passive remain why can Fizz ? He has a near instant dash and 2 hops that make him untargetable. Plenty of mobility and escape to deal with anything he wants... AND all Fizz has to do is get 30 to 40% cdr and have those 2 Hops and Dash on a constant 5 second cooldown while Hecarims charge ACTUALLY has a cooldown restraint...

8 Comments

Brimaz The King12/1/2015, 5:29:23 PM1 votes

They want the pain of minon blocking to be experienced by him. Yey more minon blocking.

Doctor Jarvis12/1/2015, 5:30:59 PM1 votes

My guess is because his self sustain is "too OP" because fuck you that's why, and this is easier than gently reminding the community that if you have a problem with it build item 3123

KyroRayne12/1/2015, 7:15:01 PM1 votes

The minion blocking is because his passive is already VERY strong late game as is, ESPECIALLY with the free homeguards boost now that allows him to get another enchantment. With the minion blocking allowed, it makes his window for ganks only slightly more limited early game as he is a late game powerhorse (heh).

Droogzy12/1/2015, 9:08:35 PM1 votes

My two guesses:

First reason: he's got incredibly good harass in the lane, he can move through the minions, Q several times on enemy laner and sustain most of the hit back with W from minions. Q also does not draw minion aggro as well meaning he can move in and out of minion waves without the laners fighting back.

Right now he has a double whammy when it comes to minion: he can move through them and he's capable of solid harass without worrying about the minions drawing aggro onto him.

So while minion pathing has been atrocious, Hecarim has an even larger advantage in the lane now because of pathing issues that he does not suffer from.

The second guess is that Hecarim was always designated to be a jungler and I'm pretty sure Riot has been trying to nudge him back into that role, or at least make it more appealing to play him in that role.

This would be the most ideal mean of making jungle Hecarim much more appealing. Hecarim is my most played jungler this preseason, I'm not going to feel any impact whatsoever from this nerf. Since his ability to avoid minion pathing is now tied to E and Jung Hec always E's into lane on a gank, it makes no difference.

LordKentravyon12/1/2015, 11:10:18 PM1 votes

The E is not a compensation buff its just limiting the passive nerf (still stupid)