What's the point of Talon currently?
Title. Ever since his rework, Talon lost a considerable amount of reliability in his kit in favour of added roaming potential thanks to the new parkour mechanic. This change essentially deleted him from the game.
To list a few things, other assassins have: Better mobility Kayn’s wall traversal isn’t gated by the length of an obstacle whereas Talon cannot jump over the thick part of the wall by the tribrushes. Kayn can change directions while going through walls whereas Talon’s parkour forces him in a linear animation once it’s initiated. Kayn isn’t locked out of his mobility after going through a wall, whereas Talon has to wait a ridiculous amount of time to re-use his mobility on the same surface. Kha’zix and Rengar gain a massive speed boost + stealth/invisibility from their ultimates. This advantage is granted to them for a very generous amount of time. Zed’s shadow blinks allow him to outplay and turret dive far, far more easily than Talon ever could.
More reliable assassination potential Every other assassin’s damage is frontloaded, allowing them to burst targets instantaneously once they gets on top of them. Talon is reliant on his 3-hit passive the same thing, which butchers his ability to perform in his intended role. Talon is considerably more all-in than other assassins, who often have a built-in outplay, survivability or reset mechanic in their kit. Talon’s best case scenario is to trap someone in the jungle and use a nearby wall to escape, something he cannot do as a solo laner.
Basically every AD assassin can do Talon’s job better than he can. Zed has fantastic outplay mechanics, and can solo lane far more safely. Talon wishes he had Rengar and Kha’zix’ all-in potential or their ability to jungle. And for someone who’s niche is supposed to be “the roaming assassin”, he does so extremely poorly by comparison of the other assassins who benefit from massive speed boosts, stealth, or blink mechanics. Moreover, as a solo-laner who often competes with mages, the roaming mid roster is considerably better at applying side-lane ganks and pressure than he is.
Talon honestly seems like the same feast-or-famine machine that he used to be in the past, and either rarely or never seen in proplay unless he’s buffed to a completely broken state. His kit feels really shallow, and doesn’t allow for the same kind of expression of skill that the other assassins have. Is there ever going to be something done to give him more satisfying mechanics that compete with the other characters of his class?