Scaling seals do NOT give all your HP at level 1.
Flat HP is worse than %HP in all circumstances for some champions, better for others.
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Well the math you've done is extremely in scaling health's favour because it only measures it from what's optimal with scaling runes, at level 18.
Let's do some more math. All math is made with one rune in mind. Multiply by the values by the amount of runes you have.
1.33 health per level (24)
8 health
0.5% health
For % to beat flat, you need 1600 health.
For % to beat scaling, you need 4800 at level 18, or 266 per level.
For scaling to beat flat, you need to be above level 6.
Now, if you gain more than 266*lvl health, you beat scaling runes. At level 1, you have at least 400 health if not more so it beats scaling by far early on. Let's look at the champion's health pools:
Highest starting health: Tryndamere
625.64 +lvl*98 (2291.6 at 18)
Highest health gain per level and total at level 18: Alistar
613.36 +lvl*106 (2415.4 at 18)
Lowest health gain per level and total at level 18: Gnar
540 +lvl*65 (1645 at 18)
Lowest starting health: Anivia
467.6 +lvl*70 (1657.6 at 18)
Ok so we immediately know that all these beat 266, let's look at how much health they give at level 1.
Tryndamere: 3.1282
Alistar: 3.0668
Gnar: 2.7
Anivia: 2.338
Now let's look at the growths. How much HP per level they gain from 0.5%.
Tryndamere: 0.49
Alistar: 0.53
Gnar: 0.325
Anivia: 0.35
Finally, at level 18.
Tryndamere: 11.458
Alistar: 12.077
Gnar: 8.225
Anivia: 8.288
So let's look at what we have:
0.5% is layman (not secret geeky rune speech) for:
b + gl + i * 0.5%
b = base, the range is 3.1282 - 2.338
g = growth, the range is 0.53 - 0.325
l = level, the range is 18 - 1
i = items or bonus health. I am not going to tell you the range, who do you think I am?
So at level 1, base health wins by far, % health is far behind, and health per level is even farther behind.
at level 18, scaling health wins by far, % health is far behind, and flat health trails behind.
And this is without items.
So what do I think? % health is only for mid game champs or early game tanks. Scaling health is for later game. Flat health is for early game non tanks.