Fun to Play As AND Against

PunkDisorder·11/3/2015, 1:20:15 AM·42 votes·4,348 views

I'm really starting to notice a trend in a lot of champions. I've been noticing a lot of the more recently updated champions are simply not at all enjoyable to play against. I literally feel like I'm not having fun in a game because of the presence of that champion. Of course I'm ready for all the "hurr durr, mad cuz bad git gud skrub" comments, but I want some honest answers if people really think to themselves "Yeah! I love playing against that champion because when they beat me I know it was because I made an honest mistake and the player had to apply their own skill to make that happen," when playing against some of these. Just a side note, my main roles are Support, Marksman (I hesitate to call it a carry unless its Jinx or Tristana), and Mid.

Tristana Tristana: Strong early game. Strongest late game. No dip in between. We start on a mesa and end up on a mountain. I honestly see nothing in her kit that makes for "meaningful, dynamic counterplay". You can't duel her because of Q and E. You won't catch her unless you either have a godlike Thresh or her W key catches on fire suddenly. Then of course, because her kit doesn't have enough, how about an AoE knockback in the mix? With all of her cooldown reductions from autoing (which her passive allows her to do more safely than any other AD), and her complete and absolute safety, AND her ability to push towers on top of it, what in her kit is fun to play against? Why pick any other AD carry over her? (Thank heaven for the 5.22 changes though).

Yasuo Yasuo: I used to be on the fence about him. He used to take a really skilled person to work wonders with...but now...I would hesitate to say that. I played with him a bit to see if everyone suddenly was a pro at Yasuo or if it really just had gotten too easy. It definitely was too easy. I didn't feel like I was thinking about my skill usage. I just threw them out with a little bit of common sense and got kills and looked just like everyone else. I honestly can no longer tell the difference between a skilled Yasuo and just another Yasuo, because he seems to have too much room for error now.

Darius Darius: I don't think anyone needs further elaboration on this. Build health and a bit of damage. Do tons of damage. Free healing cuz that fits in thematically with someone who is all about strength and killing. Fun fact, Darius' Noxian Might was initially going to be 40-80 damage on the PBE (if I heard this correctly). People thought it was a bit overpowered. Riot agreed. So they made it 40-200. Let's kick it into MAXIMUM OVERDRIVE!

Irelia Irelia: Are you losing? You lose. Are you winning? Now you're un-winning. Health, damage, CC, sustain, tenacity (I like the concept thematically, I don't like how it feels overbearing when you want to CC her from killing your carry and she gets CC'ed for a whopping 0.5 seconds then proceeds to get her kill and strut back out with full HP from her R and W.

Now I know what all the replies are going to be. "Well look at the win rates. Look at their ban rates." This isn't about wins and losses. This is about enjoyment and fun. When you play games, you want to feel like you have some sense of agency. A reason to do something over another thing. Multiple ways to approach a situation. So when people post pictures of one champion (stop right there, whoever was going to post a picture of Zed or Talon for beating Yasuo.) That isn't choice. That isn't agency. That is the irony that is called "The only option". An option implies a choice, and if you can only choose Talon to beat it at one phase of the game, that's not much choice at all. Well designed champions like Thresh and Nami or Lux and I'd even argue Jinx give you some in-game mechanical choices that any champion can use (albeit some more than others) on how to deal with them. Dodge their abilities that travel at reasonable speeds. Play around their decently long cooldowns that don't get reset or reduced (3 seconds for hitting Thresh's hook is hardly a reduction for a 20 second cooldown). It gives the other players options. Choices that they can make in a split second to outplay these champs. When I get Thresh hooked, I say "Darn it, he's good, he led that really well," not "Oh look, he clicked on me again." When Lux shreds a team with her combo I think "Wow she aimed all of those really well and stayed positioned the whole time doing it, impressive." not "Oh cool, the whole team is dead because they hit buttons in random succession with no positioning or timing whatsoever. And again, I know I'll have the posts "Do you want every champion to be the same? Do you want every champion to be perfectly balanced to a 50/50 win loss?" Again, no. I know all about the perfect imbalance theory and whatnot. However, there's a fine line between perfect imbalance and things that when I see their icon in champion select I groan and get ready for a stressful, aggravating, non-enjoyable experience, completely opposite of why we play games in the first place.

TL:DR- Some champ designs make for a frustrating game experience. Stick more to thematic elements of champions (something about a huge cannon firing super fast doesn't seem thematic at all). 50/50 win rate isn't what I want to see, did the winning and the losing team enjoy the experience of playing as, with, and against that champion.

Share the thoughts, share away.

123 Comments

Keevalroy11/3/2015, 6:23:32 AM18 votes

Well designed champions like Thresh

Pukes

Big Lincoln11/3/2015, 1:38:23 AM17 votes

nobody in this game is fun to play against

LankPants11/3/2015, 5:17:00 AM17 votes

Thresh is probably the worst example of champion design in the game. He's what happens when you give a champ everything. You wrote "Why pick any other AD carry over her?" about Tristana, (which isn't even true, lots of ADCs do things better than Trist) why does this not apply to Thresh?

Borbland11/3/2015, 9:35:05 AM7 votes

Agreed except for Thresh

He can do too much and espacially his borken Q hitbox made me rage more then once

Bhagswag11/3/2015, 1:33:08 AM6 votes

I love playing against the champs I main. Shaco, Braum, and Diana.

Not only does that give me more practice, it lets me know how other people play them. Although, I get really scared when I see the loading screen for an enemy Shaco. Lol, what if they know what they're doing??? Regardless, I have been bad, and good. He's my first jungler on whom I've impacted the game so much that I had to sell my jungler item and buy Zzrot (6th item) to backdoor them. Balanced because he is super, super squishy, and may fall off late game when laning phase ends. But, I love his ganking, even if he is enemy; I know to buy wards!

Braum is nice "protect the adc" support. I love tanking, and therefore he's a good support for my style. Plus, the shield is great and very balanced.

Diana is just Bae as fck. I like her lore, her splash, her model, her jokes, and her abilities. Good work, whoever designed her! She is fun to play against because she has no real escapes, and her all in means she HAS to stay in, not like a Zed who can get in, kill, and then pop back out. Balanced.


Now champs I don't enjoy.

Darius; he is a nightmare to kill, especially in SoloQ. I get really surprised when he builds straight health and we still can't kill him. Once he buys armor.. It takes a damn perfect engagement to kill his team. But, I have seen bad Darius's as well.

Garen; get's really tanky and spins to win you. But again, I have seen bad ones too. Including myself, lol.

But it's alright. Most of the time I enjoy the game regardless. :D

Baby Ghoul11/3/2015, 1:49:03 AM4 votes

Irelia is not fun to play against because of her tenacity and ability that stuns you if you're at a equal or higher percentage of health than her. It slows you otherwise. Another reason why she's so difficult is she doesn't get punished for losing lane like every other top laner does. It's called early, and if you lose, then you're less effective the opposing top laner for the rest of the game unless you can get someone to feed you. Irelia picks up Trinity Force and hits a power spike because of her high synergy with that item, so it erases her mediocre performance during the laning phase. With changes to sheen coming, I'm wondering how she will do.

Yasuo is just not fun to play against or with. He either ends the game 3/12 or 12/3. No feast or famine champions are fun to play against or with in solo queue climbing environment. If you were in higher tier play or in a skype call with your teammates then I'm sure playing against Yasuo would be like cats playing with a ball of yarn. Shutting down champions that get so oppressive after one or two kills is difficult to do in solo queue because it requires a high degree of teamwork.

If your Yasuo gets killed early on, then he's useless for the rest of the game. Many well intentions will end up with him getting killed, and he'll continue to feed unless he plays super safe. He is a champion that really could use a rework.

That big lug Darius has always been a pain in the butt for any melee top lane fighter. Trust me, before or after rework, he's always been a nightmare to certain types of champions that frequent top lane. Lane bullies are always hated though. They really are the definition of a pain to lane against. You won't be having fun ever.

I'm also a support main like you, but I go top lane a lot as well. I would say Bard, Corki, Lissandra, Kayle, Fiddlesticks, Nami, Xerath, Vi, and Tristana are all enjoyable to play as and against. Kindred seems nice too, but I haven't gotten a chance to play as them yet.

Penns11/3/2015, 2:26:04 AM3 votes

If u say Thresh is fun to play against ure high and drunk and smoking at the same time. This champ is the definition of overloaded cancer lol. Same goes for Jinx and Lux just that they arent overloaded and can actually be nerfed.

The Bearded Bard11/3/2015, 9:31:25 AM2 votes

Alistar Bard Cassiopeia Corki Draven Ezreal Galio Gangplank Graves Hecarim Janna KogMaw Kindred Lucian Lulu Maokai MissFortune Quinn Poppy Orianna Olaf Nocturne Nautilus Nami Sejuani Sivir Trundle Taric Sona Skarner TwistedFate Twitch Varus Velkoz Viktor Ziggs Zilean Zyra

darapier1711/3/2015, 12:48:00 PM2 votes

out of curiosity, why do you think thresh is balanced?

Jason the other11/3/2015, 1:25:00 AM2 votes

So ur saying Mordekaiser is in a perfect situation?

ADepressedLeona11/3/2015, 3:26:32 PM2 votes
Ralanr11/3/2015, 2:18:54 AM2 votes

I actually enjoy fighting Fiora on my main...which is Pantheon.

I think Irelia needs a rework though.

fééd l0rd11/3/2015, 3:35:10 AM2 votes

LMAO you are crying about champions you are sometimes losing against and defending the champions you are using(jinx, nami, lux).

Jinx is ridiculously strong and so is Lux just admit it. You dislike Yasuo because he can negate the damage from Lux amirite?

Yaskamasandwich11/3/2015, 5:23:56 AM2 votes

When you fight a person who knows how to use Tristana then it is just exactly like op described. She out duels duelists like Draven if done right, and has a safer late game. Yes her win rate drops the longer the game goes, but again falls back to how skilled the player is. Tristana is like the reworked Fiora when in the masterful hands. Great know how early game duelist with a safe viable late game power curve.

charcharmunro11/3/2015, 7:23:27 AM2 votes

I actually find Gnar quite fun to play against, at least in a teamfight situation. He's a little shit when you're laning against him, but, y'know, I quite like knowing when he's gonna go in (IE, when his bar's maxed out) and how I can take advantage of it in a teamfight.

Braum too, because... Braum.

MealReadytoEat11/3/2015, 7:31:26 AM2 votes

If you notice, all but one of "unfun" champions is melee, while every single "fun" is ranged.

This is a long standing trend, well reflected in ban rates. The few times a ranged champion is a common ban, it is usually a champion that literally jumps on top of you, just like a melee champion (Le Blanc is a pretty major one, Trist fits this too).

Melee champions simply need more bullshit to actually be effective.

only zhule11/3/2015, 9:03:55 AM2 votes

I was kind of hoping to see a small list of champions who feel bad to play as. Was expecting Sona to be topping that list. While amazing on paper... She's dull as dirt to play, as exciting as watching paint dry to play with, and none of your spells except your ultimate feel impactful at any point of the game.