Lee Sin Rebalance Idea

Gorzke·1/5/2015, 3:07:29 PM·1 votes·628 views

Ok, this is not a QQ thread, its just to make playing against Lee Sin less Unfair.

Flurry:

Now reads: "After the second cast of an ability (Resonating Strike, Iron Will, Cripple), Lee Sin's next attack will increase Lee Sin's Attack Speed by 40% for 2 seconds and restore 20 Energy"

Sonic Wave/Resonating Strike:

Sonic Wave Energy cost changed to 80 from 50 Sonic Wave cooldown increased to 12/-/8 from 11/-/7 Damage changed to 60/95/130/165/200 (+75% AD) from 50/80/110/140/170 (+90%)

Resonating Stike Energy cost changed to 20/15/10/5/0 from 30 Damage changed to 60/95/130/165/200 (+75% AD) from 50/80/110/140/170 (+90%) Max. Damage against monsters changed to 75/100/125/150/175 from 400.

Safeguard/Iron Will:

Safeguard Energy cost changed to 80 from 50 Safeguard Shield increased to 40/80/120/160/200(+6/7/8/9/10% Bonus Health)(+50%AP) from 40/80/120/160/200(+80%AP) Cooldown changed to 15/14/13/12/11 from 14 Cooldown is no longer halved for jumping onto a champion or using it for itself. Lee Sin can no longer jump into allied Minions, Pets and Wards

Iron Will Enegy cost changed to 20/15/10/5/0 from 30 Now reads: "Lee Sin recovers 10/20/30/40/50(+5% AP) health with each Auto-Attack for 4 seconds"

Tempest/Cripple:

Tempest Energy cost changed to 80 from 50 Tempest Cooldown reduced to 9 from 10 Damage increased to 70/105/140/175/210 (+100% Bonus AD) from 60/95/130/165/200(+100% Bonus AD)

Cripple Energy cost changed to 20/15/10/5/0 from 30 Cripple's slow changed to 40/45/50/55/60% from 20/30/40/50/60%

Dragon's Rage:

Cooldown increased to 120/105/90 from 90/75/60 seconds Damage reduced to 200/350/500(+200% bonus AD) from 200/400/600(+200% AD) Now restores 15/20/25 Energy for each Champion after the first it hits

The Energy Costs. They are there to make rotations more interesting. That means that Lee Sin has to choose between two of them until he has enought points on their main abilities (So secondaries cost 0) or lands good Dragon's Rage. For that same reason, his abbilies are somewhat better.

14 Comments

SmokinSickStyle1/5/2015, 3:23:21 PM2 votes

Lee Sin can no longer jump into allied Minions, Pets and Wards

Isn't this one of the things that makes Lee Sin, well, Lee Sin?

I think that everybody who mains him would agree on nerfing every aspect of his kit outside the jumps.

Oh and, that change would never happen because Rito decides the changes no matter how much input the community gives, and i'm 100% sure they will NEVER do such a change on him.

wolfax1/5/2015, 3:51:38 PM1 votes

This is overall a massive nerf to him. How is this going to solve the issue that he's absolutely terrible at lower levels? I mean... When I see a Lee Sin on my team I don't usually breathe a sigh of relief. I feel like my team got a handicap. They lose way too often.

Raise Dongrs1/5/2015, 4:14:21 PM1 votes

I don't mean to sound rude, but this would deface Lee's identity as both an early ganker and a game controller, and would make his energy regen GOD AWFUL to the point where the most combat he could be in is a 1v1 for an extremely short amount of time before he's rendered absolutely useless. I don't want this for my blind special snowflake

Cenobite Azaziel1/5/2015, 7:18:52 PM1 votes

Lee has way to much mobility. Hecarin had a short cooldown on his E, riot DOUBLED the CD. It's now 24 sec (lvl 4 16 sec). Just for a move speed that does less damage than an auto and CAN push him through thin walls IF there is an enemy there. And a high CD ult with a pinch of fear. "But being a speed horse was his identity!" - nerfed to the ground =].

Lee sin? Q = 11~7. E = 14 sec or HALF cd if it is an ally. Wow.

Just remove his damage if you want to give him mobility. Damn, shaco has the same early game with less mobility (just one way in) and falls off way harder.

DoraTheBrown1/5/2015, 9:42:05 PM1 votes

wen i see a lee on my team I'm like gg cuz low elo can't play lee and i am bronze 5 smurf