Evelynn needs some serious attention.

WeedySeaDragon·3/10/2015, 9:43:56 PM·15 votes·1,614 views

I had some really high hopes for the S5 jungle. Smite was evolving, and was kind of defining the new jungle mechanics. You could have something like a wits end with a technically endless boost of power, the more camps you killed. You could smite enemies and deal true damage, or steal their movement speed. While these changes are new and exciting, I feel like they only apply to one type of jungler. The AD Bruiser. In short, the AP Jungler is dead. It's pretty much every ranked game that I play where ViVi and J4JarvanIV are banned, and with good reason- they got an insane buff with the new jungle items. Theyre getting armor pen, attack dmg, etc. This is all fine and dandy if you want to get fed early on and just wreck the enemy team. But what about AP Jungles? Specifically, EvelynnEvelynn ? S4 was a weirdish time for the jungle, it was kinda like everybody was just going with it and not really 100% knowing what to do or what to build. The items did have some great passives, like spell vamp and a sort of thornmail. When I look at Evelynn in S4, I think of fast, burst, sustain, and a true assassin all phases of the game. You had spell vamp on every Q and and when you used DFG (rest in pieces) and unleashed your ultimate and E, you pretty much were guaranteed a kill. I feel that the removal of the DFG essentially removed Evelynn from any meta that was left for her, and now in S5, she is becoming a troll pick. Evelynn has always had trouble finding her perfect balance, that I understand. But her kit has so much build flexibility, her lack of any real base stat defense leaves her open to be squashed immediately. Let me put it this way if I'm not making any sense: Evelynn is a fast, bursty assassin that has been neglected since the removal of DFG. She has quite a good early game. And I mean EARLY game. After early game, she falls off quite hard. She can pick up kills thanks to the burst potential on her E ability, but fails to pose as any real threat such as NidaleeNidalee , J4 JarvanIV , and ViVi in mid to late game. No matter what the build consists of, whether it be BOTRKitem 3153 , Liandry's Tormentitem 3151 , or even a Hextech Gunbladeitem 3146 , Evelynn fails to have any real assassin presence late game. I remember Evelynn receiving this change a long while back, her ultimate switching from Max health % to Current health %. This seemed appropriate because at the time, she was honestly doing too much damage. But now that no jungle item offers spell vamp or lifesteal, she struggles quite early in the jungle with durability and sustain. Whenever Evelynn engages, sure she can really make a dent in tanks, but like the assassin she was made to be, it is a blessing if you can all-out an adc and make it out alive and with a kill. Evelynn needs to do a lot of damage to be successful. However she struggles against other bruisers because of her squishiness. Her E active is great for the damage it does, and giving the insane attack speed boost, but even an ultimate with getting your E off and landing a couple of Qs leaves a lot to be desired from League's burst assassin meta. At this point I feel stupid if I even play Evelynn without building a Randuin's item 3143 or a Bansheeitem 3102 . These items are great for their defensive stats, but if we look at it objectively: thats already 2 item slots taken. If we have a standard jungle item, plus boots, thats 4 slots taken, leaving only two spots open for additional damage for Evelynn. That's even assuming that Evelynn can reach full build while she has already fallen out in the late game, leaving her weak right from the beginning of mid game. As much as I want balance for Evelynn, it is hard to decide what to change on her. Maybe Evelynn could revert back to her old ultimate mechanics and do Max health % damage. Her E could possibly give her a passive Attack Speed boost that is constant and not just for a set amount of time. Could her Q deal more base damage? Could the Cooldown be faster to get more off and do more damage? It's hard to say, but I think it's agreeable that she is still suffering very much since S4 ended. My idea is a very modest increase in base health and base armor to help her last longer in the jungle and pick up additional gold to complete her jungle item and jump right into the fray, or a switch on the type of damage her ultimate does. While I have focused on what she lacks, I need to mention what she excels at: mobility. Like most assassins mobility is very important, but Evelynn takes the cake. She has a cleanse of all slows that allows her to quickly escape a fight or a sticky situation. She also has incredible mana regeneration while stealthed, which also allows her to be more effective in jungling and staying to rack up her gold. But if we look at farming, jungles like ViVi or LeeLeeSin can have a massive 230+ cs in a full game, while Evelynn struggles to break 100, leaving her with a huge gold deficit, and thus translating to an all around weaker force in team fights. This is all just theory and speculation. I could be playing Evelynn completely wrong, but she still is scoffed at when mentioned in champ select because her weaknesses outweigh her strengths. If anything, I hope Riot can take the time and consideration to read this post carefully and make the right decision. Thank you to anyone who reads this post, and please comment your thoughts!

22 Comments

slippykitten3/11/2015, 5:13:35 PM4 votes

I play eve anyway, and when i get destroyed in my own jungle lvl 2 because i can barely clear a camp, i just let it happen. If riot wants to destroy champions, i dont mind, i torture my own team with them and then maybe if everyone reports someone for picking eve in her ONLY VIABLE ROLE, riot will do something.

Kuroi863/11/2015, 5:15:52 AM4 votes

Honestly, outside of her initial clear, I really have little issues when playing as Eve, as the game goes on she just keeps getting stronger.

As for issues with her burst damage, well consider how much of a problem it would be if she had good burst on top of a stealth that lets you get almost within melee range...

As for personal builds, right now I'm finding on hit to be pretty fun and ramps up quite nicely. item 3718 item 3117 item 3153 item 3078 item 3035 item 3026

Support Evelynn3/11/2015, 5:47:33 PM2 votes

Eve can not be buffed at all (not even a damage type change on her E) until the mandrake ward comes out. Right now a huge portion of her power budget is in her stealth thanks to Riot removing counterplay to it. Once mandrake ward comes out though we might start seeing some love for our favorite stealth monster.

In the meantime though she's perfectly viable in solo queue if learn how to use her, she's not really in a dire situation like you people make her out to be.

Hell I mean I'm living proof of that:

http://na.op.gg/summoner/userName=Crabby

I'm not gonna rip your post apart completely but it's really full of misinformation, but to nitpick one point:

But if we look at farming, jungles like ViVi or LeeLeeSin can have a massive 230+ cs in a full game, while Evelynn struggles to break 100, leaving her with a huge gold deficit, and thus translating to an all around weaker force in team fights.

This is completely bullshit, Eve is one of the best clearers in the game once she gets going, and can solo push waves as fast as udyr if she has blue buff. You should be equal to or better in terms of CS compared to the enemy jungler.

Widder883/11/2015, 2:40:12 PM1 votes

TL;DR: Try this build, it solves all problems: item 3115 item 3158 item 3089 item 3157 item 3100 item 3001

{quoted}

I had some really high hopes for the S5 jungle. Smite was evolving, and was kind of defining the new jungle mechanics. You could have something like a wits end with a technically endless boost of power, the more camps you killed. You could smite enemies and deal true damage, or steal their movement speed. While these changes are new and exciting, I feel like they only apply to one type of jungler. The AD Bruiser. In short, the AP Jungler is dead. It's pretty much every ranked game that I play where ViVi and J4JarvanIV are banned, and with good reason- they got an insane buff with the new jungle items. Theyre getting armor pen, attack dmg, etc. This is all fine and dandy if you want to get fed early on and just wreck the enemy team. But what about AP Jungles? Specifically, EvelynnEvelynn ?

AP Junglers got an Jungle Item with instantly 80 AP and 20% CDR, instead of 50-80 AP depend on farm and 10% CDR. That is a Buff. At the same time AD Junglers lost their Sotel true damage, what was more valueable than the armor pen imo.

I main Evelynn, and i don't think, that she is weak. Actually i think she is op. But you have to understand how to build her.

S4 was a weirdish time for the jungle, it was kinda like everybody was just going with it and not really 100% knowing what to do or what to build. The items did have some great passives, like spell vamp and a sort of thornmail. When I look at Evelynn in S4, I think of fast, burst, sustain, and a true assassin all phases of the game. You had spell vamp on every Q and and when you used DFG (rest in pieces) and unleashed your ultimate and E, you pretty much were guaranteed a kill. I feel that the removal of the DFG essentially removed Evelynn from any meta that was left for her

DFG was not a good item for Evelynn compared to Rabadons or Zhonyas. E deals physical damage and R deals current health damage. That means that DFG only amplifies the Q damage on an 120 s CD, while Rabadons ampliefies Q and E damage constantly.

Evelynn has always had trouble finding her perfect balance, that I understand. But her kit has so much build flexibility, her lack of any real base stat defense leaves her open to be squashed immediately.

She has a shield, and she can burst her opponent, if she has got some farm.

Let me put it this way if I'm not making any sense: Evelynn is a fast, bursty assassin that has been neglected since the removal of DFG. She has quite a good early game. And I mean EARLY game. After early game, she falls off quite hard.

I think that is completely wrong. Evelynns Early Game is bad imo, but she has insane good late game scaling. Reasons:

  • Evelynns Q scaling at rank 5 (55% AP) is extremly high compared to the base damage (90). At rank 1 the scaling is lower. And the Q damage output scales 1:1 with CDR, because of the short CD.

At level 1 with 30 AP, 0 CDR Q does 30+30x0,35 = 40,5 damage per 1.5 seconds. That is an DPS of 27. At level 18 with 800 AP and 40% CDR Q does 90+0,55x800 = 530 per 0.9 seconds. That is an DPS of 589.

From 27 to 589. That is just not anymore comparable to anything else imo.

  • Evelynns E scaling (110% AP with Arcane Blade) is good compared to the base damage (230). It applies on hit effects, but you dont have on hit effects in the early game.

No matter what the build consists of, whether it be BOTRKitem 3153 , Liandry's Tormentitem 3151 , or even a Hextech Gunbladeitem 3146 , Evelynn fails to have any real assassin presence late game.

AD Evelynn is not a good assasin in the late game, that is right, because she cant use Last Whisper good, and GA doesn't give AD (while Zhonyas give AP). BotrK is very good for the mid game, but AD Evelynn is a Support in the late game, so dont buy it, and go for AP instead!

Liandies Torment is the shittiest item for Evelynn i can think of. 50 AP is nothing, E does physical damage, the health has no synergy with the shield from R and the burn is useless, because Evelynn is no poker but a burster.

Hextech-Gunblade is mediocre.

What you should build is: 40% CDR, Full AP and on hit effects.

Evelynn is useless unless she gets 40% CDR. That means you should rush it as fast as possible. Its very easy: Buy item 3724 and item 3158.

Next you should go for as much AP as you can get, because her AP scalings are so high. Buy item 3089.

Next you need some defense and more damage. Never ever go for full defense items like Randuins. All you need is item 3157 and maybe item 3001 against magic damage. Buy item 3100 to get an 160% AP scaling on your E.

In the late game, maybe even before you have 6 items you should sell your boring item 3724 for item 3115. It also provides the so important 20% CDR, but is gives your E an 190% AP scaling and boosts your AAs aswell.

Now you have 800 AP, an 190% AP scaling on your E, an Q-DPS of ~600 and Zhonyas for defense. You are op.

Evelynn needs to do a lot of damage to be successful. However she struggles against other bruisers because of her squishiness.

Yeah, you should try to kill the carrys first not the bruisers.

Her E active is great for the damage it does, and giving the insane attack speed boost, but even an ultimate with getting your E off and landing a couple of Qs leaves a lot to be desired from League's burst assassin meta. At this point I feel stupid if I even play Evelynn without building a Randuin's item 3143 or a Bansheeitem 3102 . These items are great for their defensive stats, but if we look at it objectively: thats already 2 item slots taken. If we have a standard jungle item, plus boots, thats 4 slots taken, leaving only two spots open for additional damage for Evelynn. That's even assuming that Evelynn can reach full build while she has already fallen out in the late game, leaving her weak right from the beginning of mid game.

Randuins and Banshees are good for AD Evelynn, because you cant build Evelynn effectifly Full Damage with AD, and you need defense for AAs. But AP Evelynn needs only Zhonyas and maybe Abysall. Nothing more. Her damage scaling is too good to skip any damage item.

But if we look at farming, jungles like ViVi or LeeLeeSin can have a massive 230+ cs in a full game, while Evelynn struggles to break 100, leaving her with a huge gold deficit, and thus translating to an all around weaker force in team fights.

Evelynn has a good clear speed. I mean everything is just dying after the early game. If you want more gold buy item 3303. 30 additional damage every gank Gold every gank, GP10, 5 AP, mana reg. At the time you sell it you have earned like 500 Gold and you can sell it for additional ~150.

Baron of Bread3/11/2015, 3:16:42 AM1 votes

I think a good change to her would be a decent buff to her damage scaling and initial base damage, but a nerf to her later base damage. I think those changes would help her do well early and force her to build damage late but give her some strong rewards for building that damage, however I am not certain that this would work or if it would make it worse since I haven't played Eve much since the jungle changes.

dullishhippo693/11/2015, 5:48:59 PM1 votes

Why do people say she's weak? I see her as a yasuo, zed and j4 counter. With J4's nerf I have had no problems going against either of these champions, eve has good enough damage and is one of the most fun champs to play (for me.) She doesn't need a buff of any sorts (in my opinion.)Evelynn Evelynn

Major Sparkles3/11/2015, 3:17:33 AM1 votes

Why so* serious*?

Saianna3/11/2015, 4:08:26 AM1 votes

I'm not sure if Evelynn does have any "burst". She can Q-E but then she has to chase because it deals silly damage for an assassin.

I keep on repeating myself, but Evelynn isn't an assassin anymore but off-tank. CC, survivability, health.. That's her domain.

While all other assassins have both burst + nuke.