Evelynn needs some serious attention.
I had some really high hopes for the S5 jungle. Smite was evolving, and was kind of defining the new jungle mechanics. You could have something like a wits end with a technically endless boost of power, the more camps you killed. You could smite enemies and deal true damage, or steal their movement speed. While these changes are new and exciting, I feel like they only apply to one type of jungler. The AD Bruiser. In short, the AP Jungler is dead. It's pretty much every ranked game that I play where Vi
and J4
are banned, and with good reason- they got an insane buff with the new jungle items. Theyre getting armor pen, attack dmg, etc. This is all fine and dandy if you want to get fed early on and just wreck the enemy team. But what about AP Jungles? Specifically, Evelynn
?
S4 was a weirdish time for the jungle, it was kinda like everybody was just going with it and not really 100% knowing what to do or what to build. The items did have some great passives, like spell vamp and a sort of thornmail. When I look at Evelynn in S4, I think of fast, burst, sustain, and a true assassin all phases of the game. You had spell vamp on every Q and and when you used DFG (rest in pieces) and unleashed your ultimate and E, you pretty much were guaranteed a kill. I feel that the removal of the DFG essentially removed Evelynn from any meta that was left for her, and now in S5, she is becoming a troll pick. Evelynn has always had trouble finding her perfect balance, that I understand. But her kit has so much build flexibility, her lack of any real base stat defense leaves her open to be squashed immediately. Let me put it this way if I'm not making any sense: Evelynn is a fast, bursty assassin that has been neglected since the removal of DFG. She has quite a good early game. And I mean EARLY game. After early game, she falls off quite hard. She can pick up kills thanks to the burst potential on her E ability, but fails to pose as any real threat such as Nidalee
, J4
, and Vi
in mid to late game. No matter what the build consists of, whether it be BOTRK
, Liandry's Torment
, or even a Hextech Gunblade
, Evelynn fails to have any real assassin presence late game. I remember Evelynn receiving this change a long while back, her ultimate switching from Max health % to Current health %. This seemed appropriate because at the time, she was honestly doing too much damage. But now that no jungle item offers spell vamp or lifesteal, she struggles quite early in the jungle with durability and sustain. Whenever Evelynn engages, sure she can really make a dent in tanks, but like the assassin she was made to be, it is a blessing if you can all-out an adc and make it out alive and with a kill.
Evelynn needs to do a lot of damage to be successful. However she struggles against other bruisers because of her squishiness. Her E active is great for the damage it does, and giving the insane attack speed boost, but even an ultimate with getting your E off and landing a couple of Qs leaves a lot to be desired from League's burst assassin meta. At this point I feel stupid if I even play Evelynn without building a Randuin's
or a Banshee
. These items are great for their defensive stats, but if we look at it objectively: thats already 2 item slots taken. If we have a standard jungle item, plus boots, thats 4 slots taken, leaving only two spots open for additional damage for Evelynn. That's even assuming that Evelynn can reach full build while she has already fallen out in the late game, leaving her weak right from the beginning of mid game.
As much as I want balance for Evelynn, it is hard to decide what to change on her. Maybe Evelynn could revert back to her old ultimate mechanics and do Max health % damage. Her E could possibly give her a passive Attack Speed boost that is constant and not just for a set amount of time. Could her Q deal more base damage? Could the Cooldown be faster to get more off and do more damage? It's hard to say, but I think it's agreeable that she is still suffering very much since S4 ended. My idea is a very modest increase in base health and base armor to help her last longer in the jungle and pick up additional gold to complete her jungle item and jump right into the fray, or a switch on the type of damage her ultimate does. While I have focused on what she lacks, I need to mention what she excels at: mobility. Like most assassins mobility is very important, but Evelynn takes the cake. She has a cleanse of all slows that allows her to quickly escape a fight or a sticky situation. She also has incredible mana regeneration while stealthed, which also allows her to be more effective in jungling and staying to rack up her gold. But if we look at farming, jungles like Vi
or Lee
can have a massive 230+ cs in a full game, while Evelynn struggles to break 100, leaving her with a huge gold deficit, and thus translating to an all around weaker force in team fights.
This is all just theory and speculation. I could be playing Evelynn completely wrong, but she still is scoffed at when mentioned in champ select because her weaknesses outweigh her strengths. If anything, I hope Riot can take the time and consideration to read this post carefully and make the right decision. Thank you to anyone who reads this post, and please comment your thoughts!


and
. 30 additional damage every gank Gold every gank, GP10, 5 AP, mana reg. At the time you sell it you have earned like 500 Gold and you can sell it for additional ~150.