Why Armor/MR early instead of HP?

IceKacang10·1/14/2017, 7:22:24 AM·1 votes·3,728 views

So I learned that early game, health lets you live longer than armor does. Having said that, why do I see so many top players buy chain vest early instead of HP items like Giant's Belt, assuming they have enough gold for either?

Lets give it a little context, shall we?

Lets use this player called BronzeSingedCane, a Diamond 5 player with about 60% winrate for example: SingedCane's match history

In a lane matchup against Fiora, he got Chain Vest early In a lane matchup against Rumble, he got Negatron Cloak early In a lane matchup against Gangplank, he got Chain Vest early In a lane matchup against Jax, he focused on finishing his "core" item: Righteous Glory In a lane matchup against another Gangplank, he didn't bother to build defensive during laning phase.

In none of these matchups did he bother to get HP items early for defensive purposes during laning phase, why?

14 Comments

This Is Your Dad1/14/2017, 8:38:12 AM4 votes

Armor and magic resist benefit from passive health regeneration more than pure health. Better for longer time in lane, especially in harder bully matchups.

Sexualsaurus1/14/2017, 7:30:22 AM4 votes

having Hp is alright but it doesn't reduce the incoming damage. Fiora does %hp true damage so why build Hp? When you can build armor to reduce the physical parts of her damage.

67chrome1/14/2017, 7:45:08 AM2 votes

So I learned that early game, health lets you live longer than armor does.

That depends on the situation.

Health is more cost-effective on a gold-per-power bases than either Armor or MR, as at level 1 you only need ~500 HP to double your survival, with armor/MR you need ~130 on top of your bases, which is more costly.

However: this mostly assumes a burst-war aiming to 100%-->0% a target.

Armor and MR have much greater synergy with any healing, HP bonuses, or when facing opponents with life steal. Restoring 10 HP when you have 50% damage reduction ultimatly accomplishes the same thing as restoring 20 HP with 0% damage reduction, as your opponent needs to send 20 damage your way to counter it in either case. As such: HP/5, healing potions, health relics, life-steal, spell-vamp, healing, HP shields, and anything else that bolsters HP is directly improved with Armor/MR, while HP has no innate synergy with such mechanics.

As the lanning phase tends more towards a contest of endurance than burst, Armor/MR investments can compound their defensive bonuses many times over between trips to the fountain, where HP generally just offers it's bonus once between trips back to the base.

Armor also helps a lot vs. hostile life-steal, as doubling defense through HP will have no impact on the HP restored per AA from a vampiric champion, where halving their damage output with armor/MR will also halve the healing they revive per AA/ability for double cost-efficiency.


Another thing to consider is that while counter-building is certainly a thing in LoL, the advantage counter-building grants is usually pretty minimal compared to the synergy provided by completing core items for a champion. It's nifty if both line up, but it's almost always optimal to go for items that resonate with the champion you're playing over items focused on giving your lane opponent a hard time, regardless of what Riot tried to tell you with LoL's tutorial recommending item 3075 on Ashe .

EndlessSorcerer1/15/2017, 3:22:35 AM2 votes

The most likely reasons are:

  • Resistances make sustain (health regeneration, potions) significantly more efficient.
  • They wanted to rush Zz'rot Portal for the active, leading them to prioritize resistance items which build into it.
  • Singed has high base health due to his passive

Fiora deals percentage max-health true damage and physical damage. In this case, armor would have been significantly more efficient to reduce the damage dealt by her autoattacks and Q without strengthening her passive.

Rumble deals magic damage and tends to stack early penetration (Sorcerer Shoes, Haunting Guise), so early MR would help neutralize that.

Jax deals flat mixed damage, so you want to be building early health take take advantage of your resistances (base and ultimate).

Gangplank's passive is true damage and his barrels ignore a significant amount of bonus armor. Generally, Singed is better during all-in fights than Gangplank during the laning phase (provided he doesn't get poked down or kited), so he probably wanted to rush damage against him.

SchmidttyGames1/14/2017, 7:24:50 AM2 votes

If you're confident in what you're planning to do, building into your core items is always recommended.

Meep Man1/14/2017, 7:23:56 AM2 votes

Armor and MR items are cheaper than Health items, so you can get them more quickly. Armor items especially.

My Gender Varies1/14/2017, 7:42:37 AM1 votes

You could probably do the math.

lets say 78 armor is like 40% reduced damage. 38 is like 20% reduced damage.

A giant's belt might not be more than 20% extra health.

Therefore, if you built 'x', you'd have more effective health than with 'y'.

I made up these numbers. I don't know what they actually are. Its just an example. I don't know which one is really better according to real numbers lol.

LordGeovanni1/14/2017, 7:46:38 AM1 votes

maybe because singed can heal with his ult makeing him deceptively tanky once he gets ult and uses it and gets hp from mana.