Honestly, I've almost completely lost interest in LoL...

TheChaoticSwede·3/21/2016, 6:19:17 PM·12 votes·1,794 views

NOT strictly because of the balance (which admittedly is pretty poor and boring.) I can still have fun with certain champions and I generally like high damage dealing metas.

But mainly because of something that I think has been getting worse and worse since halfway through Season 5 and has become a huge and blatant problem since the start of Season 6.

Champion Identity and Roles/Niche/etc. A lot of champions now no longer feel unique to their character or role.

A perfect example of what I'm trying to say is Poppy and Sejuani. The new Poppy is honestly one of my favorite champions in the game. Her character and abilities, strengths and weaknesses are all centered around her as a unique individual and champion, it's not defined by what role she's played in. Instead her abilities are used and formed around her and what the player does with those abilities is what defines her. Just by playing her you can tell who and what she is. She is a Yordle with a giant hammer with the strength, willpower and perseverance to wield it. As a product of this she can either be the guardian of the team's carries or be the first one to rush into battle.

Now look at Sejuani. Her abilities and balance is not around her as a character but instead the role she is supposed to specifically play in. A tank jungler and sometimes top laner. Given you can get a few stuff from her abilities that define her as a character, Ie. a reckless brute with a giant pig/bear thing that will just wildly charge into battle, but that's what a lot of tanks do instead. There's not many things you can gain from her as a character. Apparently she leads a war against Ashe and she herself is a commander on the battlefield yet her entire kit revolves around just tanking up damage while keeping enemies slowed so that other can get them. Basically she just charges into battle little to no forethought, not something a commander would really be identified as even if her philosophy is brute strength she would need to be a leader through morale or strategy. Not just an icy version of Sion.

And Sejuani is honestly one of the better ones in this state, don't even get me started on how badly Yorick , Mordekaiser, Maokai, Anivia, Ashe, Morgana and Kayle's convey their character or give uniqueness to them. I know I'm forgetting a couple of other champions as well but as far as I know these few have it the worse since their kits are so basic and even within that basicness generally only define the niche that they're in and little to nothing on who they are and if that's not the problem with them such as the case with Mordekaiser then the kit just flat out doesn't go well with the design of the champion itself.

Furthering this problem is champions who do have good and defined traits in their kits that give personality to the champion's playstyle typically have it directly nerfed later on with little to no compensation, despite the fact that the trait or portion of the kit that they nerfed was supposed to be overzealous.

A perfect example is my (used-to-be) main Jinx. I love her as a character because she's a hyperactive maniac who throws caution to the wind and laughs death in the face but not because she thinks she can get away with it but mostly because she has no concept of forethought. I somewhat relate to that since I have ADHD myself and I like her hectic gameplay and style. I loved that I could just cause absolute terror and mayhem by just running around spewing out missiles and bullets at high speed. I can't do that too much now, at least not until late-mid to late game and it's not because of the nerfs she received themselves, I wholeheartedly agree that she needed a few nerfs. But as a Jinx main with over 500 games on her I don't believe nerfing the main feature and asset of her kit (the Pow-Pow's speed and Fishbone's damage) was the best way to nerf her. That was a huge part of her identity as a champion and really gave her a definitive personality and playstyle. When the balance team nerfed it, not once but thrice with no compensations anywhere else that gave that hectic and maniatic feel she just became dull and more mainstreamed into an average adc with the niche to increase her aa range. I feel like what they should have done was give her more dynamic nerfs around her kit that would have kept her identity but still balance her out. An example off the top of my head is that they could instead nerf Pow-Pow's actual damage to be 80-90% of Jinx's AD instead of directly nerfing it's attack speed.

Ultimately, a lot of champions are beginning to dull and blend into each other. Now I don't want to downgrade or underplay some other champions that have been worked on such as Poppy and Graves who do have an identity and character to their kit but these character are honestly few and far between.

We have Aurelian Sol coming out soon and he's certainly unique and gives him the feel that he IS cosmic being such as Bard because of how other-worldly and absurd his abilities are compared to other champions. But I think this is beginning to shine on a problem that LoL inherently has with the ideology of continuously releasing more and more champions. Not everyone can be unique and the more faces there are, the harder it becomes for the others to shine out or stand out.

I've picked up on the fighting game genre a few months back and since I've been playing LoL less and less and consequently I now only play it to play as Jinx, Tristana or Poppy for they are characters that I honestly like and enjoy however, when the sole and singular reason to play a multiplayer game is because of a select few characters and nothing else the game begins to get incredibly dull and pretentious real fast.

I'm not comparing LoL directly to fighting games but if I were to take a look at a select few of them such as GGXrd, though there is significantly less characters to choose from those characters are extremely unique and different from each other and sometimes will change the entire gimmick and playstyle of the game. The best part? They are all balanced to an extent. Given some are clearly stronger than others you will have a hard time finding matchups that you lost solely because of the character you picked.

I'm getting ahead of myself though. And this has honestly stretched on for far longer than I wanted to.

At the end of it all I think Riot should really REALLY, REALLLLLLY, consider on just stopping new releases for champions and focus on trying to give a good portion of their existing champions some love on identity and playstyle. If and when they do this and are able to balance it I feel like as if games will stop feeling so bland and samey. When you have different play styles and characters within the same game you can end up with vastly more scenarios than if you just copy and pasted 100+ concepts and niches and made them into characters.

Also for the love of god please fix this god forsaken dynamic queue system. When I put fill in my secondary option it does not mean I want support, it means if I need to fill I am willing to do so. So please for the love of god stop making 80% of my queues be shafted into support.

FYI: I was actually going to type this out a month ago but I ended up accidentally backing out and when I moved forward nothing was saved so you can imagine I raged pretty god damn hard. Especially since i'm pretty sure I typed more than this.

4 Comments

DevilishMetal3/21/2016, 6:37:59 PM4 votes

I agree that old champions need to get their identity together. However, I feel like it's worth mentioning the fact that they're all old. Like, REALLY old. Riot used to be MUCH worse at... well, everything, hence disaster cases like Tryndamere. However, they've gotten so much better at stuff like this both on the gameplay side and lore side.

However, that's not what you seem to be here about. You asked if we could delay champion releases to fix old characters, but there are two seperate teams for those- the output of one is unaffected by the other. Even if you combined the teams, they have two very different points of view- the Design team looks for new and exciting mechanics, while ChampUp has to focus around keeping core identity and gameplay intact. Does that make sense?

LankPants3/22/2016, 12:18:48 AM3 votes

I really don't see how Ashe badly conveys her character. I don't even think there's really an argument for this one. I mean sure, she's a fairly basic character but she really actually nails her character.

She does exactly what you'd expect a frost archer to do, I actually think she's one of the best designed champions in the game with one of the clearest identities.

Find Your Santa3/21/2016, 6:44:23 PM1 votes

On a side note, even with new champions uniqueness isn't always well conveyed, sometimes. Kindred Kindred Kindred Kindred

Besides, Riot can't just stop releasing champions, unfortunately. Nor can't they touch too much the kits of the already existing characters. I don't think your issue will be fixed anytime soon :(.