Can We make League not Pay to Win
I am a new player, slowly making my way up to 30, and from what I can see so far, no need or want to play ranked. Putting aside the whole Solo Q vs Dynamic Q argument, I am talking about the advantage disparity between casual and normal/hardcore players. Players who play quite a few games a day, spend money on the game etc.
When I start a game, I think everyone should be on the same playing field, as in they have the same opportunities and tools available to them. Yes, riot is a company and a business and in the end they do need to make money. I'll get to that in a bit.
I believe every player should be able to have any set of runes available to them so as to create an even playing field. You can still have the limit to 2 free pages, and if they want more, buy them. Because at the moment, playing against a player with full runes when you have none, puts you at a sever disadvantage at lvl 1. It can be as significant as an item difference. Yes, Riot did make tier 2 and 3's cheaper, but they still cost a hefty sum to get one full rune page. I want to play a game, and the deciding factor be my skill level, playing style, item choice, rune choice, etc, not the fact that I cannot afford a full rune page and am say 30 AD/AP behind from the get go.
Riot can still make money from skins, more rune pages, champs, icons etc. But for items that directly affect the gameplay, they shouldn't capitalize from. In Heroes, another style of MOBA, everyone starts on the same level. Yes, champs are locked and can be bought/earned through playing, but there is no advantage to a player who has more hours.
Yes I know I will get people saying a Diamond with 0 Runes can beat a silver with a full page. I am talking about similar skill levels, and the deciding factor in the game is their skill, teamwork, itemization etc.