Why do easy to play champions get awarded more than difficult champions?

Burnt Light·9/2/2016, 1:48:55 AM·3 votes·585 views

Is there a reason behind this riot? Cause it's stupid that Ekko gets better benefits in getting fed than Velkoz when both are equally fed, except one has an overloaded kit and makes him stupid to play versus the immobile champion that primarily has skill shots and needs to land a full combo to deliver the same devastation.

And I would use Sona and Katarina and Riven as examples of champions that are easy to play (with one having a bug that has stayed in place cause her mains would throw a fit if it were removed), but apparently they are considered balance and allowed to snowball out of control when one literally doesn't have to aim with the exception of an ultimate, the other having no mana or cooldowns and makes botlane a hell for both mid and bot, and the other being equivalent to throwing your keyboard down a flight of stairs and getting a penta.

Don't even get me started with the tanks that have stupid high scaling and are easy to snowball out of control with. Garen

Find it completely nonsense that there are more champions that get rewarded more for little effort than champions that require skills.

But knowing this board, it's going to disagree and make some excuse and then say Kalista needs more AA nerfs.

5 Comments

Treune819/2/2016, 1:54:22 AM1 votes

Very true.Example:Lissandra-Azir, Jinx-Vayne, Janna-Thresh, Miss Fortune-Kalista, Lux-Viktor.

YOU LOST LMAO9/2/2016, 2:24:59 AM1 votes

all champions are easy to play

Risk of Fate9/2/2016, 2:38:02 AM1 votes

What makes a champion "Easy to play?" Everyone I can think of has some sort of weakness, though a few more apparent than others. Any assassin can't just go in and kill a target if the enemy team has a decent amount of CC and fairly fast reactions. Tanks can be taken down by % Health damage, marksmen are easy to burst and AP burst mages have a window of uselessness after a rotation of abilities.

Also, take into the fact what might be easy for you to play might not be for another. I still have difficult times with champions like Riven and MasterYi who I'm sure a lot of people will say "Herp derp, press one button and win." News flash, I feed with these two champions. However, I do think Sona is probably the only easy champion as you literally smash your head on a keyboard and things die.

It's Risk vs. Reward and the assassin update is probably going to fix it. I'm not Riot, I don't know what their plans are, but would be nice to see what Katarina is going to be like as I've picked her up recently. She's def not easy to play, at least for me as the enemy team tends to go "Oh look, a Katarina GET HER!" This is the same when I play Lux who I considered easy to play, though I'm sure someone will argue.

TL;DR: Team game, it's not 1v1, but 5v5

k wìx9/2/2016, 2:40:50 AM1 votes

There is such a thing as skill-cap, but generally... most champions in league are easy to play, hard to master. This is why its important to only play 2-3 mains when looking to move up in ranked.

What you don't seem to understand is that each champion has an effectiveness that changes over the course of the game. There are phases where certain champions SPIKE in power, and there are phases when champions WANE in power.

It's part of the general balance of the game. Someone like Amumu has a large spike in power when he first obtains his ultimate, as it somewhat defines his kit and playstyle. Someone like KogMaw is considered a 'hyper-carry' which generally slowly scales up and becomes terrifying by the end game. How do you beat it? You don't let him reach endgame, you hamper his progress so much, that its unobtainable in the 30-45 minutes the game is going to last.

Try to learn when each champions high and low is, so you can better predict when to act. You really start to see this happen @ the plat and above levels.

DeltaRaven9/2/2016, 2:44:16 AM1 votes

So mobility countering immobility is bad? That's basically what i've seen from your argument and champions mentioned. Ekko has a gap closer and Vel'Koz wants to stay at range, so if anyone like Ekko gets in the face of Vel then of course he's going to be at a disadvantage. But Vel has more overall damage (plus true damage) if he gets his combo off, but that's why Vel is countered by mobility and wants to stay in the back of teamfights and why ekko wants to get to the backline. It's not easy dealing with gap closers as an immobile champ.

Honestly it's all up to which champs you pick in a certain scenario, you basically determine how hard the game will be for yourself in champ select by the matchup you pick, and if you pick blind then you have the opportunity to get countered.