An Anivia Main's Thoughts on the reverted PBE changes

KcbmsQxbPL·9/20/2016, 10:37:35 PM·6 votes·1,307 views
League of Legends patch 6.19

I made a post here regarding the PBE changes Riot were proposing to her E+R and the new "Chilled/Iced" changes. I was concerned that it would hike her mana consumption too high and overall increase her burst window by 3 seconds.

The new changes proposed nerf BOTH her Q+E and R+E damage, while keeping the dreaded E+R combo alive, offering no reward for hitting her skillshot, and keeping her skill floor the same. This was not the compromise I had in mind. The idea was to increase her skill floor and introduce a reward for landing the Q+E properly, and an incentive to use the R for team fight scenarios as opposed to an E+R combo with no counterplay, and is basically a mimic of the Q+E without skill.

Did I think 3 seconds for R+E to do full damage was too much? Yes. Does that mean I didn't support the changes? No.

These new changes basically make her a weaker champion, and do nothing to increase her skill cap.

Though I was skeptical at first, I would be in favor of reverting to the PBE changes to her Q+E and R+E Iced/Chilling effects because her damage stays the same while increasing her skill floor. This is what Anivia needs right now. This does NOT mean keep the damage nerfs on her E AND publish the "Iced/Chilled" PBE changes It's one or the other at this point. Please read proposed compromises below.


NOTE TO DEVELOPERS: If you are going to nerf her E damage, please add some sort of compensation such as adding an attack damage/speed slow buff to her R (when at full size) or speed increase on her Q, and non-negotiable: Please for the love of God improve the hit box on the Q stun.

#GameplayAndBalance Anivia

5 Comments

urgaypwned9/21/2016, 3:35:05 AM4 votes

I don't think I'm really qualified to comment on changes like this, but aside from waveclear after level 6, that early game burst seems to be all Anivia has. If your opponent is familiar with Anivia, they can very easily side-step your Q unless you point-blank cast it. However, to do that you open yourself up to all sorts of stuff. It's a lot of burst for one ability, but it's all Anivia really has in lane. To make matters worse, it doesn't take much MR at all to negate a lot of the burst from E, relegating her to keeping waves pushed out and landing the odd stun.

Snonky9/21/2016, 1:19:12 PM3 votes

Now after the E nerf is live I have to say the Q speed up would've been the exact thing she needed. But now she has no chances of solo kills without hitting the Q wich is slow as hell and therefore rarely hits.

Requiemsfire9/21/2016, 3:38:04 AM2 votes

I don't main Anivia but I do play her from time to time in the midlane and my thoughts are that the E and R changes would've given her some damage for landing that combo but rewarded anivia players for landing her Q E combo more rather than rewarding two abilities that take no real effort to land.

Its not a serious nerf that renders her R E combo useless, its still going to chunk but nowhere near as much as Q E combo.

ofart9/21/2016, 1:29:58 PM1 votes

Anivia was a champion that did everything and had no weaknesses. She legitimately didn't have a single negative winrate matchup in Diamond+. She's just not obnoxious so people didn't realize how OP she was.