An Anivia Main's Thoughts on the reverted PBE changes
I made a post here regarding the PBE changes Riot were proposing to her E+R and the new "Chilled/Iced" changes. I was concerned that it would hike her mana consumption too high and overall increase her burst window by 3 seconds.
The new changes proposed nerf BOTH her Q+E and R+E damage, while keeping the dreaded E+R combo alive, offering no reward for hitting her skillshot, and keeping her skill floor the same. This was not the compromise I had in mind. The idea was to increase her skill floor and introduce a reward for landing the Q+E properly, and an incentive to use the R for team fight scenarios as opposed to an E+R combo with no counterplay, and is basically a mimic of the Q+E without skill.
Did I think 3 seconds for R+E to do full damage was too much? Yes. Does that mean I didn't support the changes? No.
These new changes basically make her a weaker champion, and do nothing to increase her skill cap.
Though I was skeptical at first, I would be in favor of reverting to the PBE changes to her Q+E and R+E Iced/Chilling effects because her damage stays the same while increasing her skill floor. This is what Anivia needs right now. This does NOT mean keep the damage nerfs on her E AND publish the "Iced/Chilled" PBE changes It's one or the other at this point. Please read proposed compromises below.
NOTE TO DEVELOPERS: If you are going to nerf her E damage, please add some sort of compensation such as adding an attack damage/speed slow buff to her R (when at full size) or speed increase on her Q, and non-negotiable: Please for the love of God improve the hit box on the Q stun.
#GameplayAndBalance 