Reasons why I think the Dynamic Queue isn't the best

Kąi·1/15/2016, 5:53:29 AM·160 votes·9,873 views

I’ve been climbing solo queue and only recently did I make an improvement with my ladder ranking. I got Masters 3x this Season but only got up to ~ 40lp and demoted right away, I keep on moving up and down D3 to D1, then I tried harder after the preseason patch came out (5.23) and eventually I reached Masters 240lp before they brought this Dynamic Queue Ranked which was today. I met a lot of solo queue players who are incredibly good with their role (if they get it) and sometimes go even / feed their ass off if they don’t. sometimes they carry even if they play in their offrole therefore everytime during champ select, most people would accommodate those guys who are “one trick ponies” and give them their roles and expect them to carry.

I haven’t played a lot of Dynamic Queue yet but I’m already foreseeing a lot of problems. I will list the problems I can think off with what I’ve seen so far and what problems could potentially arise in the future.

1.) Solo Queue Challenger Pride. Before, if you were up in the Challenger Ladder, everyone knows you’re GOOD AT PLAYING LEAGUE OF LEGENDS, there was no questions asked, now the pride of being in a challenger “SOLO QUEUE” ladder will be somewhat questionable. Even the better players know that having a “challenger solo queue” is still different than being in “challenger 5s”

2.) In the past, these guys who have played solo queue and climbed up the ladder obviously had to give up playing with their in “real life friends” to get better at league, most of their friends are not in the same bracket as them and they had to play alone, or maybe with a ‘duo partner’.

These guys are going to get hit the most, even though they’ve proven that they’re really good players, if they didn’t make a good amount of friends in their elo bracket, playing alone will make it really tough for them.

Why? 3.) Coordination and Synergy: when you’re all solo queue-ing or have a duo queue and you’re up against 5 man premade, the coordination and synergy that they have is just way better than just typing and pinging, this will basically make the game highly in favor to those who have 5 – man premade and have been practising together for a really long time.

4.) League of Throws Some (or even most) games in solo queue in the past is all about league of throwing, you could have a feeder in lane [and if you don’t tilt and just let it be (which is what you’re supposed to be doing)), there is still a high chance of winning. League of legends right now is set up in a way that one bad teamfight can lose you the game and before, whichever team “threw harder” is the one that’ll lose the game, but with the dynamic queue, the team that are coordinated, have voice communication and have played for a really long time are less likely to throw their leads.

5.) Wanting to make a team made of 5 people Now, with all of the upsides of having just 5 people queue in the dynamic queue ranked, everyone is going to want to make a 5s team, and the way ranked invites are set up is that you can invite someone as long as their only one tier below/above you. Diamond 1 people have friends in Plat 5 who are probably messaging them asking them to Dynamic Queue ranked with them and ask for carry which will cause the MMR problems that I will mention later on.

6.) Another problem that this ‘advantage’ creates is that, so what’s the point of having ranked 5s then? It’s very hard to set up a ranked 5s team before they released the dynamic queue, and now we’re supposed to try and find 3 – 4 people every game to play “dynamic” solo queue just so we can have the ‘advantage’.

7.) Duo vs 5-man Premade This can happen as long as the MMR of the 5-man premade is lower than those who are in a team with just a duo queue. I played a game wherein we had 3 individual players and me and my duo who are playing in their preferred roles we are all masters tier and we went up against a full team called “-----“ which is a challenger 5s team. Their solo queue is around low master – high diamond.

The thing about league is that effective team play beats everything, and even if we were individually better than them, they are able to tower dive perfectly, set up the ganks perfectly, call for teleports faster and all these other things that would make it easier for them to win.

8.) Duo Queueing was the best way to win (before) and it was easy to find a Duo Queue partner. Having a really good duo bot lane and trying to carry the game with that roaming support and trusting that the fed adc will win 1 vs 2 was pretty nice. Or a solo lane / jungle synergy who set up the ganks properly and roams around the map together was pretty good too. Now you can’t even duo queue anymore and only have those preferred roles because if one person puts “support/bot” the other person can’t put “support/bot” because “your team must cover a wider variety of roles before queue-ing up”

9.) Another Problem: (LP gains are weird) Okay, I just played another Dynamic Queue Game and it’s literally fucked for higher elos I think the reason why is that we don’t have enough players in the higher elo bracket. We had a D4 95lp, D2 18lp, D1 26lp, M1 194lp, and me M1 213lp We went up against CH530lp, M1 190lp, CH 740lp, CH610lp, and M1 390~lp. The reason why we had to go up against them is because they’re all “SOLO QUEUE”. They won the game and they only gained 2LP and we only each lost 3LP. (cause of difference in MMR) but since there aren’t many people in our bracket, most games will probably go like this unless the game was actually EVEN (ie: 5 premade vs 5 premade, 1 duo vs 1 duo, all solo vs all solo, etc.)

111 Comments

shyv1/15/2016, 6:08:29 AM32 votes

your reasons are a lot more valid than mine, but i think the real reason i hate this dynamic queue thing so much is that it doesn't matter if you're actually good.

i want to see my own skill level, and i want to be put in the rank i deserve. if i'm only at a gold skill level, then fuck it, i'll stay here. but if i can climb higher then i want to. and with this new soloq, it's not a test of individual skill at all. it would be a test of how well you can find 4 people to play with, use voice comms, and do weird cheese tactics to get an advantage every game.

if i ended up getting to diamond, i want it to be because i'm GOOD, not because i found 4 people to carry me there. we already have ranked 5s which are a test of how well you can work with your premade team. we don't need to turn soloq into ranked 5s. so stupid.

i keep saying "soloq" but it doesn't even exist anymore fml

LaughingStapler1/15/2016, 8:15:31 AM10 votes

I agree so much with #1. Your ranked performance will reflect much less on your own skill now and it will be much more relevant who you know. People will be "carried" to their ELO even more than now and those who weren't will suffer for it. It may also lead to uneven game experiences. For example, one guy may get to Platinum playing 90% of his games with a 4-man premade. When he suddenly ques alone, he may be of high Silver quality and basically ruin those games. There is too much variance in terms of what a ranking means.

I made a similar post about these issues here.

Sojs1/15/2016, 6:53:11 AM9 votes

I don't know how people can hate it I have hated every single solo queue game I've been in for the last year I have over half of masters on ignore list and every single game I am forced to play with people I fucking hate

First time I've had fun on league in months was today

Troiann1/15/2016, 6:32:17 AM7 votes

I agree. Just imagine finding four guys to just build a yasuo comp, play that shit every fucking game and collect the literal freelo. It's just bullshit.....I want to play soloqueue, not LCS.

We've all seen the LCS. We know how teams with good coordination plays.

35 minutes of farming in lane and seeing if you can get 400 CS by that time. Then one person dies, score is 0-1. But they get baron push three inhibs ggez.

Soloqueue was a place where you could actually ahve a major impact. Duo queuing was already pretty much hated by a lot of people but allowed you to have at least one person to have your back. But otherwise it's wandering into enemy territory. Having to work with strangers, people you've never met to achieve a common goal, it's what makes every game amazing. Yes it has it's cons, but also brings back a hell of a lot of good memories.

Now it's just gonna be, "oh damn, they have a yasuo, malphite, orianna, wukong, miss fortune. Obvious five man premade. Alright lemme go watch netflix and stop playing league for the day because I'm prob just gonna see a dozen more if I keep playing.

If you want to play with a team go play ranked 5s. Soloqueue is hectic and chaos. I fucking love it. Team coordination with your friends? That shit has no place in my beloved soloq.

EthicaI1/15/2016, 5:59:53 AM7 votes

I sincerely concur with the above statement with the upmost upvotes upon upvotes. Ahri

YambrinZ1/15/2016, 7:26:47 AM5 votes

Idk how it works, but it SHOULD work like: Solo = 10x solo's Duo = Must be matched against another duo Trio = Must be matched against another trio Quad= Matched against another quad

And with the duo/trio you could even make trios be paired with a duo for more synergy in game.... Just a thought though.

Fraggleroc1/15/2016, 6:06:28 AM4 votes

TLDR but u have my support!

Ryko1/15/2016, 6:09:32 AM4 votes

Mm, I've only played a single game in the dynamic queue and while I didn't have a particularly negative experience, I can agree that the enemy team must have, it seemed they were severely outclassed. I understand the logic behind adding in dynamic queue (sort of) however I don't believe you can just make up for the synergy the dynamic group might have by increasing the over all MMR of their opponents 10 fold.

  • Furthermore, I think Riot needs to recognize the difference in single divisions at least in high elo. i.e. I shouldn't be allowed to play with 2 d1s and a d5, that d5 regardless of the role he assumes will nearly 100% be obliterated, even if the enemies elo wasn't inflated to compensate, a d5 can't compete with d1s let a lone masters/challengers.
Zedex1/15/2016, 1:16:57 PM3 votes

You don't have to worry about playing with a duo and going up against a five man premade. There was a Q&A about the new champ select in the preseason (or a breakdown of features, either one I can't remember, links somewhere sorry) and it stated that theres an extremely low chance(if at all) for the five man premades to be placed against anything other then another 5 man premade.

TheVishual1/15/2016, 8:57:14 AM3 votes

{quoted}

I’ve been climbing solo queue and only recently did I make an improvement with my ladder ranking. I got Masters 3x this Season but only got up to ~ 40lp and demoted right away, I keep on moving up and down D3 to D1, then I tried harder after the preseason patch came out (5.23) and eventually I reached Masters 240lp before they brought this Dynamic Queue Ranked which was today. I met a lot of solo queue players who are incredibly good with their role (if they get it) and sometimes go even / feed their ass off if they don’t. sometimes they carry even if they play in their offrole therefore everytime during champ select, most people would accommodate those guys who are “one trick ponies” and give them their roles and expect them to carry.

I haven’t played a lot of Dynamic Queue yet but I’m already foreseeing a lot of problems. I will list the problems I can think off with what I’ve seen so far and what problems could potentially arise in the future.

1.) Solo Queue Challenger Pride. Before, if you were up in the Challenger Ladder, everyone knows you’re GOOD AT PLAYING LEAGUE OF LEGENDS, there was no questions asked, now the pride of being in a challenger “SOLO QUEUE” ladder will be somewhat questionable. Even the better players know that having a “challenger solo queue” is still different than being in “challenger 5s”

2.) In the past, these guys who have played solo queue and climbed up the ladder obviously had to give up playing with their in “real life friends” to get better at league, most of their friends are not in the same bracket as them and they had to play alone, or maybe with a ‘duo partner’.

These guys are going to get hit the most, even though they’ve proven that they’re really good players, if they didn’t make a good amount of friends in their elo bracket, playing alone will make it really tough for them.

Why? 3.) Coordination and Synergy: when you’re all solo queue-ing or have a duo queue and you’re up against 5 man premade, the coordination and synergy that they have is just way better than just typing and pinging, this will basically make the game highly in favor to those who have 5 – man premade and have been practising together for a really long time.

4.) League of Throws Some (or even most) games in solo queue in the past is all about league of throwing, you could have a feeder in lane [and if you don’t tilt and just let it be (which is what you’re supposed to be doing)), there is still a high chance of winning. League of legends right now is set up in a way that one bad teamfight can lose you the game and before, whichever team “threw harder” is the one that’ll lose the game, but with the dynamic queue, the team that are coordinated, have voice communication and have played for a really long time are less likely to throw their leads.

5.) Wanting to make a team made of 5 people Now, with all of the upsides of having just 5 people queue in the dynamic queue ranked, everyone is going to want to make a 5s team, and the way ranked invites are set up is that you can invite someone as long as their only one tier below/above you. Diamond 1 people have friends in Plat 5 who are probably messaging them asking them to Dynamic Queue ranked with them and ask for carry which will cause the MMR problems that I will mention later on.

6.) Another problem that this ‘advantage’ creates is that, so what’s the point of having ranked 5s then? It’s very hard to set up a ranked 5s team before they released the dynamic queue, and now we’re supposed to try and find 3 – 4 people every game to play “dynamic” solo queue just so we can have the ‘advantage’.

7.) Duo vs 5-man Premade This can happen as long as the MMR of the 5-man premade is lower than those who are in a team with just a duo queue. I played a game wherein we had 3 individual players and me and my duo who are playing in their preferred roles we are all masters tier and we went up against a full team called “-----“ which is a challenger 5s team. Their solo queue is around low master – high diamond.

The thing about league is that effective team play beats everything, and even if we were individually better than them, they are able to tower dive perfectly, set up the ganks perfectly, call for teleports faster and all these other things that would make it easier for them to win.

8.) Duo Queueing was the best way to win (before) and it was easy to find a Duo Queue partner. Having a really good duo bot lane and trying to carry the game with that roaming support and trusting that the fed adc will win 1 vs 2 was pretty nice. Or a solo lane / jungle synergy who set up the ganks properly and roams around the map together was pretty good too. Now you can’t even duo queue anymore and only have those preferred roles because if one person puts “support/bot” the other person can’t put “support/bot” because “your team must cover a wider variety of roles before queue-ing up”

9.) Another Problem: (LP gains are weird) Okay, I just played another Dynamic Queue Game and it’s literally fucked for higher elos I think the reason why is that we don’t have enough players in the higher elo bracket. We had a D4 95lp, D2 18lp, D1 26lp, M1 194lp, and me M1 213lp We went up against CH530lp, M1 190lp, CH 740lp, CH610lp, and M1 390~lp. The reason why we had to go up against them is because they’re all “SOLO QUEUE”. They won the game and they only gained 2LP and we only each lost 3LP. (cause of difference in MMR) but since there aren’t many people in our bracket, most games will probably go like this unless the game was actually EVEN (ie: 5 premade vs 5 premade, 1 duo vs 1 duo, all solo vs all solo, etc.)

I think if they split the queues respectively (into the old solo/duo and 5s) and then use this system it could be pretty cool. That way each person can get their role but you don't have 5s teams gangbanging your solo players

Old champ select was alot more flexible though

Spoofghoul1/15/2016, 2:39:07 PM3 votes

This is how we fix dynamic que

You will always lose the same amount of mmr/lp

But if you play as 5 you only gain 1/5th as 4 you only gain 1/4th as 3 only 1/3th

It's an mmr/lp gain nerf for dynamic groups to compensate for better communication and teamplay in premade groups

S H A Y C 01/15/2016, 4:17:11 PM3 votes

Plat 5 who are probably messaging them asking them to Dynamic Queue ranked with them and ask for carry which will cause the MMR problems that I will mention later on.

You say that like they dont do that now? As long as you can Q with anyone else and they can be an entire tier above or below you... this will remain. Its not dynamic Q that is the problem.

Furthermore, what business does a "Solo Q" have existing in a 5v5 Team game anyway? Seems to me it never belonged in the first place. Just for the arguments about how good you are if you can climb "without help" im pretty sure everybody has been carried a little bit in at least 20% of their games...because you arent the only person that has skill in the universe. So did you really climb all by yourself? Not really...every game you had 4 people helping you get that W and to say that you are the only thing that got you to master is narcissistic and naive ( please for the love of God, understand that its a general statement and not a personal attack)

Agyno1/15/2016, 4:23:23 PM3 votes

...Isn't the Q designed so that it tries to match up 3 man qs with other 3 man qs and vice versa...?

UgotWrekt1/15/2016, 8:26:18 PM2 votes

Used to be able to carry if you were really good. Now, yeah good luck. There is NO way to carry if you join solo and you are against a 5 pre-made team. Even if you are awesome they can effectively communicate and shut you down. I predict a lot of solo players leaving league.

Sadistic Cheese1/15/2016, 6:14:52 PM2 votes

so...I read through the complaints and I appreciate that you took the time to list things out as best you could...

however it seems (SEEMS, mind you) that what the OP is saying is that individual skill and talent is being minimized because Riot is doubling down on the concept that League is a TEAM game.

....like it has been all along. Like Riot has been trying to do since "Teamwork OP" was released seasons ago. Like they've been trying to promote with events that give bonuses for queueing with teams.

This focus on teams and teammates isn't new, is what I'm trying to say.

Why is it suddenly BAD that superior coordination and tactics trumps being able to click your mouse fastest? Mechanical skill is great but according to the Elo Hell believers, a good 90% of us HAVE that mechanical skill but we have dumb teammates whose LACK OF STRATEGY AND COORDINATION HOLDS US BACK. Supposedly, anyway.

League was a team game to begin with. There's no battle royale mode or even a 1v1 mode. The team element has been the focus of League all along. Why is it such a problem now?

6KEMBE4ORBA1/15/2016, 1:52:58 PM2 votes

1 st – Dynamic groups Queue We are all familiar with one particular thing - “Majority wins”. Applies almost to anything. No need of further explanation. From my personal experience --- a major part of bad mannered people and a real toxicity™ generating source are the duo Premades in ranked games. They want to have it “their way” disregarding everyone else, even the pick order by abusing the swap mechanic* (HELLO @RIOT)

*Note: The new champ select won’t solve this issue

Having a duo/premades in SoloQueue and does it have place there at all, is a whole another discussion (which I’ve been part of numerous times) and I won’t focus on it. I’m using it just as an example.

Riot lifting the barrier and flooding the SoloQue results in:

  • unfair match-ups (5vs3 / 4vs3 / 4vs2, etc) – this is a huge one, as premades have clear advantages over enemy solo players. (voice comm/strategy/synergy) Riot stating that 5 will face 5, 4vs4 and etc - with their history of doing things - I'm sceptical + there is still MM chance for uneven groups match ups
  • generally premades use voice comm. Going solo means not only feeling, but actually being left out/ignored by the team. *
  • increasing the influence premades have in champ select and ingame compared to solo players.

Considering these things and the fact that Riot have been busy shoving us the “team mentality” and “teamwork op”... We have to ask/answer two logical questions:

Do we need this Queue change at all? If we are “ok” with this - Where is the ingame voice option/official Riot voice app?

I know the answer to that. Just pointing out Riot’s inconsistency with decisions and logic.* It's their trademark - to do things just for the sake of it. You can’t push towards all these changes and then backtrack with “NO INGAME VOICE FOLKS, SRY xD”, when it’s one of the most important features.

2 nd – New Champ Select

preliminary info about psn/champ allows trolls/dynamic groups and butthurt 3rd/4rd/Lastpick to ban out your champ. ^ Excluding this, I’m not sure about it – seems a bit unnecessary – as in “let’s just give away the bans to 3/4/5th pick”

WykiLoki1/15/2016, 10:29:48 PM2 votes

I have a friend in Masters and he apparently played against the full roster of CLG. They won... hell no obviously lost :P

At lower elos, the skill levels (or the lack thereof) can somewhat compensate for the 5v1+1+3 or etc. Once it gets to a higher elo where there's less players and skill becomes around even, every little advantage would matter. There needs to be a rule to make sure that this elo's still climbable without being ganged up by pre-made 5s.

Potential changes would be staggering lp gain based on number of people (30% less with premade 5, 20% at premade 4, etc.). Another would be to prevent pre-made 5s at higher elos and limit them as the tier goes up (diamond gets up to 4, masters 3, challenger 2).

Note, these are ideas that I just pulled out of my ass.

Honestly , smurfing and boosting would probably dominate the lower elos at this rate, while higher up, it'll become a question of who has better communication and synergy, rather than individual strength. Only time will tell at this point.

My opinion though: it looks like a disaster, smells like a disaster, and feels like a disaster. It's probably a disaster, but I could care less living the silver life.

The Lexer1/16/2016, 4:03:50 AM1 votes

This is a much better reasoning than the "I'm mad because I got my secondary role that I chose but don't want to play" excuses.

You're right. I've tried to stress this, but without much success. Skill level is no longer correct (or semi-correct) anymore. People can play ONE champion and likely get to at least diamond if they're good.

Spoofghoul1/15/2016, 11:18:22 AM1 votes

You could already play with friends,

We have TT for 3 player S5 for 5 man teams And soloq if you are alone or with 2

Only time you could not play a ranked match with friends is if you were a 4 man premade. And even then playing a normal can be fun too.

I really don't get this change for me it will be then end of soloQ ill never play it again might aswell just stick to ranked 5s and otherwise play normals who cares about ranked anyway with this kind of 4 man premade bullshit

Battalion1/15/2016, 11:18:26 PM1 votes

1.) Solo Queue Challenger Pride. Before, if you were up in the Challenger Ladder, everyone knows you’re GOOD AT PLAYING LEAGUE OF LEGENDS, there was no questions asked, now the pride of being in a challenger “SOLO QUEUE” ladder will be somewhat questionable. Even the better players know that having a “challenger solo queue” is still different than being in “challenger 5s”

This is entirely irrelevant as the majority of the League of Legends community will never see the bottom end of** Gold**. Let alone Challenger. I could go into a Bronze match or a Silver match, against a pre-made team and I guarantee that I would still maintain my average KDA and win-rates. The reason people are in the rankings they are now is due to mechanics and communication. You improve communication but that means nothing when your mechanics are literally as pathetic as watching a cave-man bang two rocks together trying to make water.

2.) In the past, these guys who have played solo queue and climbed up the ladder obviously had to give up playing with their in “real life friends” to get better at league, most of their friends are not in the same bracket as them and they had to play alone, or maybe with a ‘duo partner’.

These guys are going to get hit the most, even though they’ve proven that they’re really good players, if they didn’t make a good amount of friends in their elo bracket, playing alone will make it really tough for them.

My "real life friends" do play League of Legends. They are everything from Unranked to Silver and Platinum to Diamond. This has nothing to do with the system, more over how you deal with your personal life outside of the game which is NOT a reflection on a specific queue mode.

3.) Coordination and Synergy: when you’re all solo queue-ing or have a duo queue and you’re up against 5 man premade, the coordination and synergy that they have is just way better than just typing and pinging, this will basically make the game highly in favor to those who have 5 – man premade and have been practising together for a really long time.

Refer to response #1

4.) League of Throws Some (or even most) games in solo queue in the past is all about league of throwing, you could have a feeder in lane [and if you don’t tilt and just let it be (which is what you’re supposed to be doing)), there is still a high chance of winning. League of legends right now is set up in a way that one bad teamfight can lose you the game and before, whichever team “threw harder” is the one that’ll lose the game, but with the dynamic queue, the team that are coordinated, have voice communication and have played for a really long time are less likely to throw their leads.

This is exactly what Dynamic Queue fixes. This entire reason is entirely irrelevant. Find friends to play with, or get mechanically better at the game. Refer to response #1.

5.) Wanting to make a team made of 5 people Now, with all of the upsides of having just 5 people queue in the dynamic queue ranked, everyone is going to want to make a 5s team, and the way ranked invites are set up is that you can invite someone as long as their only one tier below/above you. Diamond 1 people have friends in Plat 5 who are probably messaging them asking them to Dynamic Queue ranked with them and ask for carry which will cause the MMR problems that I will mention later on.

If you were in Diamond 1, would you really want to risk dropping down to Diamond 2 just because your Plat 5 friend wants to get to Plat 4? Beyond that there is also the fact that MMR will be arranged to the closest average possible. You might be 100 MMR different, but that's barely noticeable. AGAIN refer to response #1.

6.) Another problem that this ‘advantage’ creates is that, so what’s the point of having ranked 5s then? It’s very hard to set up a ranked 5s team before they released the dynamic queue, and now we’re supposed to try and find 3 – 4 people every game to play “dynamic” solo queue just so we can have the ‘advantage’.

Ranked fives is a team that is static it has a fixed roster with a fixed amount of roster changes. Dynamic Queue of five people has constantly changing varribles. A Gold III Ranked 5's might have a Platinum 1 in it, while your Bronze-Gold Dynamic Queue will rarely contain anything above Gold if at all.

7.) Duo vs 5-man Premade This can happen as long as the MMR of the 5-man premade is lower than those who are in a team with just a duo queue. I played a game wherein we had 3 individual players and me and my duo who are playing in their preferred roles we are all masters tier and we went up against a full team called “-----“ which is a challenger 5s team. Their solo queue is around low master – high diamond.

The thing about league is that effective team play beats everything, and even if we were individually better than them, they are able to tower dive perfectly, set up the ganks perfectly, call for teleports faster and all these other things that would make it easier for them to win.

8.) Duo Queueing was the best way to win (before) and it was easy to find a Duo Queue partner. Having a really good duo bot lane and trying to carry the game with that roaming support and trusting that the fed adc will win 1 vs 2 was pretty nice. Or a solo lane / jungle synergy who set up the ganks properly and roams around the map together was pretty good too. Now you can’t even duo queue anymore and only have those preferred roles because if one person puts “support/bot” the other person can’t put “support/bot” because “your team must cover a wider variety of roles before queue-ing up”

These aren't even unique reasons anymore, they are just more niche cases of your other extremely redundant "points".

Let me tell you how Dynamic Queue actually works.

1) You take power away from the trolls who "Mid or Feed" by using a premade who already has carry positions covered. Who really says "Support or Feed?" Honestly?

**2) You lower the probability of getting that one troll if you pre-made with 4 or two trolls with pre-made 3 team. **

These first two are in a direct response from the community bitching since inception of ranked of "Trolls" "Feeders" "Those who don't communicate" etc etc! Now you all are bitching even more that these have been resolved!

3. You get the role(s) you want instead of the roll you didn't want!

_AGAIN! The direct response to the community's bitching. _

So stop complaining about your issues being resolved. It makes you look absolutely ridiculous to put it nicely. Honestly this community is so trash that I can't even put it into words concisely enough to be worth my time.