Reasons why I think the Dynamic Queue isn't the best
I’ve been climbing solo queue and only recently did I make an improvement with my ladder ranking. I got Masters 3x this Season but only got up to ~ 40lp and demoted right away, I keep on moving up and down D3 to D1, then I tried harder after the preseason patch came out (5.23) and eventually I reached Masters 240lp before they brought this Dynamic Queue Ranked which was today. I met a lot of solo queue players who are incredibly good with their role (if they get it) and sometimes go even / feed their ass off if they don’t. sometimes they carry even if they play in their offrole therefore everytime during champ select, most people would accommodate those guys who are “one trick ponies” and give them their roles and expect them to carry.
I haven’t played a lot of Dynamic Queue yet but I’m already foreseeing a lot of problems. I will list the problems I can think off with what I’ve seen so far and what problems could potentially arise in the future.
1.) Solo Queue Challenger Pride. Before, if you were up in the Challenger Ladder, everyone knows you’re GOOD AT PLAYING LEAGUE OF LEGENDS, there was no questions asked, now the pride of being in a challenger “SOLO QUEUE” ladder will be somewhat questionable. Even the better players know that having a “challenger solo queue” is still different than being in “challenger 5s”
2.) In the past, these guys who have played solo queue and climbed up the ladder obviously had to give up playing with their in “real life friends” to get better at league, most of their friends are not in the same bracket as them and they had to play alone, or maybe with a ‘duo partner’.
These guys are going to get hit the most, even though they’ve proven that they’re really good players, if they didn’t make a good amount of friends in their elo bracket, playing alone will make it really tough for them.
Why? 3.) Coordination and Synergy: when you’re all solo queue-ing or have a duo queue and you’re up against 5 man premade, the coordination and synergy that they have is just way better than just typing and pinging, this will basically make the game highly in favor to those who have 5 – man premade and have been practising together for a really long time.
4.) League of Throws Some (or even most) games in solo queue in the past is all about league of throwing, you could have a feeder in lane [and if you don’t tilt and just let it be (which is what you’re supposed to be doing)), there is still a high chance of winning. League of legends right now is set up in a way that one bad teamfight can lose you the game and before, whichever team “threw harder” is the one that’ll lose the game, but with the dynamic queue, the team that are coordinated, have voice communication and have played for a really long time are less likely to throw their leads.
5.) Wanting to make a team made of 5 people Now, with all of the upsides of having just 5 people queue in the dynamic queue ranked, everyone is going to want to make a 5s team, and the way ranked invites are set up is that you can invite someone as long as their only one tier below/above you. Diamond 1 people have friends in Plat 5 who are probably messaging them asking them to Dynamic Queue ranked with them and ask for carry which will cause the MMR problems that I will mention later on.
6.) Another problem that this ‘advantage’ creates is that, so what’s the point of having ranked 5s then? It’s very hard to set up a ranked 5s team before they released the dynamic queue, and now we’re supposed to try and find 3 – 4 people every game to play “dynamic” solo queue just so we can have the ‘advantage’.
7.) Duo vs 5-man Premade This can happen as long as the MMR of the 5-man premade is lower than those who are in a team with just a duo queue. I played a game wherein we had 3 individual players and me and my duo who are playing in their preferred roles we are all masters tier and we went up against a full team called “-----“ which is a challenger 5s team. Their solo queue is around low master – high diamond.
The thing about league is that effective team play beats everything, and even if we were individually better than them, they are able to tower dive perfectly, set up the ganks perfectly, call for teleports faster and all these other things that would make it easier for them to win.
8.) Duo Queueing was the best way to win (before) and it was easy to find a Duo Queue partner. Having a really good duo bot lane and trying to carry the game with that roaming support and trusting that the fed adc will win 1 vs 2 was pretty nice. Or a solo lane / jungle synergy who set up the ganks properly and roams around the map together was pretty good too. Now you can’t even duo queue anymore and only have those preferred roles because if one person puts “support/bot” the other person can’t put “support/bot” because “your team must cover a wider variety of roles before queue-ing up”
9.) Another Problem: (LP gains are weird) Okay, I just played another Dynamic Queue Game and it’s literally fucked for higher elos I think the reason why is that we don’t have enough players in the higher elo bracket. We had a D4 95lp, D2 18lp, D1 26lp, M1 194lp, and me M1 213lp We went up against CH530lp, M1 190lp, CH 740lp, CH610lp, and M1 390~lp. The reason why we had to go up against them is because they’re all “SOLO QUEUE”. They won the game and they only gained 2LP and we only each lost 3LP. (cause of difference in MMR) but since there aren’t many people in our bracket, most games will probably go like this unless the game was actually EVEN (ie: 5 premade vs 5 premade, 1 duo vs 1 duo, all solo vs all solo, etc.)
