Dear riot trying to kill the game.

nice table·4/21/2016, 12:02:33 PM·190 votes·10,841 views

For some reason when a large game stops growing the company behind the game starts to change the game for "the casual experience". This has happened with countless games ... has it ever worked out? No it always ends up killing the game because the force that thrives a game is the "hardcore" players not the casuals.

"If soloq was implemented along side with dynamic queue no one would play it and dynamic queue would become joke of the community", well that's because dynamic queue is a joke. The MMR is a joke, the queue times are longer than the games when you aren't even in high elo and playing with and against a 4 man skyped premade as a solo player is so much fun. Well keep removing the solo players from the game while making the game more and more casual every patch, never have i seen a change before made for "the difference between a new player and a veteran on this champion is too large".

Well another game i used to love is kill gg bois.

169 Comments

Fovere4/21/2016, 12:29:38 PM52 votes

Share a lot of the same feelings. I think many people do.

Some of these pro-casual changes were done in a way that didn't remove depth from gameplay (the vision/trinket/ward changes, and jungle camps/itemization/smite), but others take away without adding, especially the announcements on baron/dragon and now jungle buffs. I have a hard time understanding how this helps anyone, novitiate players aren't going to be so commonly matched against expert junglers where timers and map vision are going to be so fundamental an issue. That's the beauty of a good matchmaking system. It doesn't matter how complicated the game is, because you're generally going against people around your level.

Riot should be looking for ways to enhance and train players, to help them learn rather than dumb the game down. Removing depth from the game is going to result in a less immersive experience, as there will be fewer aspects of the game to focus on or utilize for a developing player.

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painapple4/21/2016, 12:23:15 PM38 votes

"the difference between a new player and a veteran on this champion is too large"

I die inside every patch.

McKeifus4/21/2016, 2:46:03 PM21 votes

The Hardcore players will play forever, stream and bring in new players, talk about it endlessly, and give people something to strive for/compete against.

Casual players play for a short amount of time - and sure, they probably spend more money in that time - but they then move on to other games very quickly. They play games and forget about them. They are boring competition, go only for easy strats, cheap wins, and superficial rewards. They are poor sports, and no fun to team with. These are the boosters, who are also gold buyers in MMO's and buy level boosts. They want everything right now and you better fucking give it to them. And one day, Riot, they will all be gone. They will move on to the flavor of the month game that is popular on Twitch, and you will have lost both your Hardcore base and your Casual base.

I have watched this happen with every online game I've ever played. And it will happen to you, too, Riot.

Hardcore players pick a game and choose to master it. They will be there as long as the game is satisfying and challenging. They will only quit when you destroy the things they loved about the game.

Dukues4/21/2016, 2:58:45 PM13 votes

I don't want to agree but sadly I do :(. Not going to lie though.... Riot picked the best time ever to start ruining their game. Overwatch beta coming out soon and although I have only played 7 hours of it I am super excited! Maybe once I return Riot will have fixed league. Sadly probably not :(

Frick Mako4/21/2016, 2:47:03 PM12 votes

Riot cares more about making money and about making sure the game remains relevant than about the quality of the game.

ZeeWolfZ4/21/2016, 3:40:29 PM12 votes

Look at Blizzard. As soon as they changed the game for more Casual Experience they dropped from 12.5mil to 3mil subscribers. League of legends is already experiencing it, hoping mage change will hold up. However, it won't. Watch their 60mil drop to Nothing.

At this point they want everyone to be Gold and 'happy'. There is a fine-line between what's the best for the game and what's the best for casuals.

DtMayo4/21/2016, 1:15:05 PM8 votes

The biggest complaint I see is that a single person isn't as significant as they used to be in a game because going against premades while having a premade is hard.

Well if matchmaking is doing it's job then your chance of winning should be equal. I really don't see a difference between is my premade better than theirs and are my solos better than theirs.

Yea their premade might camp you. Your premade might camp your lane. I remember getting camped in solo/duo quite often. You just have to play well and hope your team will help you.

Eevee In A Jar4/22/2016, 3:32:25 AM6 votes

Yeash this game is done. It's for hypersensitive 5 year olds. There's no aspect of competition REALLY because they are killing it with Dynamic. And they say Dynamic Queue promotes teamwork it doesn't. It's just a circle jerk of people who only help their own premade member and shit on stranger teammates. Riot's fucking dumb and they've been arguing AGAINST dynamic queue-like model for 6 years. All of a sudden when they start catering to all the casuals, they decide "Oh well Solo Q is toxic and is not competitive and doesn't promote teamwork?" HOW? IT FORCES YOU TO WORK WITH PEOPLE YO UDONT KNOW OR YOU HATE!!!!! THAT is teamwork. Not ther bullshit that it is now where I can never expect help from teammate because they're nonstop helping their premade only?

When i was bronze or silver, people told me "Stop cryng and bitching about your teammates, get better, and climb. Literally if you can't climb, the only thing you can do is get better and you are guaranteed to climb." NOW players who wouldn't make it out of bronze or silver find their way up to gold and plat and even diamond (tho more elo boosted around here). So no one thinks they should get better. Everyone already believes they're getting better if they aren't. Riot removes sight wards. Remember those brainless morons who afk'd in the first 5 minutes saying "WTF NO JUNGLE GANK WTF I DIED 5 TIMES LREADY CUZ OF ENEMY JG," well why are these retards making it past bronze? Then players who don't look at the fucking map or players who rage over 1 death in the first minute like it's bronze. That's only scratching the surface explaining everything will give me a brain hemorrhage.

The Voids Call4/22/2016, 6:38:25 PM5 votes

I think it's fair to point out that even times when they cater to the causal audience, it actually drives them away from the game, because while they never were "hardcore" players or top tier players, they can aspire to reach that goal, and lowering the bar so low, to the point that no one is denied, means that people lose that incentive. The top players leave the game, and popularity drops, the causal majority follow suit.

It's like celebrities, people like to watch them and make a big fuss about them all, but given the choice most people wouldn't choose to be one. Their actions are heavily influenced by the actions of the popular names, and when you try to give them easy methods of reaching the same level as those celebrities, they stop viewing them as special, because they are almost on equal footing.

I never understood why companies try to cater sooo much to the majority, when it's always been the popular minority which bring tons and tons of people to the game. They might enjoy it for different reasons, but in the end, it's this kind of capitalist system which keeps the game's blood pumping.

Leonerdo4/21/2016, 4:57:29 PM3 votes

It's funny because anyone dedicated enough to find friends to Queue with is actually way more "hardcore" IMO. It's "casual" to play alone rather than try to play as a team and communicate.