Let's talk about Pantheon...
Let's talk about Pantheon, I've recently had a game against him. His spears are a strong harass tool, his stun and heart seeker provide really good engage and damage. So I don't understand why we need to give him this "block" to proc to basically deny any melee top any counter play to his long range good AD ratio damage dealing spears.
His block is a bit absurd, I've seen him block attacks 3-4 times in a single 8 second period. As Fiora, I've seen him turret dive me, I attack he takes turret damage, I ult on him he runs away from turret. And when my ultimate stops, he has yet another proc on his block. He literally just blocked the turret once, and me twice within a 5 second window.... I think a simple fix for this would be as follows "Pantheon blocks can not proc more then once in a 10 second period) It would add counter play to him instead of just accepting endless spears with nothing you can do about it. It would make him have to be more thoughtful about how he wants to use his blocks, but also not nerf him into nothingness.
Thoughts? Should we put Pantheon block on a timer where it can't be proced more then once in a time window?
EDIT:: I think Pantheon is balanced and his entire kit is fine, I just think his block offers 90% of champions playing against him very little to no counter-play. It's almost impossible to trade with him unless you have target clicking ranged abilities as well.