"Hero" mode: Mitigating game losses due to leavers.

Randomancy·1/19/2016, 9:23:15 PM·8 votes·837 views

Introducing a system which allows other players to take over the role of leavers from games in progress.

Although the League of Legends "LeaverBuster" system is designed to discourage players from abandoning a match, intentional leaving still happens far too many times - resulting in a loss.

Let's say someone has expressed frustration and/or intent of leaving, then disconnects, afk, or is inactive. After some duration of time, such as the LeaverBuster's 5-minute mark, the remaining team can initiate a vote - similar to /surrender, maybe "/callhero", displayed as "Call for Hero?" - which may remove the ability of the player's return, while opening up the position for another summoner. The team always retains the option to not initiate the call for a hero, with a 5-minute time limit between vote attempts.

Upon a successful team vote - which could be displayed as "A call has been sounded", with a horn sounding which both teams can hear - the disputed position/champion is now open for other players who own that champion to take over in a "Hero" mode - similar to spectator mode of the random matches listed on the League of Legends home screen - potentially saving the remainder of the match for all the players which did not leave.

Incentive for the "hero": since the team with the afk has been spent at least 5-minutes without a (poor quality) teammate, they are disadvantaged and more likely to lose. Thus, the hero should lose a reduced number of the normal League Points (for ranked) or an IP bonus (for normal) for a loss, as a way to say thank you for trying.

In order to prevent serial heroes with lowered risk, there should be a season annual maximum rank contribution from hero matches. Such as, win x number of hero matches to get a rank level increase, limited to x rank increases per season.

There could be a system which preferences summoner's with the least number of hero matches - so that no one summoner gets an unbalanced advantageous lead in ranking.

Additionally, the hero queue should also be subject to the new dynamic ranked games system, so that a platinum player doesn't play hero in a bronze match.

The incoming player can choose to accept a game based on viewing the current kda score of both teams/champions - like spectator. They can choose their runes and masteries, which will replace the former summoner's upon accepting to be the incoming hero.

Implementing this mode would drastically improve the ranked experience, which is when this frustration of losing due to a leaver is the greatest. The punishments for leaving should be the same. This system will mitigate the losses due to leavers and reduce the amount of ranked points removed due to another summoner's poor behavior.

The result should be improving player's experience overall, raising the quality of player environment for new incoming summoners, and better keeping to the League of Legends summoner's code.

Remember to Upvote the post of you want to see this become a reality!

5 Comments

WickedCrow1/19/2016, 11:27:30 PM2 votes

This is certainly an interesting Idea, and im all for it, though implementing it may be difficult. Perhaps they can add on the ability of the champion gaining passive EXP/gold to help the Hero stay on the level as other champs so you arent coming into a 40 minute game with a level 9 champ

Im your Romeo1/22/2016, 1:44:20 AM1 votes

omg that why we need (1v1rank)

Miku Lv991/22/2016, 4:07:57 AM1 votes

If you lost LP for that in ranked, no one would do it since they'd always think they were going to lose by joining some team that is doing badly enough that one player is AFK, and then further hindered by the fact that they have an AFK.