@Xypherous: About that PBE Warmog change

Zionga0·10/10/2014, 4:55:13 PM·6 votes·2,448 views

I don't have much hopes about writing this, but seeing as even trinkets started as a forum suggestion one day, hey, might as well try.

You know, between item 1057 Negatron gaining HP regen, that new tank jungle item giving movespeed, and item 3083 Warmog's change, I can't help but wonder: perhaps it's time to admit your mistake, and bring back Force of Nature? And also return Warmog to its original state of being a stackable huge HP item (but without the regen this time around). I mean, think about it:

  • Current PBE Warmog is designed to be an anti-poke item, but its build path, price point and stats make it too good to pass as a rush item on any toplane, in the same vein as item 3068 Sunfire used to be at one point. Instead of a niche item, we get a generalist item, and we either have to nerf it until it's no longer compelling, but isn't as effective at what it's supposed to do, or we have a single option that makes all others look crappy by comparison.
  • On the other hand, most long ranged pokes in the game do magic damage. Therefore whenever you're up against a heavy poke team, you almost always want to buy magres. And at the same time, if you focus too much on counterbuilding enemy poke, you're vulnerable to other threats, such as enemy ADs.

So, anyway, long story short, my suggestions:

Force of Nature - reintroduced Build: item 1057 +item 1033 +item 1033 +800 = 2520 – 90 magic resistance – 100% base HP regen – 6% movespeed Unique passive: 0.2% HP regen per second (increases to 1% HP per second if no damage is taken for 8 seconds) Pros:

  • Biggest raw magres item in the game, sort of item 3110 against that overfed Ahri/Syndra
  • Tank item which gives a bit of mobility: the niche that is kind of lacking in the current League.

Cons:

  • Cost efficiency is pretty lackluster: the upgrade price goes toward regen and speed effects.
  • No HP means you're screwed if their AP carry builds Void Staff.

And, item 3083 Warmog's Armor: Build: item 1011 +item 1028 +item 1028 +900 = 2700 – 700 HP Unique passive: whenever a nearby minion, champion or a non-epic monster dies, you gain max HP equal to 1% of their max HP (stacking effect capped at 500). Pros:

  • REAL SOVIET HP item. A lategame fantasy for tanks, sort of like current item 3207 SotAG
  • Equally effective as a snowball and a reversal item, because of the way the passive works.
  • Lore consistency. As I recall, Warmog was a troll warlord, and this passive works similar to that of Trundle, making the connection.

Cons:

  • Is not cost efficient unless stacked at least halfway.
  • No utility/resistance/sustain beyond raw health. (The effect increases max HP, but doesn't refill current HP)
  • In the time it takes the item to ramp up, the enemy team can react accordingly.

The problem with this change is that that new regen ring loses another upgrade path, but I'm pretty sure that the gains from these changes outweigh the potential losses involved. Your thoughts, community?

26 Comments

otternuke10/10/2014, 7:10:35 PM1 votes

Really interesting, smart ideas. However, Force of Nature seems a little overpowered while Warmog's seems a little underpowered. Like, that's a ton of magic resist as well as a Garen passive and move speed.

Daddy Space Lion10/10/2014, 8:09:17 PM1 votes

Why do people say there's not enough magic protection in the game?

You have banshee's veil, which is basically good for melee and mage. It has HP, one get out of jail free card, HP regen upon hit and magic resist. Spectre's Cowl is also a great build-in item. No melee armor grants you a 100% get out of jail free card. CC is negated by the Banshee's Veil.

HP and magic resist > Armor. In this game, magic resistance does a better job in protecting you than armor. Armor has been nerfed a lot, hence why melee characters are garbage now. Armor is like paper, what with ADC's basically hitting you just 100 damage less, but still having attack speed to tack on the damage, while you're a melee in a toxic game that favors ADC's. Armor in this game is like upgrading from paper to card - hands down. Health truly is the master right now because of how armor and magic resist are distributed through % values.

In conclusion, your advice for magic resist does not add up. You must not be a high-level player. Watch any high-level play and watch what happens when someone builds banshee's veil against a fed magic-user. You'll see that these players are doing it right. You are not doing it right, so it's not the magic resist items - it's your build, runes and masteries as well as you not capitalizing on all of the CS high-level players do. You're probably under fed and wondering why someone who is fed can nuke you. Well, I wonder why!

Just because reality is in the eye of the beholder, doesn't mean what you see is real.

junglerboy1610/11/2014, 4:14:49 AM1 votes

Uh, where on earth did it ever say Negatron has regen on it now? I'm honestly curious here, not being sarcastic, I just guess I missed it.

Darkwind10/11/2014, 6:31:46 AM1 votes

bring back force of nature? yes please. change back warmogs? yes please. make force of nature now give 90 mr? Hoooooolld on a sec. That's too much. Let's try the original 70 and see how that goes, yeah?

Ale non è male10/11/2014, 3:50:28 PM1 votes

90 magic resistence on a single item is ridicoulous. period. That's more than ANY champ except maybe Galio(with his MR->Ap conversion passive) build in the game. And here you would add also health regen and MS. No way, it can exist in the game without destorying whole class of champs

And your Warmog proposal is even worse than the bad Warmog change Riot wanted to make. Warmog has to give health regen by itself, otheriwse is really useless(as shwon by the results of his health regen nerf in S3). And even with max health increased, given how boTRK is not touched, these 200 health more won't overcome the loss of the health regen on Warmog, and also the time to get those extra 200 health from the actual Warmog is too long for the champs that still need Warmog for health