Reasonable Ahri Nerf Idea

R4GODMODE·5/7/2017, 1:19:41 PM·210 votes·7,234 views

Don't grant her the move speed bonus from using her Q - Orb of Deception if she doesn't hit an enemy champion with it . This would not affect the good Ahri players that consistently land their Q ability but would punish the bad Ahri players that make mistakes and give her more room for failure and would give her opponents more room to punish her as well . This is similar to a recent nerf that Darius received in which they nerfed the hilt damage of his Q - Decimate not affecting his blade damage . Thoughts ?

Edit: Wow this thread is blowing up ! I did not expect this to happen as this is like my first post on the Boards ever . Thanks guys ! [slayer-jinx-catface]

209 Comments

BDE Moonpíe5/7/2017, 1:22:00 PM38 votes

I think that this is a really good idea, good job dude!

Ahri Body Pillow5/7/2017, 4:10:04 PM18 votes

Please, for the love of god, just rework her. As an Ahri main, it breaks my heart to see them straying so far away from the badass "Kiss of Death" fantasy that suits her to a T. They've done EVERYTHING to avoid it, from removing the damage amp to even removing the ability to stop DASHES. Ahri's current iteration's playstyle is just land a q or 2 in lane and then r in and spam q and w. Charm is completely out of the equation. I very rarely need charm to secure kills. Ahri's ult was designed to land her charm and curve her q. Just make the charm a little more relevant, please. Assassin Ahri > Mage Ahri. At least when I killed someone as assassin ahri, I felt like i had outplayed the enemy and earned the kill.

Titanium705/7/2017, 4:45:17 PM16 votes

While this a reasonable Nerf - I don't think that would feel fluent to play, quite clunky infact. (Remember Kassas Shield?) Right now the MS boost basicly negates the Casttime and grants you a small MS advantage afterwards.

I still think this is the right point to hit Ahri - that's why how about splitting the MS boost into 3 parts. On Cast - On Hit - On True-Hit. Each time you meet an activation clause you get a strong fast decaying MS boost.

We still get the same result - without taking away the MS boost on Cast which I consider crucial to Ahris swift gameplay.

Sraeg20135/7/2017, 9:55:37 PM10 votes

It's nice and dandy except Ahri's Q currently functions nothing like you think it does, if you believe "it will have no effect on the good players".

Currently Orb of Deception gives Ahri a decaying movement speed buff upon casting the ability. Translation: Q can be used proactively to aid dodging.

What you are proposing - giving the buff after hitting a champion - completely fucks over this dynamic and forces a player to use the ability itself proactively to even consider getting the buff in time to do shit with it.

This hurts the good player just as much as the bad one.

Swarovsko5/7/2017, 6:48:09 PM10 votes

Imo she needs 1/2 dashes when her ult is at rank 1, 2/3 at rank 2 and 4 at rank 3. I feel like she is way too safe throughout the game.

ModAcademy Kayn5/7/2017, 5:33:13 PM9 votes

I'm sorry, I don't mean this towards you in particular, but the whole "This will not effect good players/will effect bad players" feels like such a freaking buzzword nowadays. First of all, it's not hard to hit Q, it's really not. At the same time, Q doesn't hit hard enough to warrant the gating of a secondary effect.

Secondly, if you hit Charm, you already get the reliable damage from Q and the enemy's inability to respond. Q having MS on Hit isn't going to help anything post that, you've already done your thing. You could argue "What if someone got right on Ahri's tails", but that doesn't matter either, since their point freaking blank, you're going to hit Q regardless.

Lastly, Q is balanced around it's damage to allow the MS. To gate it, you're also going to need to up the damage. But like said before, Q is pretty easy to hit, especially when Charmed. So now, you have an easy to hit spell, with more damage, with a kit that already makes it really freaking easy to hit it, and a Charm. So, realistically, nothing has changed, and you've now given Ahri more damage with lowers her time to kill.

Troll for Trump5/7/2017, 5:11:37 PM7 votes

Why does it need movement speed at all?

Klavier5/7/2017, 11:54:19 PM6 votes

Ahri didn't have a ms boost on her q or amp on her e when she was released. I don't even remember why they add it to her in the first place.

NineTailedMystic5/7/2017, 2:25:52 PM5 votes

I see people suggest this one a lot, and I don't feel like it'd be a good change simply because of its usability. It would create a variable amount of time where she would have the MS boost that would feel awkward to use. Either the MS boost stays the same but only on hit (MS while the orb travels) which would make the MS boost unreliable and shorter even if you hit it, as if the enemy you hit is max range you would get the boost late and the duration would be halved. Or if you only hit on the return the duration would be very small, etc.

Alternatively, it's given a static duration even if the orb returns to her which would still have a similar problem where it's unreliable even if you hit it or not depending on the enemy's distance relative to Ahri. Enemy is too far when you need it ASAP and you don't get it until its too late, enemy is too close and you no longer can redirect the orb as smoothly because the MS ran out mid flight.

While it is a nerf, I feel as though it's a clunky solution and there are better alternatives.

edit: downvoted why?

Eternal Torment5/7/2017, 2:17:36 PM4 votes

The idea is excellent, but was already suggested over multiple patches, ever since her and lucian's uprising to be precise, but riot hasn't even taken her as a topic. I don't think they will touch her anytime soon, something Needs to happen for her to skyrocket even more so riot is finally shaken into action

One idea i myself have, but am not really brave enough to suggest is that riot should make the movement speed duration scale with Q Skill Level and the movement speed amount scale with her initial Level. Right now, it is 40 movement speed that decays over 2 seconds, right? Why not make it 1 second that scales with +0,25 per Skill Level, which at Level 9 still means a 2 second decaying movement speed. but for the speed itself, lower it for the earlygame, make it about 20 or so and then as she Levels up on lvl 3, 6, 9, 11, 13, 16 she can grow it with a +5 per Level rank, which late into the game will equal 50, which is a slight buff to the initial 40 but will require her to manage it this far, thus creating more openings for mistakes without really affecting her scaling of it or completely gutting her.

good or bad idea?