It sucks how horrible the game has gotten, and it's all due to the unbearable damage

ShroomMaster·11/11/2018, 10:10:35 AM·134 votes·21,382 views

Everyone bursts now even fucking tanks, the game has no long become about skill but which stat-stick can more effectively burst the enemy and survive.

Just look at the Meta right now, it's all fucking cheesy burst, all of it, nobody around plays anything that takes actual skill and the slightest bit of thinking anymore they just pick whatever can pop someone in the least amount of time and effort as possible and they cant even be punished for that.

Damage is so fucking high in the game that the burst champs have the privilege of building defense because they already overkill targets beyond any sense of reason so why risk themselves by wasting gold on even more damage when they can just get defense and still nuke someone from orbit with a single rotation? And meanwhile anyone that actually requires landing skill-shots or lack front-loaded burst gets completely outclassed by all these high-speed warheads tossing out damage at mach-5.

It's sad, frustrating and beyond anything explains why no new players would actually want to put up with the shit early game when this joke of an experience is the payoff for all that effort and grinding.

82 Comments

AR URF11/11/2018, 11:48:27 AM40 votes

Most amount of dmg with the least amount of effort required is what the game has turned into. Just look at Zed

Power Cosmic11/11/2018, 4:29:21 PM35 votes

Mages auto attacking to trigger Electrocute is about dumb gameplay as the Scuttle Crabs.

Janakin11/11/2018, 7:05:30 PM24 votes

also shit designs Akali

Hügö11/11/2018, 11:11:36 AM21 votes

nobody around plays anything that takes actual skill

Define what takes skill for you.

EchoZeero11/11/2018, 6:14:27 PM18 votes

Gameplay nowadays revolves around CC and damage only. This is the reason we see so many tanks drop tanks items in favor of others that either make them glass cannons like AP Malphite or around dishing out as much CC as possible like AS Nautilus. These days, when a tank goes in first he usually gets CC'd so much he can't even get close to the ADC and gets bursted in 2 seconds, so only tanks with hard engages are mostly used. Even Dr. Mundo with tank items and insane regen don't cut it in the current meta.

Spekkıo11/11/2018, 8:57:58 PM13 votes

I honestly feel like the problem with League is that it doesn't hardlock archetypes for characters and the allowance of certain champions to kinda' blend between those archetypes ruins it for everyone else, I.E. Irelia.

Tanks should be tanks. Tanks should not double over as supports. Mages should be mages. Mages should not double over as supports.

You get the idea.

Once champions have a defined archetype, you can begin balancing those archetypes around items that have archetype-specific stats so that other archetypes cannot find ways to exploit them for their unintended purposes, I.E. when ADC's kept building Frost Mallets back when it was introduced even though it was supposed to help bruisers stick to people that were kiting them out and it ended up making it worse.

Archetypes should also have an identity that they fill on the team.

Tanks should be meatballs with tons of CC that force members on the other team to pay attention to them. Mages should be AoE burst bots. Assassins should be single target burst bots. ADC's should be sustained damage bots. Supports should be healers/shields/buffers/debuffers. I honestly don't think it's very good design that a lot of supports have more CC than tanks. Etc...

Problems like tanks building damage items usually end up fucking up balance again. Tanks should never be easy to kill quickly. The upside to that is that tanks should never be able to kill anyone else quickly. Their power SHOULD come from their ability to force you to engage them while their team mates kill you. But with itemization and open-ended customization for builds the way it is, you get Cho's that just one-shot carries or you have % HP true damage on carries so none of the core identities are pushed through in practical gameplay.

Just my opinion, though.

Nea10411/12/2018, 2:55:44 AM6 votes

It was a solid suspect during pre-Season, it became actually evident since the first Patches of Season 8. And it just got worse, so it's intentional. Not a good sign for the next Season, since they look happy with this sh- ame.

Gabresol11/11/2018, 11:41:29 PM5 votes

I today closed to oneshot a Lucian playing full tank Poppy. I assume I had my grasp proc up, or rather, I hope I did, because otherwsie that would implie I could have oneshottet him with fulltank poppy!

Why does every champ have the ability to potentially assissinate someone?

Targon11/12/2018, 1:41:10 PM5 votes

One reason why damage is so high is due to how the game have shifted to early burst damage. Heck, 2-3 years ago, items like item 3095 item 3147 item 3152 didn't exist, item 3146 was more niche, and the old item 3285 was maybe a 2nd or 3rd buy instead of a mandatory rush for a lot of mages.

  • ADCs didn't have an early-game front loaded damage option until they introduced item 3095 earlier this year, causing problems on Jhin Graves and bypass some champions early weaknesses, like Gangplank Sivir Jinx etc...

  • Neither did AD assassins until item 3147 was introduced causing problems on Zed Talon MonkeyKing JarvanIV Khazix etc...

  • item 3146 wasn't really that appealing on most AP assassins (except Akali) and now you see it frequently on champions like Katarina Leblanc, while item 3152 is frequently purchased early on Fizz Ekko Diana Vladimir etc...

  • Mages used to rush the old Morellonomicon which provided AP, mana, and the GW passive, but now rush item 3285 which was updated during the mage update and provided additional burst.

Riot needs to fix how high early game damage is in certain champion kits while also tuning down a lot of its itemization.

Biggest MO3 Fan11/11/2018, 7:49:21 PM4 votes

I agree , but people do forget and tend to ignore this. There is a lot of dmg in the game , and the is a lot of cc in the game. Right now it comes down to who has the most cc in each team, you can have all the dmg you want tbh , but if you cant go in and blow up carries like you need to with out getting rooted,stunned,silence, knocked up ,then youre useless. Yes everyone one shotting and getting one shotted ,isnt fun. But if you look at the champions , the ones who have reliable , consistent CC are the ones that are 'meta' and top tier , either that or they one shot. There is too much cc and damage in the game.

Serrgol11/12/2018, 12:29:10 AM4 votes

i definetly agree with you dude. this game is a fucking disgusting shit game atm. the company has no idea what their doing and will never listen to the real playerbase with some kind of human brain. this company fkin sucks so badly.

MultiLunchBox11/11/2018, 11:46:24 AM4 votes

thats why games end in 20min. its easy to feed with that high damage one shot gameplay.

Summonah1236911/11/2018, 11:04:15 PM3 votes

I got almost fucking one shotted by a Zoe earlier today with her taking 90% of my health with what seemed to be one Q. They then stroked their ego thinking they were ''good'', in all chat.

HÔPÊ11/12/2018, 9:21:15 AM2 votes

I think that it is not about too much dmg in the game. I think there is just too much burst dmg and too little dms.

AbsoluteMadmann11/12/2018, 4:06:47 PM2 votes

And it's not going to change. Look how they're marketing the game now. "CRUSH YOUR LANE, DESTROY YOUR ENEMIES!" Look at all the ads on TV now. This is going to be the norm.

MarkedOfKane11/12/2018, 6:03:39 PM2 votes

And it will never change. L C S

Serika Zero11/12/2018, 6:02:53 AM2 votes

if burst is so high, that even tanks kill you in seconds then. Umm why do "burst champs" build defensive items? it won't help them anyway as they will get bursted instantly anyway right? because there's to much damage. And has they naturally don't really have ways to lower damage, just buying punny defensive items won't help them one bit. Otherwise, you could buy those punny defensive items and survive as well.

Do you see the huge black box in your argument around which you need to do mental gymnastics to avoid and get to your conclusion?

Lovelle2/17/2019, 6:18:56 PM1 votes

Personally, I think the lack of variety when it comes to game modes is worse.