Patch 9.7 or how to keep making the game unfun for everyone involved

GayFluffyUnicorn·3/29/2019, 9:06:34 AM·65 votes·18,484 views

So i'm reading up the next patch and which buffs it involves and i'm kinda confused at:

a) why these champions b) why these buffs.

Azir: Why is this champion getting buffed in the first place? I'm sorry dear azir mains but your champion ruins the game whenever he is even slightly viable, riot had their shot at changing his kit by targetting what makes him so overbearing and change that. Instead they reduced a bit of his range and buffed his entire kit to then nerf him again. But okay i'm gonna be fair and say: "hey let's give azir some buffs". Why in gods name would you buff his Q? And i can already foretell the comments how it's ONLY 10 base damage and how he desperately needs buffs. It doesn't matter, out of all abilities or possibilities to buff him why would u pick his least interactive most cancerous spell? One of his big problems is how untouchable he is in lane for most of the champions and we do not need buffs to his Q so he starts Q poking everyone out of lane again. Buff his base stats, buff his lategame W dmg i don't know but not this shit?

Cho gath: Same story, i wouldn't touch this champ with a ten foot pole but okay i'll be fair say he is the champion in need of buffs. Why would u buff his Q cooldown? One of the big frustrations with tanks is them being able to stonewall the laning phase cho gath ESPECIALLY is one of the worst offenders due to his ranged poke/waveclear AND his passive sustain. So why buff the spell that just makes him poke you/farm across the lane and you'll never interact with him. People like to actually play league and not watch league. When do you get this riot? WE WANT TO PLAY LEAGUE NOT WATCH LEAGUE. But okay back to watching us farm lanes until either botlane loses.

Rumble: Simple, shouldn't be buffed at all. And that's basically it but i guess riots company headliner is "20ths times the charm" or something. Maybe THIS time he will not be pick/ban in high elo/pro play after we overbuffed him without changing anything about his shittier kit and what makes him so unbelievably unfun and frustrating to play against.

Mundo: Same fuckin story as with azir and cho gath (well and rumble too). Why these massive damage buffs to his Q and AD steroid? Why even buff his Q in the first place? ONce again it is not fun watching mundo either poke you across the lane or stonewall the laning phase by last hitting with his Q from the fountain. And now IF you get close he once again has more AD despite building full tank. Great fuckin design works wonders every time riot. Guess the memory of mundo running four people down in pro play under the turret already blurred out of your heads. Maybe this time his shittier kit will not ruin the game once we have overbuffed him. Don't worry he will eventually get nerfed in 2023 when riot takes some time in the 6 months preseason.

Garen: Once again i ask: WHY!? Why for fucks sake do you keep buffing his stats. Just slap some more stats onto him eventually he will be viable or something. Can you start making this champion actually good? Remove his stupid villain mechanic and do something useful with his kit and not just slap stats onto him every other month like you do with nasus until everyone universally hates facing either of them because all you do is make them more and more frustrating to deal with in lane/splitpush/sidelane due to their limited counterplay WITHOUT adressing why they are SURPRISING TO EVERYONE AT RIOT still fuckin shittier and won't win a fuckin game ever above idk plat or something whenever they start playing with both hands and using their spells to CC them to death. Yes yes they also lower its duration a bit but that doesn't change the "free" armor and mr they slapped onto it again.

Wit's end: I wanted to say something to it but eh i'm not sure what this is supposed to be honestly. Only thing that came up to my mind is why you keep adding more and more lifesteal to the game wasn't there something something draintanking op unbalanceable or something? Yet conq healing, better DD healing, healing on wit's end now, buffed legend lifesteal whatever its name is. I'm confused in that regard honestly.

So yeah in conclusion i wish riot would start to actually think about the buffs they give to champions and how they affect the playstyle as and especially AGAINST these champions. There was a time when league was a videogame that was supposed to be fun somehow that shit got lost and we keep buffing unfun mechanics/abilities/champs with no regard to how it feels for the average player to deal with that. Maybe it would be helpful if you guys start to play your own game?

125 Comments

Pąìn3/29/2019, 11:10:35 AM43 votes

no riven nerfs OMEGALUL

Anivia Hentai3/29/2019, 10:45:23 AM24 votes

Garen buff is a huge, huge mistake.

PaffWasTaken3/29/2019, 1:46:04 PM14 votes

Community: "Damage is too high and tanks aren't resilient enough" Riot: "Did you say TANKS NEED MORE DAMAGE??!"

Nea1043/29/2019, 12:59:55 PM10 votes

Once again:

Season 8 happened; they got warned 5 million times about how bad they were doing, since they weren't even able to notice it, leaving alone to fix it, and they didn't care for sh at all. The people responsible for that are basically all still there. Why in the hell do you expect something could get any better? :P

Sir Saltarin3/29/2019, 10:15:27 AM9 votes

Azir buffs

TRIGGERED

Targon3/29/2019, 2:02:21 PM9 votes

Chogath While I personally don't think Cho'gath is strong right now, his Q buff reducing the cooldown from 9 seconds to 7 seconds seems ridiculous to me. If it hits, it's a 1 second knock up and then a 1.5 second 60% slow. So every 7 seconds he can AOE CC for up to 2.5 seconds. Considering Cho'Gath likes to build a good amount of mana and CDR to stack his ult, at 40% CDR he'll have rupture on almost a 4 second cooldown.

Cooldowns used to be important to manage but it barely matters anymore when they're so low that missing them gives you barely any time to punish him back.

DrMundo One of the most stat-checking champions is getting more stats?

Pyke Does NOT need buffs. Op.gg has him at a 49.5% winrate and Lolalytics has him at a 49.6% winrate. Please don't reduce his early game Q cooldown - the ability in his kit that almost guarantees a flash/kill.

item 3091 The new passive on this item is more poor gameplay design IMO. Please stop with these abilities/effects that grant you bonuses to turn the tides when you're low health. These abilities are frustrating to play against. Pre-rework Irelia E was changed because of this. Sylas' W heal is frustrating. And now this. If you're getting low health, you should have to use your own skills to turn around the fight and not rely on these sort of handicaps to outstat your opponent.

Inkling Commando3/29/2019, 9:19:38 AM7 votes

Rumble: > Maybe THIS time he will not be pick/ban in high elo/pro play

what weed are you smoking boy? i have never, ever seen anybody play rumble. seriously. and i play norms. if he is not seen in norms why is he seen in ranked stuff? i do not get it. if he is viable enough in ranked to be given a buff why is he not seen in norms?

EDIT: my reply still stands for any who care. not once have i seen Rumble in norms so i think this is just a load of Alistar.

Eedat3/29/2019, 10:45:06 AM7 votes

Tl;dr don't buff any champ because I'll find a way to make them cancerous

Ladrac3/29/2019, 12:41:31 PM7 votes

I aggree with you 100%...since season 6 the patches became a joke...its like riot puts little to no thought in their changes.

SweedishGunner3/29/2019, 12:44:50 PM7 votes

For Azir I really wish they'd buff his passive. It's really really unique but you barely get to use it in a game and past 20 mins the tower is completely useless and just gives free gold to the enemy.

OneMustFall3/29/2019, 12:48:57 PM7 votes

The Garen buffs are just dumb. The dude doesn't need buffs at all and they're buffing the worst part about Garen. The dude has sustain out the ass and it's already extremely difficult to kill him in lane so now it's going to almost impossible.

All around it looks like they're trying to make Top lane even less interactive then it already is. Doesn't make sense to me.

Z3Sleeper3/29/2019, 12:07:13 PM6 votes

Damage meta is being augmented by sustain meta now.

We're slowly moving into a damage + sustain meta. Eventually. it'll shift to metagolem via fighters abusing sustain and thus not needing to go glass cannon to fight the damage meta anymore.

Both metas are ass.

Power Cosmic3/29/2019, 3:41:27 PM6 votes

Non-carry strong early champs allow more things to come into the game. As these types of champs turn into good picks (aka good laners), the only thing it will really hurt is assassins, which is a good thing. Right now Zed, who I like and play, is a strong blind pick mid. That sort of means the game is on its head if champs that carry hard early is safe. The game has suffered tremendously in this era of assassins being safe and good laners. The game is not a 1v1 lane only game. Every tool a champ possesses to help apply damage or CC should come at a price. That price is early survivability and damage if you are a carry champ, and the price is just late game damage if you are a CC champ. The latter they have covered but the former is all out of whack. No matter what Riot wants, that is how the genre is designed and works best. I mean, the term carry comes from having to be carried in order to carry. 4 carry comps are hopefully going out the window, bc in soloQ it caters to the dumb.

The pro game has always needed vulnerable, killable carries. For a very long time all picks in LCS are champs that can carry and are very hard to kill like Aatrox Akali Sylas . Kayle is OP atm but with balance is a step in the right direction.

Azir is definitely a carry so hopefully there are some holes in his game before he is completely online.

An Angry Kayle3/29/2019, 1:57:19 PM5 votes

Honestly, i've stopped questioning the balance changes, because i've said it before, and i'll say it again, i'd rather play an hour game in S5 than a 35 minute game in season 9, an hour game in season 5 was tedious, but fun, a 35minute game in season9 feels like im two hours in, and getting ready to end it all.

boricCentaur13/29/2019, 11:26:21 AM5 votes

I really would like riot it give more info why they buff champions since Maokai, Zac and Amumu have not been buff and are bad whereas mundo and cho WERE JUST BUFFED A PATCH AGO.

I also would like to know why it's ok to buff mundo and cho and so many others who have caused problems and are super unfun to play against but not wukong who has been a problem like once then they said his kit is too toxic to buff.

Jennifer4203/29/2019, 1:52:09 PM5 votes

somehow riotgames steam and WWE all have the same issue right now they spoke open to their customers saying "we hear you and will change stuff" but in the end they dont give a fuck and start to wonder why they lose more and more fans and why they all run over to other companies.

oh well.

wolvius3/29/2019, 7:58:32 PM3 votes

I'm surprised you didn't mention them taking 3 seconds off Leona E to 6 second CD without cdr. Ain't these type of changes the reason people complain about CD creep and hence damage increases.

I don't know if Leona does need buffs but these changes are not a good approach.

Kadexe3/30/2019, 6:48:05 PM2 votes

Summary: don't buff champions I don't like