[Jhin] Bad? Good? Both?

d Kylo Ren b·2/6/2016, 8:25:44 PM·1 votes·4,601 views

I've been playing Jhin a lot since his release and trying to understand how I'm supposed to play him to unlock his "full potential" and this is what I've come to understand about him in a pros cons kind of list.

Cons. -Reload will make it so you can't get all the cs in the early game -4th hit crit only works as an execute if they are at extremely low hp, doesn't feel powerful -Lowered crit damage makes his early game crits feel drastically weaker than other champion's crits (Lucian for example) -No mobility (his passive crit move speed is good enough to dodge a skill show here and there but is no replacement for an escape ability) -Tons of counters (Trundle support takes advantage of your lack of mobility, as does Braum. All assassins are able to kill you with ease IF you're within their range) -Traps are easy to escape from (lest you hit them with W...but W is easy to dodge and has a longer CD than any dash or escape other champs have...) -W is easy to dodge (because of its long range this is fine -Auto attack mechanic makes it extremely difficult to wave clear (his trap works alright for wave clear) -R is buggy, everyone on your screen is frame skipping (Riot said they fixed it but I'm still seeing it happen and I run at 250 fps) -Ult does negligible damage, only works as a slow most of the time -Out classed by other ADCs that can kill him before he autos twice and

Pros. -Guaranteed crit on 4th hit -Long range skills and long range snare -Bouncing grenade has a low cd and low mana cost as to allow you to catch cs that you might have missed reloading -E does tons of damage -Move speed from crit lets you dodge Thresh hooks and like skill shots in lane while harassing with 4th hit crit -Passive gives him TONS OF AD late game making armor pen builds very powerful -4th crit works as a second smite vs Dragon and Baron able to do 800 damage early vs Dragon and ~600 vs Baron wen each are at low amounts of HP (around 1200 hp left on them)

Summary: Jhin is a great champ from a "unique and fun" point but his power isn't there yet. Maybe there is a build out there that will change my opinion on how powerful he can be but at the moment he is out classed by many other champions weather you put him mid or as ADC. He has great synergy with certain supports (Morgana, Alistar, Nami) but many supports are almost useless to him as he can't amplify their effectiveness.

I'm sure after the proper build pattern for him is discovered and this R is fixed he will be a much more potent champion but I don't believe he is having an Azir effect. Azir was buggy but when his bugs were fixed people thought he was terrible (and later people found out how to play him and he dominated the rift) but with Jhin I'm not seeing this happen. His kit isn't buggy, other than his R and other ADCs easily our damage him.

TL:DR; Fun champ but is out classed

8 Comments

Yummines2/6/2016, 8:34:45 PM1 votes

I haven't actually played Jhin so take whatever I say with a grain of salt.

That being said, I think the fact that his 4th shot always crits gives him a pretty distinctive lane advantage early. You most likely will outdamage in trades if you land the 4th shot unless it's a burst ADC like Lucian. Also, since his shot snares if they've already taken damage, I think it would be extremely deadly if combined with champs that rely on positioning for damage (such as Blitzcrank or Thresh). Not to mention, his ult slows on hit so it likely has some really good utility if used properly.

That's just my opinion though. He has just been released so it might be a little bit before he's really shown to be either good or bad.

Aezanthya2/6/2016, 8:44:56 PM1 votes

make his 4th shot count as 2 hits against pink wards... PLEASE

l Helios l2/6/2016, 8:45:10 PM1 votes

Jhin functions as a Kog'Maw style hyper carry and thus requires a lot of peel. He has no "weak" point in the game as his early trades are favorable if they are picked correctly and he scales really well. Biggest weakness is the immobility which is covered by traps and a root on the W. He is fairly strong and a decent amount of his weakness comes from underestimating his damage on the crit.

Silver Fluffenbu2/6/2016, 8:58:24 PM1 votes

I've been surprised by the amount of damage Jhin can do. I've also been surprised by Jhin's lack of damage considering how much I've seen him do.

Valrun2/6/2016, 9:04:17 PM1 votes

He's honestly probably one of the most balanced champions on release that Riot's released during my time here. (GJ Rito :D )

I say this, having played since Season 1. He's in a good state at the moment. The way his kit was developed ensured that you actually have to play right to do exceptional. Of course, release day was hell in normals for some people who didn't bother to read about him and were totally confused by his damage and skill set. He's really strong (I'm not going to say where, because it's my way of playing him. Don't even check my match history, I don't do it on this account ;) But he's strong that way.) if you play him a certain way and it's really hard to stop him if he's playing well and you have no hard CC or focus. However, once you get that Hard CC on him he's relatively useless since he lacks mobility.

DrNova2/6/2016, 9:05:45 PM1 votes

Jhin does better mid in my opinion.

In not lane, because of enemy support, it is very often too risky yo try to poke ADC with that crit shot, and a lot of supports are often tough enough the crit on them is negligible. The reload mechanic makes cs'ing already a bit tricky, doesn't help in not also trying to deal with enemy supports who can make it tough to cs, its hard enough.

I just find him better at mid, I'd still rather take luc or MF ADC over him

WitchQueen Annie3/11/2016, 12:38:40 PM1 votes

He definitely fails as an ADC. There's simply no reason to pick him over Miss Fortune. Miss Fortune is basically better than him in every way.

1. The Ultimates

Why bother with trying to aim 4 bullets over time in your Ult that may miss (and even when hit, mostly acts as a slow) when you can just nuke everything with MF's Ultimate? Who cares if Jhin's Ult is more ranged? By the time you've fired your 4th shot, people have either killed you or moved out of the way. The vast majority of the time, in situations where its worth Ulting... MF's Ult (even if it gets interrupted or you are killed), will end up doing more damage to your targets than Jhin's Ult.

**2. The Slows ** MF can point and click and land a Make It Rain to slow, this can be used proactively on the offence as well as on the defense with great point-and-click ease. Jhin can try to trick it out with his traps and his snare to do the same thing but the margin of error is huge and its mechanically unwieldy.

3. DPS

And this is the real kicker. Not only does MF have a better and more reliable Ult and slows... she has very competent DPS. She doesn't have to reload every 4th bullet, she can up her attack speed with itemisation, her crit works as normal and isn't nerfed by the effect. Why bring a gun into battle that needs to reload every 4th bullet and is limited in firing speed when you can just MF it... and shoot everbody up while Criting if not focused?

**4. Laning ** MF's laning is also far superior. Unlike with Jhin's unwieldy reloading, she can hit every CS and effectively harass (her Double Up's hit people when standing behind minions as does her E); this increases the chances that she will win the lane.

Essentially, Jhin's a less modern version of MF. MF is like a breech-loading rifle while Jhin is a colonial musket. I have no idea what his selling point is supposed to be. Sure if you are skilled enough and your opponent's skill is substantially below you, you can still win games and maybe carry team fights. But you'll surely do even better with MF.

Better Ult, better DPS, generally more wieldy kit with less room for error... MF.

Why even bother with Jhin?

Flashes10/16/2016, 4:33:11 PM1 votes

Good. If you claim mf is better in every way, then you aren't playing jhin well enough. Jhin's ult is not used as a spray and pray that people stay in one place. You can change the aim and support your team in teamfights that aren't just plain close ranged while keeping yourself safe at a long range. His laning phase can be boss if you aim your grenades and snares and make good trades. Jhin's slows aren't the main point of his kit. His is a snare. Snare>slow. His slow is a vision granting trap that can also activate a snare to help him get away from a jungler. His DPS is rather lackluster, but you're supposed to build him as a sort of an assasin that excells in teamfights. Each attack in a crit build will deal around 1k damage if built right. 3-4 attacks and you've killed a champion already. If you're complaining that jhin is bad, that's because you don't know how to play him. Edit: Watch the pro players play jhin and see how he is played CORRECTLY. Jhin mid is lackluster and is generally outranged by champions such as xerath, and assasinated by champions like kat, zed, talon