Kog'maw Passive Effects
Recently, I played a match as Kog'maw, and found it was hard to tell if I was "dead" or not. So I think that when you are about to explode as Kog'maw, there should be a purple tint to the screen!
Anyway it's just an idea. 
Recently, I played a match as Kog'maw, and found it was hard to tell if I was "dead" or not. So I think that when you are about to explode as Kog'maw, there should be a purple tint to the screen!
Anyway it's just an idea. 
just rework his passive all together...
having to feed to use your passive is ridiculous

I'd have to agree with your statement, but not with the Sion image. Sion is a tank; he should be taking hits for his teammates, and dying occasionally.
Kog'maw, in contrast, is an ADC who specializes in EXTREME range, meaning he shouldn't even be getting hit, much less dying. I'd say he needs a passive rework, cuz right now it's just dumb.
Purple tint is easy to implement and a cool idea! Me Gusta.
They should just give him a better passive instead. Post death passives should NEVER be put into a carry's kit, because in the ideal scenario, they should never end up with a chance to use it. Now, of course the game doesn't always follow the ideal scenario, but having a passive that is as powerful as Kog'maw's on a kit that shouldn't ever be in a position to use it just puts the kit into a position of having a huge amount of wasted power budget. Kog has to be balanced in a way that assumes he will ALWAYS get use out of his passive, where in most cases he uses it maybe once or twice unless horribly out of position. This means that the rest of his kit is weakened to compensate for the "what if?" situation where he does get to get kills with it every time. Giving him some sort of bonus AA damage after casting an ability or giving him MS whenever he hits somebody with a spell would both be much better alternatives to what he has.
The ONLY situation where his current passive is even remotely fitting for his kit is if he gets all-ined early and needs to trade a kill to not fall behind. But again, that still means that his damage is balanced under the assumption that he will trade kills and therefore doesn't need actual balance in his kit if he can usually get away with it with his passive.
They should just give him a better passive instead. Post death passives should NEVER be put into a carry's kit, because in the ideal scenario, they should never end up with a chance to use it. Now, of course the game doesn't always follow the ideal scenario, but having a passive that is as powerful as Kog'maw's on a kit that shouldn't ever be in a position to use it just puts the kit into a position of having a huge amount of wasted power budget. Kog has to be balanced in a way that assumes he will ALWAYS get use out of his passive, where in most cases he uses it maybe once or twice unless horribly out of position. This means that the rest of his kit is weakened to compensate for the "what if?" situation where he does get to get kills with it every time. Giving him some sort of bonus AA damage after casting an ability or giving him MS whenever he hits somebody with a spell would both be much better alternatives to what he has.
The ONLY situation where his current passive is even remotely fitting for his kit is if he gets all-ined early and needs to trade a kill to not fall behind. But again, that still means that his damage is balanced under the assumption that he will trade kills and therefore doesn't need actual balance in his kit if he can usually get away with it with his passive.
I sort of agree. My only rebuttal is that a 6-item Kog is literally unstoppable. With that being said, a passive that doesn't kick in after his death would be an immense buff to Kog. He is a backliner I know, even when played ADC or mid lane APC, but a different passive would be nuts.
The part where I agree is that it doesn't work with his kit at all.
I would help with clarity a little, but given the BLAAAAURRRGH! sound he makes realizing that he's about to explode is pretty clear already.
Honestly, I would rather see him get a new Innate.
Either: Kog'Maw deals bonus magic damage OnHit equal to (percentage) of his missing mana.
OR
Kog'Maw's skills and basic attacks place a debuff on targets hit for 6 seconds. If stacked three times the debuffs are consumed and the target takes (percentage) of their missing HP as magic damage.
Most people who play him have it counted down and/or can tell by it sound effects.
True, but it would look cool and it would help people who are still learning him.
YOU HAVE BEEN SLAIN!
WTF I DIED WHY THE HELL DID I DIE AND NOT MAKE USE OF MAH PASSIVE, I AHD NO IDEA!!!
Guys, come on now. A little bit of awareness is nice. I suck ass with Koggles, but I know when to start Kamikazing the enemy team.
I'm pretty sure it doesn't register as dead until he explodes...
No it does instantly. It hasn't been that long since I've played Koggles, I know that much.
When I played him I had the tendency of losing myself in teamfights where the announcer was busy telling me about other kills. Lost a few seconds of chasing enemies.
I wish there was some way that I could figure out if I died. Perhaps a resource bar that measures health? 
I'm not talking shit, I'm just saying that on top of the announcer, the palate swap, the movement steroid, and the gurgling sounds of Koggles dying (thanks asshole now I feel sad), there's plenty of indicators towards his passive going off. I'd like Riot's team to focus more of their energy on other clarity issues first.
IDK... I think you can just look at the health bar...
Well if it helps, you're not suppose to die as much on Kog'Maw (look at my most recent match history) so it would really be pointless to add something in for his passive which might or might not guarantee a kill for him.
Did you even read the post? He's asking for clarity, not for a change to his passive.
The sound effect is easy to time and learn. A scream of death, some panicked gurgles, a little yelp and then- BOOM! Surprise :P
This makes sense, it should be implemented a la the Zilean ult effects, make it instantly clear you've died so you can immediately start running at them. In most cases you'd be looking very far away thanks to his range anway.
+1 from me
I love QoL buff ideas like this. Great one.
I agree with this because as Kog you're constantly repositioning to make full use of his kit which means you might be stepping in the opposite direction when you die and lose some vital time for your passive. I've blown many a passive just short of a potential kill just because I was in the middle of pathing when I initially died.
is a good thing.
They did something similar for when you get stealthed and when you get kalista ulted, don't see why they can't do it for kog.