let's talk resets(comparing kat to others)
Feel free to give counter arguments with good ideas and examples. I'm not saying I'm 100% right, but this is what I see, I like other peoples ideas and thoughts.
First off I have no problem with resets as long as it's not ALL basic abilities on kill AND assist. 1 is fine and I think counter play and balance is solid with the champs who have those(trist, kha). I think the right place to start off with this comparison is taking a look at Master Yi, his rework, and balance even after that.
Prior to the current Yi, there used to be a thing called AP Yi. Now im sure some of us remember this bundle of joy with a death cap ulting, hitting Q, getting a kill or assist with a teamfight, then just hitting Q forever(or maybe healing with damage reduction and crazy ratios). There was little counter play to being untargetable and still doing damage with resets on a key ability. Enter the reworked Yi, now we have a champ who is designed to be played how he was intended. He is an assassin with good damage but still very squishy. At first he still had full resets on Q and E with kill or assist, however, this was soon reduced to 70% reset on abilities. (Kat has full cd on Q,W, E) One thing I think is key here is his damage reduction spell and healing are forcing him to stand still and fear being CC'd or maybe just killed outright.
Kat on the other hand has mobility on Shunpo to get in fights, take reduced damage on this same ability to be able to almost cast a full combo completely(damage reduction is 1.5sec, ult takes 2.5 full cast), then maybe get a reset to keep the reduced damage, keep dealing high damage, and then jump OUT if you have to run. Why doesn't Talon get a damage reduction going into fights? He has one jump in, no resets, then has to hope he can ult and run out. On Kha and Trist with resets on jumps alone, you still have to be very cautious on your reset and play positionally correctly. The jumps are annoyimg, but I feel fair since they have cast times that can be followed and ruined mid air unlike Shunpo which is a blink/teleport
Tank stats should very rarely ever be given to an assassin since that slightly reduces counter play. I'm sure we remember that Kha evolved R with damage reduction and invis. He was near tank status. There is little to do about damage reduction minus true damage(to my knowledge). Like I had mentioned, Yi has to stand still and not deal damage to get heal and reduction. Not jump around and still do damage while getting a reduction.
Let's also look at the range on Shunpo, 700. Now 700 range is 100 more than kha jump pre evolution, and more than every adc auto range minus level 18 Tristana and tying Jinx with level 5 Q rockets. This means every single adc is at risk of being blown up by Kat unless they have someone to peel for them and CC Kat, hoping there are no resets to rejump on them. Talon also has a 700 range on his blink, but like I said, it's one way with no resets. Well maybe you're a strong adc right? Got a BT for lifesteal, a little Attack Speed, and maybe an IE also, still better not get hit with Kat R at all or you get 50% reduction on healing from Grievous Wounds for 3 seconds. Also her ult has a range of 550, leaving most AD carries unable to get much of any damage off on her without hitting them at all.
Changes or nerf ideas:
I'm not sure what would be the perfect solution to these things myself. The ideas I would have would maybe be along the lines of
-Grievous Wounds from Ult only on champs below 50% only for the execution kill since you're an assassin changed from "you got hit, so you're reduced healing"
- NO damage reduction on E since it can be used for escapes and engages. She builds spell vamp anyways, let her rely on kills and damage for sustain and not dying. -Lower Shunpo range by 50 or so, since you still get a speed boost with W anyways. Makes you a little better with choosing your jumps. -ult aoe lowered to 450 or 400 range, you already jump ON people, why cant they run out of range of it before you finish :(
Biggest note I might have -change full resets from all basic abilities on Kill AND assist, to full on kills and half on assist(cds are already low on almost everything anyways, half is still good). or to a high % reset, like master yi 70% reset on kill.
I hope I covered everything I wanted, and apologies for any spelling errors.
Discuss.