@Riot "close enough" change clarification?
CLOSE ENOUGH The "Attack Move on Cursor" setting now checks a larger area for a valid target before defaulting to attacking the closest unit to your champion
does this mean when i land a spear on a target with
and they then walk near a minion or turret and i use a unit targeted pounce to click directly on them, the game now finally will recognize that i don't want to use takedown on the minion/tower closest to where i landed even though the enemy champ is perfectly within range.
because this issue basically guarantee you die when it happens. it always makes to scare if there is any other target remotely close to the enemy champ take down my arbitrarily decide to target instead.
if this doesn't fix this.. could you just make it so take-down prioritizes hunted targets in range.