How do you think this concept kit would function in practice?
Passive: NYMPH.exe Right clicking an ally will tether you to them and activate "guardian mode", allowing you to move only within their attack range and changes the effects of abilities. You cannot re-tether for 30/25/20/15 seconds after un-tethering. While not tethered, you are in "Corruption" mode. While tethered you will be dragged behind your ally if they are faster than you. Left clicking an ally untethers you from them. Guardian: Attack ranges are increased by 100/125/150/175 for all abilities and basic attacks. Corruption: Basic attacks deal 10% of an enemy minions max health as magic damage if they are below 50% HP.
Q: NYMPH MK1 small laser Corruption: Fire a laser (100 units wide) 800 units forward, dealing 80/120/160/200/240+0.6AP as magical damage to all enemies in range. Guardian: Fire a cone shaped beam (annie cone), dealing 40/60/80/100/120+0.8AP as magical damage to all enemies within the cone and slow damaged enemies movement and attack speed by 10/15/20/25/30% for 2 seconds Cooldown: 10 seconds Cost: 75 mana
W: NYMPH MK4 shield generator Corruption: Projects a shield in front of you which lowers the damage of incoming projectiles by 20/30/40/50/60% for 3 seconds Guardian: Creates a barrier around tethered champion which blocks 10/15/20/25/30%(+10% per 100AP) of damage from basic attacks (including empowered) for 5 seconds, up to a maximum of 80%. Cooldown: 20 seconds Cost: 100 mana
E: NYMPH MK3 Warp engine Corruption: Blinks forward 200/250/300/350/400 units, leaving behind a damaging energy cloud. Enemies within the cloud take 30/40/50/60/70+0.2AP damage per second. Cloud lasts 5 seconds and has a radius of 125 (250 circular range) Guardian: Grants 25% of your movement speed to your tethered ally for 5 seconds. Un-tethering at any time while the speed buff is active blinks the ally in the direction theyre facing by 250/300/350/400/450 units Cooldown: 18 seconds Cost: 90 mana
R: NYMPH MK9 broad spectrum explosives Corruption: Teleports to 2/3/4 enemies and plants bombs on them. After 3 seconds, the bombs explode and deal 120/180/240+0.6AP total AD as magic damage. Each bomb has a range of 375 and damage increases by 25% per overlapped explosion. Prioritizes enemy champions. Only one bomb may be attatched to any given enemy. Guardian: (Passive) Every 5 seconds you and your tethered ally's next basic attack attaches a bomb to an enemy. Upon death of the enemy or three seconds have passed, the bomb will explode to deal 10/15/20/25/30+0.4AP as magical damage to enemies within 275 range of the bomb. Cost: 125 mana Cooldown: 70/50/30 seconds