Aatrox rework design

OlafRagnarson·2/5/2016, 6:19:05 PM·1 votes·400 views

No more revive. No more attack speed based on blood well and bloodwell no longer drains when out of combat. Abilities no longer cost health, making Aatrox manaless.

PASSIVE. Aatrox permanently has X/X/X% (im thinking 30%, 40%, 50%) increase on bonus attack speed. Aatrox stores the blood of foes in his blood well. Upon taking damage that would be fatal, Aatrox drains the blood out of his well to form a shield that absorbs incoming damage for 4 seconds equal the the total amount of his bloodwell.

Q--Dark Flight. No change. Battle lust effect: Aatrox slams down with all of his might, doubling the knock up radius.

W--Every third hit Aatrox heals and steals for x health for his blood well(+25 percent bonus AD) tripled when under 50% health. ACTIVATE. Aatrox's next attack does bonus blood magic damage equal to the blood in his blood well, draining the blood well completely No base damage, can not be activated without blood in his blood well. Battle Lust effect: Aatrox life steals every 2nd hit.

E.Sweeping blades (or whatever you want to name it). Aatrox's sword seemingly increases in length, swiftly slicing in a wide arc horizontally back and forth for two strikes each doing x damage (+80% bonus AD). If an enemy champion is hit by the first strike, that champion is slowed for 40% for 1/1.25/1.5/1.75/2 seconds. If the champion is hit on the return strike, champion is stunned for .25/.30/.35/.40/.50 seconds). Effects and damage can apply to multiple targets in the blades path. Battle lust effect: Slow is increases .35/.40/.50 seconds , stun increases .15/.20/.25 seconds.

Q.Darkin Battle Lust . Aatrox gains 50% tenacity for 15 seconds. During this time, all abilities cool downs are reset and have enhanced effects.

0 Comments