Match Making is horrible

PreShot·1/29/2019, 11:36:20 PM·31 votes·12,150 views

Match ups seems extremely uneven to me. I don't understand how its statistically possible for me to lose so many games since season start but my experience has been no one on my team getting fed, everyone dying 10+ times a game its crazy. Please fix match making.

30 Comments

5050BS1/30/2019, 12:32:11 AM14 votes

Games are now almost ALWAYS a full Stomp. One side or the other has ZERO chance to win no matter what.

Kaisha1/30/2019, 7:24:37 AM6 votes

Its not that the matchmaking is broken, its that league is broken. Every game is a one-sided stomp, win or lose. There are no comebacks, no counter plays, just fed champs running around stomping everyone else. Its stupid and boring. The only thing that keeps this game even remotely amusing is the absolutely astronomical levels of toxicity. Every game is like watching another episode of Jerry Springer....

ThisName1sDumb1/30/2019, 6:07:22 AM4 votes

I just don't understand how it always seems to be my botlane that feeds... statistically it should be 50/50

Ben SwoIo1/30/2019, 1:25:47 AM4 votes

Same experience here. I have the lowest win percentage I've ever had since I've played this damn game. It's been a horrible experience so far. Nothing but massive losing streaks.

Nimblepaw1/30/2019, 12:29:44 AM4 votes

It's the beginning of season and everyone has been reverted to the same "base" elo for the first 10 matches or so this was inevitable.

GigglesO1/30/2019, 2:15:12 AM3 votes

That’s just players playing their off roles. You played exclusively adcs last season and now it looks like you aren’t playing them. You look like part of the issue.

MrAmazing1/30/2019, 5:12:58 AM3 votes

I'm feeling the same affect. I'm 14/24 win/loss ratio.

Zekuran1/30/2019, 5:35:59 PM3 votes

I'm feeling more than a little pissed about match making. My last three games were just full on slaughters on one side. Team comp has a little to do with it, but it feels mostly that our opponents simply overwhelm us in terms of skill.

Dönald J Trump1/30/2019, 4:17:26 PM2 votes

It's always been broken. Every matchmaking system is. In fact, it's not even possible to have a truly balanced matchmaking system when one has to account for so many variables.

It's exacerbated even more because of the inherent snowball nature of the current game. It's almost impossible to come back from a slight gold or objective deficit now.

I'm paraphrasing, but last time I looked, first turret, blood, or dragon, not mutually exclusive, lead to a 65%-75% game win chance. I'm not saying these factors are the cause, it's possible that different circumstances lead to one team getting the first blood, tower, or dragon, but it goes to show how quickly the game becomes statistically difficult to win.

But just knowing this makes it even worse, anecdotally, as I (and I'm clearly not alone in this thought) immediately know how difficult the game is to win after falling behind early, which makes the team even less enthusiastic in giving their best effort.

Next thing you know, FF spam starts at 15 minutes. The team takes more and more careless risks, 0/11 full AP Amumu top starts running it down mid and everyone comes to the Boards to complain.

I don't think matchmaking is the blame for all the problems, as there's always going to be five losers, but it, when paired with the many other problems, certainly doesn't help.

They need to simplify the system and do away with the ELO system completely. No more hidden values when queuing, but queuing based on visible rank. I don't want to be Silver 4 playing against a Gold 1 in lane because an imaginary number says we're equally skilled. Queue us against our opponent based on our visible rank and if I am better, I should win, and move up. Eventually we would be in the rank we deserve, queuing against the players who are our equals.

This average of team MMR for matchmaking is stupid. A 1500 MMR team could be five gold players, or an iron, a bronze, a silver, and two plat players. (Numbers made up for effect, but you get the idea).

Meredith Stout1/30/2019, 1:28:34 PM2 votes

You people don't understand... Riot is keeping up with unbalanced meta. Champions and matchmaking are broken together. /s

MarkedOfKane1/31/2019, 6:15:36 AM1 votes

My first ranked game of the season was 3-32. My team had 3 kills total. 2 of them being mine and it sat me in Silver IV.

Yara01/30/2019, 11:41:26 AM1 votes

Yah? whats new?

abca981/30/2019, 12:17:12 PM1 votes

Yesterday I had an Irelia that W'd Darius ult

HyperTechno1/30/2019, 2:48:31 PM1 votes

Same, I cannot even carry with my best champion who I had a 64% Wr with last season. So yeah. But I believe its the unstable bounty system. Most games at the moment should contain people with the same skill range as you or me. But the bounty system fucks up any progress and could turn a game you should have won to a loss, just like that. Comebacks feel unnatural atm, and I hope Riot fixes that problem. There is nothing wrong with the new ranked system other than the game itself.

ZaFishbone1/30/2019, 3:00:22 PM1 votes

I mean, you kinda fed in at least half the games you lost, and in a few others you only broke even...ish so you can't really claim the "good player with horrible teammates" excuse. You also switch champions a lot, and that is evident even when looking at past seasons, and your most played champ this season is one that just got released, so it's to be expected that you aren't good at him.

Sorry but if you want to climb, you need more consistency in your games, and to do that, you should really try focusing on a much smaller pool of champs than the pretty large amount you are using right now.