Aatrox rework idea
So i main this guy since season 6 and when they said he was getting reworked was pretty excited. But i also have ideas to what they could be for a more team oriented aatrox who brings something to team fights but doesn't become useless after dying 3 times.
Passive: Bloodwell: Everytime aatrox kills a minon, he gains 2 bonus health. Gains 4 bonus health for killing epic monsters or enemy champions. 2nd Passive: Undying: When aatrox takes fatal damage, he enters stasis and heals for 20% of his maximum health.
Q: Dark Flight: Aatrox takes to the air and dashes to a location dealing damage to any enemies hit. Enemies hit by the center of the area takes bonus damage and are knocked up. Base damage: 50-300 (+40% of his armor and magic resist).
W: Darkin's call: Deals 141-425 (+100% of his attack damage) to target minion,monster,or champion. If this kills the target the health bonus is doubled.
E: Blade of torment: Aatrox swings his sword in an area in front of him dealing 80-240 (+80% of his attack damage) and slows them by 40%.
R: Raise Morale: Passive: Allied Champions around aatrox gain 30% of his bonus armor and magic resist. Active: Aatrox and his allies gain 30% tenacity, attack speed, and health equal to the bonus health from his passive. This is the idea i had for him and want to know your guys opinion on it and if there should be any changes. This would be pretty cool since at least you can safe farm if you do die alot but then you manage to come back and help the team when its time to group and team fight, or if your team is getting baron and the enemy tries to flank you.