Skarner's rework: how it could have been done
The Skarner rework that has been out for some months now has a couple of aspects I'd like to cover here. First of all, his new passive. It is made for Skarner to be a jungler. However, as I used to play him top lane and loved it, it is now impossible to use the passive in any way when you don't play him in the jungle. This is why I think his passive needs to change, while the rest of skarner's kit, can still be of the same effectiveness. So, how should it be changed? I was thinking of the following: Make Skarner's passive, which are now spawned at a set location, be replaced by a timed system, similar to Poppy's or Illoai's passives. Once every 20 or so seconds, a small orb-like spire shoots up from the ground. This orb contains the same buff that skarner currently gets when taking control of a spire. You get the vision out of it, for a 2-3 second period, as well as the mana, attack speed, movement speed, etc. as a buff for a small amount of time(let's say 10 seconds). In this period of time, skarner can play a lot more offensive, knowing he has the buff to back him up. After the buff wears out, the passive goes on cooldown. The buffstrength and timer can(not needed) scale up with his levels(1/6/11/16). But what if an enemy gets walks on the spire? They won't get the buff. However, they do get the small vision burst for 2-3 seconds. This is to award the enemy player for countering skarner's passive. Aside form this vision, they don't gain anything, except for skarner himself, whose passive will be put on a longer cooldown.
I feel this is a way to give Skarner strength in the top lane, while also allowing him to be played in the jungle. It would make Skarner even more into a juggernaut in my opinion, while also keeping him balanced. The buff gives Skarner opportunities to outplay enemies by making use of his own strengths, while the enemy can pay close attention to the passive as well, to counter him. If need may be, the mana regen can be increased a little, to give him the ability to still spam his skills during that time, as he is able to do now in the jungle when standing on a spire.
The reason why I chose for this new passive, is because it allows skarner to still be strong, while giving him just a slightly different kit. Oh, and because I want to be able to play him in top again, like I used to. :P
If you have any questions, feel free to ask, so I can elaborate on certain points I haven't touched, or if you want an explanation going into more detail.
Thanks for reading!
~ JoJoDeath
P.S. the reason why I am posting this now, is because I read a couple of questions that were asked involving Skarner, and I got this idea from reading those questions, as well as when I was thinking of how I could change him to make him viable in top again.