The greatest mistake of Riot's balancing team is that the skill is no longer present in this game.
Now don't get me wrong, there is a huge difference between a diamond & a silver player.
But at the same time, in the golden time of league, you could beat the worse player with anything. Wich isn't the case anymore. Now champion affects your chances to win, more then your actual skill level.
I remember the times when I was smurfing in silver and playing AD soraka jungle, and winning. Now picking AD soraka jungle would lose you the game in the champ select - just because the champion isn't overpowered enough.
I remember when in laning phase, there was actual poking-trading, weaving in autoattacks to wittle down the opponent.
Now that's more like:
Hit 1 poke ability.
All in next time.
Profit.
It's completely r%%%%%ed what this game has become. And they're looking to force it into tank meta again, with mini-Malphite rework where he still keeps his "no-counterplay" ultimate (Flash isn't counterplay btw, as it's a 5minute cd vs a 1minute cd)
And even though I do understand that some champions have lower skill cellings, champions that do land skillshots, etc should be rewarded for it.
LS continuously says "Play Annie and you will climb"
And he is completely correct. Because you may not know how to even grasp the concept of laning phase, but you can just keep all-inning level 6 onwards and in most cases, unless you're vs an Artillery mage, you most likely win.
Darius is like that in Toplane. You have 5 bleed stacks. If you get 5 stacks, you're dead/outtraded heavily. Except he has a pull. And an autoreset. And a slow. It's like "There is counterplay!" but then his kit enables him to outtrade you almost automatically, even if he does miss the Q the E, the W slow is quite enough to completely screw you over if the trade takes longer then 2 seconds.
Some serious overhaul on the game & the runes needs to be done.
On the pages of completely trashing this new system, and actually returning the players choice instead of making it completely dumbed down.
Also keystones, they're all completely fucked up if you compare them to the masteries that we used to have before, it's literaly r%%%%%ed how broken this system is.
Reworks? Basicly - "Play this champion x times have a freebie unless you're mechanicaly impaired."
Every. Single. Rework. Was. Completely. Broken. With. Literaly. No. Exception.
And honestly, the reason I truly loved this game was that skill mattered above all.
Ap soraka toplane? Sure, if you're better then your opponent - you will win.
AD soraka jungle? Hell yea buddy, banana them to death with your 15% attackspeed runes.
Now? Now that's dead.
The solution?
Actually hiring people who have played the game, and know what they're doing/talking about.
Not taking any opinions from both the players or the developers who haven't reached d+ (in this season, d2+ since d3/4 are pretty much old Plat).
The entire game is complete and utter garbage, with so little skill expression (except for a few champs, who do have skill expression, except their skill expression is "You play me perfectly and you auto-win, enemies can only exploit your own mistakes and that's balance & counterplay hehe hoping on the fuck up of the player hehe".
I've never been more done with this game in my life.
And to the Dev team - I sincirely hope Morello comes back someday, and bites CertainlyT's head off, and throws him in the trashcan for his balancing failiures.
"But, but, Yasuo, Akali, etc are so FUN TO PLAY!"
- Doesn't matter when they're either going to be worthless & in the gutter, or completely overtuned because that dipshit shouldn't design a Font, let alone a champion or their kits.
All in all, shit game, I rate 3/10 since skill no longer exists, and champions are what defines your win condition more then the individual player skill.