Initial thoughts on Taliyah
Disclaimer: I've only played her in two normal games. I did very poorly in one, and pretty well in the other (we still lost).
I tried her mid and top, and I feel like she did better as a top laner. She has a straight wall to get to lane, making your out-of-lane time smaller, whereas mid has a bunch of no-wall gaps. Your Worked Ground and passive movement speed buffs make ganking her tough when you can only come from one side, but not when you can flank both. Once 6, your ultimate can be used as an escape in a pinch.
- Why is her passive totally useless in combat? The current values are way too high for in-combat, but why not give her something like half effectiveness in combat? She would need to position herself near a wall to get it and that's usually a bad place to be. If she sees an opening in combat to chase someone down or escape by kiting off to a wall it doesn't seem like a huge problem since she opens herself up to through the wall skillshots, any wall pin (Condemn skills) and less ability to avoid AOEs.
- She was super weak early game. I feel like the main problem might be her Q. Not necessarily the damage values, but it's interaction with Worked Ground. It seems like you're much weaker when standing on your Worked Ground zones and I noticed that I was running out of areas to cast Q without being on Worked Ground. The trade-off between any semblence of wave clear and damage and a 10% movement speed buff is...not a nice one. It seemed like I would have wanted to create a zone of Worked Ground my opponent should be leery of pushing in to, but instead it just made it easier for them to do so and harder for me to fight back. Maybe if you could cast it more often on Worked Ground or you got some sort of damage bonus from casting it on or hitting opponents standing on Worked Ground?
- Her W's quick cast needs some smoothing. The worst part was trying to cast W, have it knock straight up, and then try to cast something else. Super clunk! *R's cooldown felt a little long for an effect without damage, but it's a powerful one so I can see why. It does make laning really difficult after using it to get a kill or escape a gank, though, since the opponent knows it's down for almost two minutes.
Overall I can't say I'm disappointed or even underwhelmed. She's really interesting as a champion but she's not really exciting right now either.
What does everyone else think? Any one else found her better top, or tried her support or jungle yet? Anyone else experience the same frustration with her Q and Worked Ground?